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Returning 22 results for 'contains while reverse'.
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Magic Items
Dungeon Masterâs Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DMâs control. Only a Wish spell can reverse this vile transformation.
A creature attuned to the
Magic Items
Quests from the Infinite Staircase
fuel: powdered gemstones placed in the lanternâs base. The lantern can hold a maximum of 10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to
cast the spell, the last of the remaining fuel is expended, and the flame goes out.
Lenses
Lens Color
Spell
Fuel Cost
Amethyst
Reverse Gravity
3,000 gp
Diamond
Disintegrate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Using the Poster Map Sigil and the Outlands contains a fold-out, double-sided poster map intended to be shared with the players at certain points in the adventure. One side of the poster map depicts
the city of Sigil, while the reverse side shows the Outlands. These maps and the landmarks they depict arenât to scale, as both Sigil and the Outlands are vast and ever-changing, making them beyond
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halasterâs spellbook contains the following spells: Bigbyâs hand, color spray, crown of madness, enlarge/reduce, fabricate, false life, gaseous form, gust of wind, hold monster, ice storm, jump, maze, Ottoâs irresistible dance, reverse gravity, sleet storm, and weird.
tomes held between two golden, upside-down bookends shaped like bulettes bursting out of the ground.
The reverse gravity field canât be negated, though it is suppressed within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Using the Maps This book contains a number of interior maps and a fold-out, double-sided poster map. These elements are further described below. Interior Maps Maps that appear in this book are for
Icewind Dale, including Ten-Towns and other sites and features in the region that are common knowledge. The reverse side has player-friendly maps of the ten settlements that comprise Ten-Towns, with prominent locations called out in each town for the playersâ benefit.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Using the Maps This book contains a number of interior maps and a fold-out, double-sided poster map. These elements are further described below. Interior Maps Maps that appear in this book are for
donât recognize these names yet, thatâs good! Once they learn in the game where theyâre headed, theyâll realize theyâve heard of the location and can head in the right direction at will. The reverse side
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secured to the lectern with sovereign glue, preventing it from being easily removed. The eight-page book contains an eight-line nursery rhyme written by the Sewn Sisters in Infernal, with each page
found with a successful DC 10 Wisdom (Perception) check. If the lines of the nursery rhyme (see below) are read aloud in reverse order, starting with the last line and ending on the first, the doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
care. Treasure. The stolen spellbook contains the following spells: blight, burning hands, comprehend languages, darkvision, dispel magic, false life, feign death, gust of wind, invisibility
it and cause it no harm, it ignores them.
Reverse Gravity. Directly above the grick, on the 20-foot-high ceiling, is an upside-down stone throne, seated upon which is a mummified minotaur with gems
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
out any spell with another of the same level. The first spellbook, titled Underland Magick, contains the following spells: 1st level: alarm, color spray, comprehend languages, find familiar, grease
killer, polymorph, stoneskin
The second spellbook, titled Magick from Beyond the Mirror, contains the following spells: 5th level: Bigbyâs hand, cloudkill, hold monster, legend lore, passwall, Raryâs
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizonâs Edge Magic In contrast to the other locations described in this chapter, Horizonâs Edge is notable more for the magic and technology it contains than for any magic inherent to the site
creature uses an action to change the puzzleâs configuration. Puzzle cubes donât function while on Horizonâs Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel
to cast the spell, the last of the remaining fuel is expended, and the flame goes out. Lenses Lens Color Spell Fuel Cost Amethyst Reverse Gravity 3,000 gp Diamond Disintegrate 2,000 gp Emerald
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
enough to accommodate the dragonâs body, and they typically loop around and reconnect with themselves so the dragon can double back without having to reverse direction. Map 5.6: copper dragon lair
indistinguishable from solid stone. Hoard Chamber. At the bottom of the underground map, a chamber hidden beyond two secret passages and carved out beneath a low hill contains the bulk of the dragonâs hoard. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Maps This book contains a fold-out, double-sided poster map and several interior maps. These elements are further described in the sections that follow. Poster Map The adventure lets you
to keep track of where the characters are in the carnival at any given time. The reverse side of the poster map shows the Feywild domain of Prismeer, now divided into three splinter-realms called
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bears three hieroglyphs. If translated (see the âPyramid Featuresâ section; treat the hieroglyphs as a single passage), the hieroglyphs read âfloat,â âreverse,â and ânegate.â If a creature touches both of
round and take no damage from the fall. Water still flows down the waterfall and through the stream, but at a slower rate than before. This effect can exist simultaneously with the âreverseâ effect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Arcturiaâs Court Characters who listen at the doors to this room hear harp music beyond. The room has a vaulted ceiling 20 feet high and contains the following: Arcturia. Arcturia â a gaunt
): disintegrate, flesh to stone 7th level (1 slot): reverse gravity, teleport 8th level (1 slot): feeblemind, maze 9th level (1 slot): true polymorph Unable to abide normalcy and consistency, Arcturia fixates
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters fail to keep their word to Javor, the consequences are up to you. A curse in the reverse of the supernatural charms is appropriate. Word of the charactersâ duplicity might spread among the
party doesnât already know. In addition, as a memento of the bond between them, he gives the party the bag of holding. Each Nettlebee has helped restore and decorate the bag, and it contains some homemade
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
makes a DC 17 Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DMâs control. Only a Wish spell can reverse this vile transformation. A creature attuned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
. 10. Disorganized Storeroom This room of plain stone construction contains coils of rope and heaps of animal hides scattered on the floor. A few metal nails lie between the piles.
This room contains
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
among the Lords of Waterdeep to not only reverse it, but to restore titles and lands to noble families who lost them through folly. The change has won her much support among the nobles. Now Zhents and
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeironâs Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inlaid with sixty gemstones worth 10 gp each and weighs 250 pounds. The book contains the following spells: 1st level: alarm, identify, magic missile, shield, thunderwave, unseen servant
2nd level
7th level: Mordenkainenâs sword, reverse gravity, Sansuriâs simulacrum (see below)
Sansuriâs version of the simulacrum spell allows her to create multiple duplicates of the same creature â but it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casksâ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and canât be cleared or dispelled. Archways. The archways
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doing so breaks 1d4 of the potions within. The chest contains 500 sp, gems worth 250 gp, three potions of healing, and a potion of heroism. General Features The lighthouse is old, and the Order of the
âWilburâ and the other with âWilhelmina.â Each collar is worth 50 gp. Fourth Floor The circular staircase ends on this floor in a room that contains vibrant decor despite its sparse furnishings â a bed






