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Returning 17 results for 'contains while riders'.
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Monsters
Fizban's Treasury of Dragons
)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid
witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders
Monsters
Fizban's Treasury of Dragons
. (Any)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get
riders.
3
An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then
Monsters
Fizban's Treasury of Dragons
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
Monsters
Fizban's Treasury of Dragons
. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bastion traveling through the area, Sir Howart, is thrown into jail and threatened with execution. Can the characters rescue him without harming villagers led astray by a malevolent cult? Haunted Riders
characters to help protect the local populace from these haunted riders and follow the riders back to their lair. Sleeping Village. The characters come to a village where everyone is asleep—except Theira
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Harrn Mausoleum Beyond the mausoleum’s unlocked gate lies a central chamber strewn with the skulls and bones of three warhorses that were entombed here with their riders. Two of the mausoleum’s three
be empty. Treasure. A hidden compartment in the base of the open sarcophagus can be found with a successful DC 13 Wisdom (Perception) check; it contains Drovath’s saddle of the cavalier, which he used
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bastion traveling through the area, Sir Howart, is thrown into jail and threatened with execution. Can the characters rescue him without harming villagers led astray by a malevolent cult? Haunted Riders
characters to help protect the local populace from these haunted riders and follow the riders back to their lair. Sleeping Village. The characters come to a village where everyone is asleep—except Theira
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Harrn Mausoleum Beyond the mausoleum’s unlocked gate lies a central chamber strewn with the skulls and bones of three warhorses that were entombed here with their riders. Two of the mausoleum’s three
be empty. Treasure. A hidden compartment in the base of the open sarcophagus can be found with a successful DC 13 Wisdom (Perception) check; it contains Drovath’s saddle of the cavalier, which he used
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to its leafy canopy, peering at you suspiciously.
Northwind, a Prismeer native, is a carefree treant sapling (see the accompanying stat block). Appendix D contains additional roleplaying notes for
ticket punch. There are eight giant dragonflies (see appendix C), which are trained to fly their riders in a lazy figure eight around the carnival’s thoroughfare, at a height of 20 feet. A character who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to its leafy canopy, peering at you suspiciously.
Northwind, a Prismeer native, is a carefree treant sapling (see the accompanying stat block). Appendix D contains additional roleplaying notes for
ticket punch. There are eight giant dragonflies (see appendix C), which are trained to fly their riders in a lazy figure eight around the carnival’s thoroughfare, at a height of 20 feet. A character who
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
riders strong. I hope to become one.” (True)
Social Interaction. Player characters can meet many different people throughout the keep. As DM, you assume the roles of these nonplayer characters, whom you
. The only sure means to cross the dry moat is the drawbridge at this gatehouse.
Gate. The stone arch behind the drawbridge contains an iron portcullis and large oak doors.
Towers. Stairs inside
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
“I’ve heard the captain of the guard, Andrella, plans to retire soon.” (False)
“The keep’s coat of arms honors its cavalry, thirty riders strong. I hope to become one.” (True)
Dario Jelusic
her.
Grifter. Yvette is always hunting for new ways to get rich quick.
Rumors
“There’s an alms box at the temple that usually contains a few gold pieces. I hear Fazzir doesn’t even lock it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
height, and crystalline windows punctuate its summit. At the tower’s base stands a single stone door. Four hulking draconians guard the door, while armored dragonnels and their riders circle above.
An
city begins to hover. See “The City Rises” section for details. Treasure. Belephaion carries a portion of his hoard with him in a bag of holding he wears. The bag contains 1,000 gp worth of ancient coins
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
height, and crystalline windows punctuate its summit. At the tower’s base stands a single stone door. Four hulking draconians guard the door, while armored dragonnels and their riders circle above.
An
city begins to hover. See “The City Rises” section for details. Treasure. Belephaion carries a portion of his hoard with him in a bag of holding he wears. The bag contains 1,000 gp worth of ancient coins
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
. The city of Luthcheq is dominated by worship of the bizarre deity known as Entropy, while Erebos is ruled by the latest incarnation of the red dragon known as Tchazzar the Undying. Heptios contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
, after which they know enough about griffon riding to control their mounts. Each griffon is able to carry one Medium rider or two Small riders (along with their armor and portable gear), and Dasharra has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
. The city of Luthcheq is dominated by worship of the bizarre deity known as Entropy, while Erebos is ruled by the latest incarnation of the red dragon known as Tchazzar the Undying. Heptios contains