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Returning 25 results for 'contingency work replaces'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their work of legislation, investigation, and enforcement with steely determination. The first guildmaster of the Azorius Senate was a sphinx named Azor. He was the author of the original Guildpact, as
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their work of legislation, investigation, and enforcement with steely determination. The first guildmaster of the Azorius Senate was a sphinx named Azor. He was the author of the original Guildpact, as
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
Harvest order to this facility, choose one of the following options: Harvest: Healing Herbs. You commission the facility’s hireling to create a Potion of Healing (greater) made from healing herbs. The work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
Harvest order to this facility, choose one of the following options: Harvest: Healing Herbs. You commission the facility’s hireling to create a Potion of Healing (greater) made from healing herbs. The work
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that sound?”
Coupleofkooks Subtle evidence of Mordenkainen’s
true identity is hidden in the sanctum Although taken aback at how much work Mordenkainen has done on this contingency, Alustriel and
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that sound?”
Coupleofkooks Subtle evidence of Mordenkainen’s
true identity is hidden in the sanctum Although taken aback at how much work Mordenkainen has done on this contingency, Alustriel and
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
among guards or government officials tends to work in your favor, not against you — at least until you make some effort to expose it.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
among guards or government officials tends to work in your favor, not against you — at least until you make some effort to expose it.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
among guards or government officials tends to work in your favor, not against you — at least until you make some effort to expose it.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
among guards or government officials tends to work in your favor, not against you — at least until you make some effort to expose it.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
laboratory contains a work table, a desk, a case of shelves lined with vials, and a dome-shaped oven. All furnishings are made of zurkhwood except the oven, which is made of stone. The lower level is 10 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
laboratory contains a work table, a desk, a case of shelves lined with vials, and a dome-shaped oven. All furnishings are made of zurkhwood except the oven, which is made of stone. The lower level is 10 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to communicate with Esclarotta’s
replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements, they can pry
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to communicate with Esclarotta’s
replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements, they can pry
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myla’s alchemical fire. The kobolds of Dragon’s Rest are lawful good, sharing Runara’s ideals of justice and compassion. Since they are sensitive to sunlight, they work at night and avoid moving about
’ guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myla’s alchemical fire. The kobolds of Dragon’s Rest are lawful good, sharing Runara’s ideals of justice and compassion. Since they are sensitive to sunlight, they work at night and avoid moving about
’ guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Feywild is not the spindly, 11-year-old boy he appears to be. He’s an oni that has taken human form. His true name is Mugan, and he used to work for Skabatha Nightshade as a kidnapper of
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Feywild is not the spindly, 11-year-old boy he appears to be. He’s an oni that has taken human form. His true name is Mugan, and he used to work for Skabatha Nightshade as a kidnapper of
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stands 15 feet tall. Marlos Urnrayle intends to repair it, but he has not yet found anyone sufficiently skilled to do the work. Arrow Slits. The arrow slits facing this area from the guard posts at areas
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stands 15 feet tall. Marlos Urnrayle intends to repair it, but he has not yet found anyone sufficiently skilled to do the work. Arrow Slits. The arrow slits facing this area from the guard posts at areas
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom