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Returning 35 results for 'contingent released granting to have return'.
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continent related grabbing to have return
contingency release grasping to have return
continent released granting to have reborn
contingency reversed grasping to have return
contingency releases grasping to have return
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Desperation in Kalaman Soon after the characters emerge from the catacombs beneath Castle Kalaman, Darrett Highwater and Marshal Vendri return to Kalaman with their troops. As they learn about the
Dragon Army has split its forces. A contingent is inexplicably heading into the Northern Wastes. Darrett doesn’t know much beyond this at the moment. When the characters are ready, he leads them to meet with Marshal Vendri.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Desperation in Kalaman Soon after the characters emerge from the catacombs beneath Castle Kalaman, Darrett Highwater and Marshal Vendri return to Kalaman with their troops. As they learn about the
Dragon Army has split its forces. A contingent is inexplicably heading into the Northern Wastes. Darrett doesn’t know much beyond this at the moment. When the characters are ready, he leads them to meet with Marshal Vendri.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
holding or wearing it. In that instant, the shard solitaire becomes a flawed, nonmagical diamond worth 500 gp, and all the creatures and extradimensional energy contained within it are released at
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
holding or wearing it. In that instant, the shard solitaire becomes a flawed, nonmagical diamond worth 500 gp, and all the creatures and extradimensional energy contained within it are released at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Reporting Back When the characters return to where Vogler’s survivors are camped, Mayor Raven meets them. If the characters gained the city’s support, she thanks them profusely. If they didn’t, she’s
their assistance as well. She also asks the characters to stop calling her mayor—so long as Vogler is in Dragon Army hands, she’s just Raven. Lord Bakaris and his son don’t return to the camp, instead
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
changes. Hunters shift into the forms of panthers and ocelots, forming packs that roam deep into the jungle and return with meat after assisting Chakuna on her hunts. In the aftermath, an underlying
outsiders, granting them protection from the Trial of Hearts. Once adopted into the village, individuals must prove themselves by undertaking initiation ceremonies focused around surviving in the forest for a week with no tools.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Reporting Back When the characters return to where Vogler’s survivors are camped, Mayor Raven meets them. If the characters gained the city’s support, she thanks them profusely. If they didn’t, she’s
their assistance as well. She also asks the characters to stop calling her mayor—so long as Vogler is in Dragon Army hands, she’s just Raven. Lord Bakaris and his son don’t return to the camp, instead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
changes. Hunters shift into the forms of panthers and ocelots, forming packs that roam deep into the jungle and return with meat after assisting Chakuna on her hunts. In the aftermath, an underlying
outsiders, granting them protection from the Trial of Hearts. Once adopted into the village, individuals must prove themselves by undertaking initiation ceremonies focused around surviving in the forest for a week with no tools.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, 2 winter wolves These creatures fight to the death to guard the dragon eggs. 1H 1 giant owl The owl is caged until released. If released, it flies off to find the Krigvind. 2A 3 frost giants
persuaded not to attack the characters in exchange for the safe return of its eggs. If the characters return her eggs, the dragon attacks them anyway. 5 8 yetis The yetis pursue intruders but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, 2 winter wolves These creatures fight to the death to guard the dragon eggs. 1H 1 giant owl The owl is caged until released. If released, it flies off to find the Krigvind. 2A 3 frost giants
persuaded not to attack the characters in exchange for the safe return of its eggs. If the characters return her eggs, the dragon attacks them anyway. 5 8 yetis The yetis pursue intruders but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle at Steel Springs The trip from Wheelwatch back to Kalaman is uneventful. On their return to Castle Kalaman, the character with the highest passive Wisdom (Perception) score notices the castle
city council got word that a contingent of Dragon Army troops had broken away from the larger force. Tired of measured steps, members of Kalaman’s leadership—spurred by Lord Bakaris—demanded Kalaman’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
into Fazrian, the fallen planetar on level 21. Before Aryx could approach Fazrian, however, Halaster trapped the deva in the shield. Aryx must complete its mission before it can return to Tyr’s heavenly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
