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Returning 35 results for 'contents call'.
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Monsters
The Book of Many Things
Bound. The drone is magically bound to an amulet. As long as the drone and its amulet are on the same plane of existence, the droneâs wearer can telepathically call the drone to travel to it
travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connection manifests in each dragonâs lair and hoard. âDragon Lairsâ discusses how the magic that suffuses dragons spills out into the world around the locations these creatures call home. This section
power are pooled in one place. âWhatâs in a Hoard?â provides tables to determine the contents of a dragonâs hoard, expanding on the treasure tables in the Dungeon Masterâs Guide. Fizban argues with a smug statue in the lair of an amused brass dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventures can be found at DungeonsandDragons.com. This supplementâs campaign-specific contents now feature within this collectionâs appendices. However, these digital resources also present material from
campaign. Whether this is your first time testing your mettle against the Cult of the Dragon or youâre prepared to take on Tiamat once more, Tyranny of Dragons promises a challenge like no other. Do you have what it takes to call yourself a true dragon slayer? The fate of the Realms hangs on your answer.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventures can be found at DungeonsandDragons.com. This supplementâs campaign-specific contents now feature within this collectionâs appendices. However, these digital resources also present material
you have what it takes to call yourself a true dragon slayer? The fate of the Realms hangs on your answer.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventures can be found at DungeonsandDragons.com. This supplementâs campaign-specific contents now feature within this collectionâs appendices. However, these digital resources also present material
you have what it takes to call yourself a true dragon slayer? The fate of the Realms hangs on your answer.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can also use a bonus action to call forth Asojano, a chimera lairing in the depths of the colossal dragon skull. This evil monster in the service of Tiamat considers Arkhan a friend and ally
break his curse. Uldrak excitedly splashes the vialâs hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bedraggled and grumpy dwarf named Elkhorn (see appendix B), one of the members of the adventuring band known as Valorâs Call. If Rubin Sugarwood was lured through the mirror in the Witchlight Carnivalâs
Malevolence. Elkhornâs companions included Strongheart the paladin, Mercion the cleric, Molliver the rogue, and Ringlerun the wizard. Their group is known as Valorâs Call. The League of Malevolence is a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
three identical storerooms. Each room is long and narrow with iron storage carts along the walls. The storerooms and their contents are detailed below. F4a: Food. The carts in this room contain flour
svirfneblin approaches cautiously. She introduces herself as Ecklash the Burrow Warden, the factionâs leader. Ecklash has a large burn across her cheek from a close call with the red dragon Grisdelfawr
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the roomâs contents. Unnumbered Rooms d12 Description 1â2
to pry open the robotâs chest plate and access the contents of its torso. Treasure. Inside the robotâs chest compartment are five gems worth 50 gp each. Safely retrieving the gems without getting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, and the like) and bags hang from the many pegs along the walls. Use the Giantâs Bag Contents table to randomly determine whatâs inside any bag or sack the characters happen to open. Any noise the
. Various skins and hides cover the floors. Several others hang on the walls alongside giant garments on pegs. All are worthless, as are the contents of all the chests and the bags tucked under four of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of acid. The vat weighs 400 pounds when full. If enemies enter the castle through the main door (area 11), the giant can use an action to dump the contents of the vat over the murder holes, allowing
damage on a successful one. Once the vat is used, it canât be used again until it has been refilled. It takes six flasks of acid to refill the vat, and an action to pour out each flaskâs contents. 25
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
Lookout. The captain needs a sharp eye to call out when waves are about to strike the ship. An intern named Heian (LN female half-elf commoner wearing a shirt emblazoned with âAeofel Livesâ) is currently
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
based on their contents.
A2: Guard Nook Sam Keiser
A small, bipedal reptile stands guard in this nook.
A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
flees toward area A4, yelping a call to arms.
