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Returning 17 results for 'contest reclusive gar to have respective'.
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Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from their respective temples. Reaver Ambush This is the camp of water cult reavers, described in the “Early Investigations” section of chapter 3. The camp is here only until the characters defeat Jolliver Grimjaw (chapter 3) or Gar Shatterkeel (chapter 4).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from their respective temples. Reaver Ambush This is the camp of water cult reavers, described in the “Early Investigations” section of chapter 3. The camp is here only until the characters defeat Jolliver Grimjaw (chapter 3) or Gar Shatterkeel (chapter 4).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
characters keep the chieftains talking—for days, if that’s what it takes—by turning it into a contest of endurance. The two chieftains waste hours airing their grievances, then spend longer hours glaring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
characters keep the chieftains talking—for days, if that’s what it takes—by turning it into a contest of endurance. The two chieftains waste hours airing their grievances, then spend longer hours glaring
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
reality is a contest played out under secret rules. If he can discover the principles that define the true nature of the cosmos, he can learn how to ascend to the top of the Nine Hells’ hierarchy and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
reality is a contest played out under secret rules. If he can discover the principles that define the true nature of the cosmos, he can learn how to ascend to the top of the Nine Hells’ hierarchy and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental prophets was driven to seek out the ancient altar by dreams or visions. One by one, Aerisi Kalinoth, Vanifer, Gar Shatterkeel, and Marlos Urnrayle claimed their weapons and became the leaders of
their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental prophets was driven to seek out the ancient altar by dreams or visions. One by one, Aerisi Kalinoth, Vanifer, Gar Shatterkeel, and Marlos Urnrayle claimed their weapons and became the leaders of
their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
blessed by both Valkur and Umberlee at her birth, the Storm Maiden gathered great numbers of Norls to her banner, and it seemed she might contest the king for control of Norland. However, a decade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
blessed by both Valkur and Umberlee at her birth, the Storm Maiden gathered great numbers of Norls to her banner, and it seemed she might contest the king for control of Norland. However, a decade
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
Intelligence contest. The giants usually bet 10 gp per game. Losing infuriates Maul; if the characters fail to calm him, he attacks, which prompts Karg to attack as well. The giants also attack if no character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
Intelligence contest. The giants usually bet 10 gp per game. Losing infuriates Maul; if the characters fail to calm him, he attacks, which prompts Karg to attack as well. The giants also attack if no character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
characters. If the characters seem amenable to conversation, she vows to take her cult far away from the Sumber Hills if they do her the favor of killing Gar Shatterkeel and delivering his claw as proof of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
characters. If the characters seem amenable to conversation, she vows to take her cult far away from the Sumber Hills if they do her the favor of killing Gar Shatterkeel and delivering his claw as proof of