Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 9 results for 'contested with remove'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        connected with remove
                                    
                                
                                    
                                        connected with resolve
                                    
                                
                                    
                                        contest with remove
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and stacks of parchment on them. Mounted between the shelves are copper signs embossed with the following words in Common: “Do not remove supplies without Headmaster Blackcloak’s written consent
                                                
                                            
                                                
                                                     presenting a written note from the headmaster. If such a note is presented, the spectators study it closely; they can recognize a forgery with a successful Wisdom (Perception) check contested by the forger’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     (Perception) check contested by the spider’s Dexterity (Stealth) check to spot it before it moves. Treasure The altar is flanked by a pair of heavy silver candlesticks worth 25 gp each. They hold thick
                                                
                                            
                                                
                                                     on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     gargoyle. A character disguised as Halaster can make a Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly
                                                
                                            
                                                
                                                     for 24 hours. Any creature or object that touches the living snail also gains the benefit of a remove curse spell. The snail loses these magical properties if it dies. The characters can lead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     sprouts wooden teeth, becoming a mouth that bites anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature
                                                
                                            
                                                
                                                     contested by the creature’s Strength check. If the broom wins the contest, it flies out of the creature’s grasp and makes a melee attack against it with advantage on the attack roll.
 [Tooltip Not Found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
                                                
                                            
                                                
                                                     of their story. Fooling the dragon requires each character within his line of sight to succeed on a Charisma (Deception) check contested by the dragon’s Wisdom (Insight) check. If even one character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
                                                
                                            
                                                
                                                     no idea why Daask abducted him and begs for the characters to free him. A character who succeeds on a Wisdom (Insight) check contested by Corrin’s Charisma (Deception) check knows the halfling is lying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     curse, a character has disadvantage on saving throws. The subject knows the curse can be ended with remove curse or similar magic, or it can be passed to another person. To pass the curse, the victim
                                                
                                            
                                                
                                                     can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
                                                
                                            
                                                
                                                    , the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Master Hoarders. A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon
                                                
                                            
                                                
                                                     dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect
                                                
                                            
                                        