into Fazrian, the fallen planetar on level 21. Before Aryx could approach Fazrian, however, Halaster trapped the deva in the shield. Aryx must complete its mission before it can return to Tyr’s heavenly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle at Steel Springs The trip from Wheelwatch back to Kalaman is uneventful. On their return to Castle Kalaman, the character with the highest passive Wisdom (Perception) score notices the castle
city council got word that a contingent of Dragon Army troops had broken away from the larger force. Tired of measured steps, members of Kalaman’s leadership—spurred by Lord Bakaris—demanded Kalaman’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
discover that it’s an awakened plesiosaurus. A frost druid (see appendix C) recently cast an awaken spell on the creature, granting it an Intelligence of 10 and the ability to communicate in the Common
tongue. In return, the druid expects the plesiosaurus to attack fishing boats from Bremen, thus depriving the fishers of their livelihood and ultimately forcing the villagers to leave. The plesiosaurus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
discover that it’s an awakened plesiosaurus. A frost druid (see appendix C) recently cast an awaken spell on the creature, granting it an Intelligence of 10 and the ability to communicate in the Common
tongue. In return, the druid expects the plesiosaurus to attack fishing boats from Bremen, thus depriving the fishers of their livelihood and ultimately forcing the villagers to leave. The plesiosaurus
Compendium
- Sources->Dungeons & Dragons->Rrakkma
to make a pact with it and are bound to return with many sacrifices once they have completed their business in the Far Realm. Interested in being worshipped once more, the insane eidolon protects this
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
to make a pact with it and are bound to return with many sacrifices once they have completed their business in the Far Realm. Interested in being worshipped once more, the insane eidolon protects this
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
those of thousands of modrons. If the modrons return home, this data influences the cosmic alignment of Mechanus. Countless modrons across the multiverse then seek to rebalance the planes in
. Choose whichever one corresponds with the result from the “Reactivating X01” section. This determines how the characters’ actions and the released modrons affect the planes. Accurate On returning to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
those of thousands of modrons. If the modrons return home, this data influences the cosmic alignment of Mechanus. Countless modrons across the multiverse then seek to rebalance the planes in
. Choose whichever one corresponds with the result from the “Reactivating X01” section. This determines how the characters’ actions and the released modrons affect the planes. Accurate On returning to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup The Zhentarim wants to start a small caravan from Womford and use its usual contingent of guards and drovers. They hire the characters as armed escorts for Ascaleld Marurryn, a negotiator for a
quarter when we get to Triboar, and the last half when the wagons return to Bargewright.” If pressed, the patrons add up-front bonuses, lump sums paid at the first rest stop on the outbound journey. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noble Genie Nafas is a noble genie, a rare type of genie endowed with the power to reshape reality. A word uttered by Nafas can transform a pauper into a prince, return the dead to life, or bring a
bloodline or inheritance; it’s a designation bestowed on him by the multiverse. As a noble genie, Nafas can grant wishes, a power he doesn’t take lightly. The djinni reserves his wish-granting magic for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup The Zhentarim wants to start a small caravan from Womford and use its usual contingent of guards and drovers. They hire the characters as armed escorts for Ascaleld Marurryn, a negotiator for a
quarter when we get to Triboar, and the last half when the wagons return to Bargewright.” If pressed, the patrons add up-front bonuses, lump sums paid at the first rest stop on the outbound journey. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noble Genie Nafas is a noble genie, a rare type of genie endowed with the power to reshape reality. A word uttered by Nafas can transform a pauper into a prince, return the dead to life, or bring a
bloodline or inheritance; it’s a designation bestowed on him by the multiverse. As a noble genie, Nafas can grant wishes, a power he doesn’t take lightly. The djinni reserves his wish-granting magic for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
entire drow contingent (including the drow in area 12a) for 9 days. 11b. A Little Privacy Drow. Melith, a drow priestess of Lolth and the leader of this outpost, meditates and prays before a shrine of
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
entire drow contingent (including the drow in area 12a) for 9 days. 11b. A Little Privacy Drow. Melith, a drow priestess of Lolth and the leader of this outpost, meditates and prays before a shrine of
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria