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                        Returning 23 results for 'continual with remove'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Shield of Faith
2nd Level   Aid
 Augury
 Blindness/Deafness
 Calm Emotions
 Continual Flame
 
  Enhance Ability
 Find Traps
 Gentle Repose
 Hold Person
Lesser Restoration
 Locate
                                                
                                            
                                                
                                                     Food and Water
 
  Daylight
 Dispel Magic
 Feign Death
 Glyph of Warding
 Magic Circle
Mass Healing Word
 Meld into Stone
 Protection from Energy
 Remove Curse
 Revivify
 
  Sending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 2nd Level
 Aid
 Augury
 Blindness/Deafness
 Calm Emotions
 Continual Flame
 Enhance Ability
 Find Traps
 Gentle Repose
 Hold Person
 Lesser Restoration
 Locate Object
 Prayer of Healing
                                                
                                            
                                                
                                                    
 Dispel Magic
 Glyph of Warding
 Magic Circle
 Mass Healing Word
 Meld into Stone
 Protection from Energy
 Remove Curse
 Revivify
 Sending
 Speak with Dead
 Spirit Guardians
 Tongues
 Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     (Acrobatics) check. A failed check indicates that the character makes no progress. To enter or exit a chimney from the top, one must first use an action to try to remove the chimneyâs stone cap, doing so
                                                
                                            
                                                
                                                     with a successful DC 18 Strength (Athletics) check. A character in gaseous form can navigate a chimney without having to make these checks or remove the chimney cap. Doors The conservatoryâs doors are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     âmagic stick.â Sheâs bluffed the others into believing sheâs a spellcaster, but the glowing staff just has a magical glow and functions as though it has the spell Continual Flame cast upon it. During the
                                                
                                            
                                                
                                                    . Sprikaâs âmagic stickâ glows with sickly green Continual Flame. Sprikaâs topaz jewelry can be sold for 50 GP. Adjusting Encounter Difficulty
 This adventure should accommodate four to six players, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Servant
 2nd Level
 Alter Self
 Arcane Lock
 Blindness/Deafness
 Blur
 Continual Flame
 Darkness
 Darkvision
 Detect Thoughts
 Enlarge/Reduce
 Flaming Sphere
 Gentle Repose
 Gust of Wind
                                                
                                            
                                                
                                                     of Warding
 Haste
 Hypnotic Pattern
 Lightning Bolt
 Magic Circle
 Major Image
 Nondetection
 Phantom Steed
 Protection from Energy
 Remove Curse
 Sending
 Sleet Storm
 Slow
 Stinking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    /Deafness Transmutation â Calm Emotions Enchantment C Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination â Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser
                                                
                                            
                                                
                                                     â Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration â Revivify Necromancy M Sending Divination â Speak with Dead Necromancy â Spirit Guardians Conjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination â Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser Restoration Abjuration â Locate Object Divination C Prayer
                                                
                                            
                                                
                                                     Abjuration â Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration â Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration â Revivify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    -level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you
                                                
                                            
                                                
                                                    
 Arcane lock
 Blur
 Continual flame
 Darkvision
 Enhance ability
 Enlarge/reduce
 Heat metal
 Invisibility
 Lesser restoration
 Levitate
 Magic mouth (ritual)
 Magic weapon
 Protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long
                                                
                                            
                                                
                                                     drink
 sanctuary
 snare *
2nd Level  aid
 alter self
 arcane lock
 blur
 continual flame
 darkvision
 enhance ability
 enlarge/reduce
 heat metal
 invisibility
 lesser restoration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     drow warrior stands behind the desk against one wall. Burning red candles are set about the room in holders made from skeletal hands.
 Continual flame spells have been cast on the dozen candles in the
                                                
                                            
                                                
                                                     magic (DC 15) on the door before it opens disables this trap, but the elemental canât be dispelled once it appears. If anyone tampers with the desk or the shelvesâ contents, or attempts to remove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new
                                                
                                            
                                                
                                                    
 snare *
 2nd Level aid
 alter self
 arcane lock
 blur
 continual flame
 darkvision
 enhance ability
 enlarge/reduce
 heat metal
 invisibility
 lesser restoration
 levitate
 magic mouth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath Transmutation C Enhance Ability Transmutation C
                                                
                                            
                                                
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration â Sending Divination â Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy â Stinking Cloud Conjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    /Deafness Transmutation â Blur Illusion C Continual Flame Evocation M Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation
                                                
                                            
                                                
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration â Sending Divination â Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy â Stinking Cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Prisoners table or choose entries that interest you. If a prisonerâs game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
                                                
                                            
                                                
                                                    , west, and south can be scanned through 4-foot-tall, 1-foot-wide arrow slits. The continual flame spells that light the room can be dimmed or brightened by uttering a command word (âlightsâ). When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
                                                
                                            
                                                
                                                     Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
                                                
                                            
                                                
                                                     cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, âlights.â The middle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
                                                
                                            
                                                
                                                     cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, âlights.â The middle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the Captainâs Cabin. The door to area D8 is covered in a thick layer of ice, which the characters need to remove if they want to get inside. Using a minerâs pick or similar tool, a character can chip
                                                
                                            
                                                
                                                     (250 gp), and a scrimshaw figurine of an archer etched with magical script. This figurine functions like a spell scroll of remove curse, then turns to dust after its magic is spent. Third Layer. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , which is free of mist. Chamber of Illusion. The towerâs uppermost chamber is 30 feet square and lit by purple continual flame spells in wall sconces. An inscription written on the walls in Draconic reads
                                                
                                            
                                                
                                                     inscription decorates the wall behind her.
 This chamber is lit by pink continual flame spells flickering in sconces. At the height of her power, the archmage Ivira wore a magic crown to shield her mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     high. Doors. All doors are made of rusty iron. They are unlocked and open easily, though noisily. Lighting. Areas E1 and area E2 are brightly lit by continual flame spells cast on wall sconces. In
                                                
                                            
                                                
                                                     from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     breathe. The creature canât breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
                                                
                                            
                                                
                                                     the prisoners. If they spot the characters, the two women warn characters of the âinvisible demonsâ that guard them. Light. Two braziers light this area with continual flame spells. Prisoners. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     sarcophagus resembles a dragonâs head. Rusting iron clasps firmly lock down the lid.
 Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
                                                
                                            
                                                
                                                     liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the kegâs top with a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     saving throw or be covered in acid for 1 minute or until a creature uses its action to remove the acid from itself or another creature. A creature covered in the acid takes 26 (4d12) acid damage at the
                                                
                                            
                                                
                                                     inside it awakens. Standing 60 feet tall, the scionâs form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume
                                                
                                            
                                        






