Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'content replacing grasping to have regions'.
Other Suggestions:
contents replacing granting to have regains
contents replying grasping to have regains
contents replacing grasping to have regains
contact replacing granting to have regains
constant replacing granting to have reasons
Monsters
Fizban's Treasury of Dragons
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
child entwined in a pair of snakes; and a stoic woman grasping a sword and a sheaf of wheat.
On the south side of the ziggurat, a ramp with stairs ascends to the monument’s highest tier.
The
still have sparse followers in nearby regions—and their portfolios. The ziggurat’s main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
child entwined in a pair of snakes; and a stoic woman grasping a sword and a sheaf of wheat.
On the south side of the ziggurat, a ramp with stairs ascends to the monument’s highest tier.
The
still have sparse followers in nearby regions—and their portfolios. The ziggurat’s main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater. The crown’s benign neglect allowed piracy and banditry to flourish. Saltmarsh and similar towns kept
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater. The crown’s benign neglect allowed piracy and banditry to flourish. Saltmarsh and similar towns kept
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience. Treasure Hungry. The hag had a particular love of silver, and was
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. In their own minds, though, they are content to lurk in the shadows only until they fully come into their own and receive the recognition they believe they deserve. They are entitled to some credit
, particularly the Izzet (where they typically serve as attendants for researchers), the Gruul (in camps that form hapless buffers between the clans and civilized regions), the Rakdos (putting their love of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience. Treasure Hungry. The hag had a particular love of silver, and was
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to life—vast regions where the chance of encountering it is
start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to life—vast regions where the chance of encountering it is
start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. In their own minds, though, they are content to lurk in the shadows only until they fully come into their own and receive the recognition they believe they deserve. They are entitled to some credit
, particularly the Izzet (where they typically serve as attendants for researchers), the Gruul (in camps that form hapless buffers between the clans and civilized regions), the Rakdos (putting their love of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
map by exploring the surrounding lands, I’ll compensate you fairly.”
If the characters explore three or more wilderness regions (see the “Wilderness” section) and report their findings to Dwern, the
preserve the peace within its walls and ensure its citizens are content.
“I’d like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that his
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that his
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Perks With a guild as your group’s patron, you gain the following perks. These perks require an annual contribution of 15 gp paid to the guild (replacing the 5 gp per month cost for characters with the
difficulty grasping the passage of time and the state of the world compared to its original era. 6 Fallen Muse. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Perks With a guild as your group’s patron, you gain the following perks. These perks require an annual contribution of 15 gp paid to the guild (replacing the 5 gp per month cost for characters with the
difficulty grasping the passage of time and the state of the world compared to its original era. 6 Fallen Muse. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
rare times, the elves organize patrols into the deepest, deadliest regions of the Dreadwood in hopes of defeating threats in their nascent state.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
rare times, the elves organize patrols into the deepest, deadliest regions of the Dreadwood in hopes of defeating threats in their nascent state.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the dragonborn must be the most ancient among all heritages. During the Era of Expansion, humanity discovered a kingdom already shattered in Etharis’s most southern regions. Not even the dragonborn
prove trickier than I first suspected, though content enough with current arrangements. I wouldn’t push things.
—Tax Collector’s Report
Traditional Halfling Traits
Many Halflings possess innate