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Returning 35 results for 'content refuse gar to have reflecting'.
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Monsters
Spelljammer: Adventures in Space
. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook.
A void scavver can emit an invisible ray from its eye that causes its target to feel fear even
in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investigating Rivergard Grimjaw and his gang work with smugglers to move stolen goods on the river. They stage attacks against river boats that refuse to pay protection money, and they actively
them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investigating Rivergard Grimjaw and his gang work with smugglers to move stolen goods on the river. They stage attacks against river boats that refuse to pay protection money, and they actively
them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
Undercommon but can’t speak, telepathy 60 ft.
Challenge 1/8 (25 XP)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
Undercommon but can’t speak, telepathy 60 ft.
Challenge 1/8 (25 XP)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Harkin famously declared, “If we must deprive this world of parents and their kin, and be killed as we do so, let it be for the highest coin, that we may die content.” Despite their mercenary ethics, the
between good and evil. Some commanders might refuse truly heinous jobs, while others may sign off on slaughtering the innocent for personal gain. It’s not difficult to see how adventuring parties could
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Procession (detailed below), the generals of Acheron are entombed in the mausoleums of the Crown, Rigus’s dignified topmost ring. While some Crown Generals are content to enjoy the early retirement that
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Procession (detailed below), the generals of Acheron are entombed in the mausoleums of the Crown, Rigus’s dignified topmost ring. While some Crown Generals are content to enjoy the early retirement that
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Gadgets are listed in alphabetical order. Dread Venom. A foul-smelling blade oil that causes wounds to hemorrhage and refuse healing. Dread Venom can coat one Slashing or Piercing weapon or up to 10
or Medium armor by using dragon scales, werewolf hide, troll leather, or a similar monster component. The armor takes on the appearance of your choice, reflecting the component it is made from. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
characteristics reflecting the person renting it. Rosie Beestinger’s room has a simple floor mat used for stretching and exercises, sheaths holding maps, and a training dummy that has been beaten
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
characteristics reflecting the person renting it. Rosie Beestinger’s room has a simple floor mat used for stretching and exercises, sheaths holding maps, and a training dummy that has been beaten
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
must succeed on a DC 15 Constitution saving throw or have the poisoned condition for 1 hour. If the characters refuse to eat the food, one of the robots scoops up a chunk of it and makes realistic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
must succeed on a DC 15 Constitution saving throw or have the poisoned condition for 1 hour. If the characters refuse to eat the food, one of the robots scoops up a chunk of it and makes realistic
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
, grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
, grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the shield back and punish those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite
-placed within the Guild. Unrolling Scroll Built of white marble, with an arched roof of vibrant red edged in gold leaf, the temple of Oghma stands out among the surrounding buildings. A wide reflecting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite, roofed with slate shingles
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite, roofed with slate shingles
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the shield back and punish those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite
-placed within the Guild. Unrolling Scroll Built of white marble, with an arched roof of vibrant red edged in gold leaf, the temple of Oghma stands out among the surrounding buildings. A wide reflecting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
can rest here whenever and for as long as they wish. If the characters refuse to participate in Bindle’s riddle game, he flees and brings some of the dungeon’s other inhabitants (such as the talon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
can rest here whenever and for as long as they wish. If the characters refuse to participate in Bindle’s riddle game, he flees and brings some of the dungeon’s other inhabitants (such as the talon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mezzanine level. The 20-foot-deep pit contains 1d4 + 2 inches of rainwater and is home to two swarms of poisonous snakes. The swarms are content to remain in the pit and attack any creature that
through the refuse find some baubles tucked away by the eblis, including a pouch containing seven assorted gemstones (10 gp each), a painted gold bracelet shaped like a couatl (50 gp), and a wooden
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mezzanine level. The 20-foot-deep pit contains 1d4 + 2 inches of rainwater and is home to two swarms of poisonous snakes. The swarms are content to remain in the pit and attack any creature that
through the refuse find some baubles tucked away by the eblis, including a pouch containing seven assorted gemstones (10 gp each), a painted gold bracelet shaped like a couatl (50 gp), and a wooden
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. They’re content to creep along the lightless depths and prey on cave fish unless
, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume any of the food or drink, refuse to join the nobles outright, or see through the illusions