Ability Checks. When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. This is called a D20 Test. An
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
theyâre in or what a wardâs name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
call for the guest in the hostel. The guards then escort the visitor across the bridge, through the entrance chamber, and into the Questionerâs Hall. The guards remain with the visitor until the
on a successful one. The glyph vanishes after it triggers, and the flame doesnât damage the contents of the room. Treasure. The desk drawer contains quills, ink, paper, a pouch holding 60 gp, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see âTreasure
Frupy will call forth her pets and herself strike at the intruder who appears to be the most powerful. (A kneeling character is considered to be prone in this situation.) She will then bellow for her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snakeâs greed with a small gift. In its nest, the adventurers find
contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Headquarters Features Acquisitions Incorporated Head Office provides the members of each franchise with a place to call their own. It might not be initially impressive (cleaning any old blood stains
covered area in the rear protected from the elements that makes a perfect living space! The keelboat holds a half-ton of cargo, and might even come with reduced docking fees at some ports of call
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
small glass Vials. A character who drinks the contents of a Vial gains the memory it contains (regardless of whose memory it was originally). The last thing any of the hags wants is to face a group of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
Honey Mead. One of the three casks is empty, the verbeeg and ogre having shared its contents; each of the other two holds 20 gallons of honey mead. Each full cask weighs 200 pounds. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(use the hill giant statistics, plus immunity to cold damage), and three young frost giants (use the ogre statistics, plus immunity to cold damage) call this place home. If the frost giant is killed, the
the trunk has a secret drawer in it that contains six scroll tubes. The jarl will take these items if he is forced to flee and has time to get them. The contents of the tubes are as follows: Number 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hostilities with the drow have prompted Azrok to call on her for help. Preeta understands the threat posed by the drow and is using animate dead spells to raise drow corpses, creating forces that Azrok can
call upon to bolster his defenses. She keeps these undead warriors locked in area 21q. Preeta is a mage, with these changes: Preeta is chaotic neutral. She has darkvision out to a range of 120 feet, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
door, with one typically held by the enclave and a second by the owner of the vaultâs contents. When both keys have been turned in multiple locks, the door opens. While the wedding is in progress, Gorat
some point during the day. Rizwin knows the location, as does Ironbeard, Lady Kira, and Lord Zardak. The contents of all vaults are also noted in the vault records, a copy of which is kept in Ironbeardâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
immediately. Any adult lizardfolk can call off the lizards. The giant lizards can (and will) pass through the cave entrance to pursue characters out into the marsh. Development. Combat in this area alerts the
something of its contents, your imagination might be stretched! Reading the book conveys no special advantage to the characters, and most of the contents are too obscure for full comprehension. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valorâs Call. Itâs obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
â) hopes to reclaim and reopen the mine, and he gladly enlists the characters to his aid (or ropes them in unwillingly, if he must). Tzindelor has amassed a following of kobolds, who call her Tinder
windows can be climbed through easily. Startled lizards and birds flee through the windows when anyone enters. The buildingâs contents have all rotted. Ledgers mildewed into slime long ago. Tables and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valorâs Call. The helmed knight, named
weight (240 pounds with all his gear), thus preventing him from falling when the temporal stasis ends. If rescued and questioned, Strongheart explains his role in leading Valorâs Call to the palace (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a whimsical tune on his pipes and offers his rescuers a gift in return. He gallops to the nearby stream, pulls a wineskin from its shallow depths, guzzles down its contents, and hands the empty
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. âYou can call us Envy,â it says.
Envy, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Goblin Shrine The Cragmaws have been using this place as a shrine to a made-up god they call the Jagged Tooth. This chamber occupies the northern tower of the castle. A stone altar stands in the
. This room was once a library and workshop, but nothing of its original contents remains intact. Treasure. The grellâs nest in the upper part of the tower contains a battered wooden chest the monster
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Honor Guard Dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure
alcove an age ago to guard the contents of the sarcophagus in area 12. It was in suspended animation until a few decades ago, and it now waits on the other side of the arch just out of sight in area 12
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Steeltoes (see appendix B) is Xanatharâs fishkeeper. If he sees intruders and the beholder isnât present, Ott draws his dagger and stammers, âYou shouldnât be here! Stay back, or Iâll call the boss!â Ott
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the roomâs contents: In the middle of the room, a blood-spattered chair made of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the bunks. Characters who enter the room must succeed on a DC 17 Dexterity (Stealth) check to avoid waking the goblins. If awoken, the goblins in the bunks flee and call for help. However, a
access the bucketsâ contents. Treasure. Numerous weapons and armor pieces are scattered about the forge. A character who succeeds on a DC 13 Intelligence (Investigation) check finds one of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
contents of its skull to their master, which absorbs the illithidâs brain and all the knowledge and experience contained therein. In this way the elder brain continually increases its knowledge, uniting
eternal afterlife in the heavens â for an elder brain can evoke the persona of any illithid it has ever absorbed.
Hive Mind. Non-illithids call this creature an elder brain because it acts as the






