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Returning 35 results for 'continually reveal gives to have reflections'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Backgrounds
Guildmasters’ Guide to Ravnica
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
words creates waves and whirlpools in the bowl
7 A large spherical gold chandelier that gives off sunlight and is surrounded by an intricate and interlocking set of glass bands engraved in an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
words creates waves and whirlpools in the bowl
7 A large spherical gold chandelier that gives off sunlight and is surrounded by an intricate and interlocking set of glass bands engraved in an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
woman approaches the adventurers to tell them of this dragon, who killed the city’s brass dragon protector. The brass dragon’s egg—which the woman gives to the party—holds the key to defeating
Anthradusk. Riddle for Help. The characters must persuade a local sphinx in her temple to reveal the passphrase that allows them to enter the ruined city. Infiltrating Haskasori. As the characters explore the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
woman approaches the adventurers to tell them of this dragon, who killed the city’s brass dragon protector. The brass dragon’s egg—which the woman gives to the party—holds the key to defeating
Anthradusk. Riddle for Help. The characters must persuade a local sphinx in her temple to reveal the passphrase that allows them to enter the ruined city. Infiltrating Haskasori. As the characters explore the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Into the Demiplane The secret to entering the demiplane of Wisteria Vale is hidden in the text of the play. Ryllia tells the characters that there is a line in the final scene that gives a clue to
. This line reads: We lift up our light to reveal what is hidden and banish the darkness forever.
A character who makes a successful DC 12 Intelligence check realizes that this line might be more than a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
. As a result of their success, the characters have advantage whenever one of them attempts a Charisma check that would influence Axebreaker dwarves. Varrin makes good on his bargain and gives a fair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
board (see the appendix). These séances reveal the goals of the house’s spirits but also determine the adventure’s climax and how the party might ultimately escape the domain. These details are presented
spirits, the tone of their communication, and what they fixate upon include: Dalk Dranzorg. This manipulative murderer wants the party to trust him so they’ll free his corpse from area 5a. He gives his
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
. As a result of their success, the characters have advantage whenever one of them attempts a Charisma check that would influence Axebreaker dwarves. Varrin makes good on his bargain and gives a fair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
board (see the appendix). These séances reveal the goals of the house’s spirits but also determine the adventure’s climax and how the party might ultimately escape the domain. These details are presented
spirits, the tone of their communication, and what they fixate upon include: Dalk Dranzorg. This manipulative murderer wants the party to trust him so they’ll free his corpse from area 5a. He gives his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Into the Demiplane The secret to entering the demiplane of Wisteria Vale is hidden in the text of the play. Ryllia tells the characters that there is a line in the final scene that gives a clue to
. This line reads: We lift up our light to reveal what is hidden and banish the darkness forever.
A character who makes a successful DC 12 Intelligence check realizes that this line might be more than a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Recovered Goods. If the characters return the stolen goods found in area 8 of the Cragmaw hideout (or if they left the goods but reveal where they can be found), Linene gives them a reward of 50 gp and promises to help the adventurers any way she can.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Recovered Goods. If the characters return the stolen goods found in area 8 of the Cragmaw hideout (or if they left the goods but reveal where they can be found), Linene gives them a reward of 50 gp and promises to help the adventurers any way she can.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
. As a result of their success, the characters have advantage whenever one of them attempts a Charisma check that would influence Axebreaker dwarves. Varrin makes good on his bargain and gives a fair
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
. As a result of their success, the characters have advantage whenever one of them attempts a Charisma check that would influence Axebreaker dwarves. Varrin makes good on his bargain and gives a fair
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
present themselves at the estate are met by a well-dressed butler at the front door. Arnulf (a lawful neutral human commoner) is a short, balding man with a warm smile and a fine mustache, who gives off a
) check made while speaking to the butler confirms that he finds the tale exciting for the dark reputation it gives the manor. If the characters make it clear that they mean no trouble for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
present themselves at the estate are met by a well-dressed butler at the front door. Arnulf (a lawful neutral human commoner) is a short, balding man with a warm smile and a fine mustache, who gives off a
) check made while speaking to the butler confirms that he finds the tale exciting for the dark reputation it gives the manor. If the characters make it clear that they mean no trouble for the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
venom. Those desperate for a cure to a rare affliction often pray to the goddess to reveal the monster that embodies the malady tormenting them. Such insight, though, rarely decreases the danger of
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Ironclad Regiment named Svilnt Sunderlit. Mayor Raven gives Cudgel and the characters leeway in conducting the interrogation. Raven doesn’t oppose the use of coercive magic, but she refuses to let
characters and refuses to reveal anything but their name. By coercing the captive through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check, the characters learn the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
on temporary—and dangerous—magical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Ironclad Regiment named Svilnt Sunderlit. Mayor Raven gives Cudgel and the characters leeway in conducting the interrogation. Raven doesn’t oppose the use of coercive magic, but she refuses to let
characters and refuses to reveal anything but their name. By coercing the captive through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check, the characters learn the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
on temporary—and dangerous—magical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these thieves. Some characters might catch glimpses of these spooky figures as reflections in mirrors, shadows in doorways, or out-of-place figures standing motionless in the moving crowd. Use these
thieves as you please to add an undercurrent of dread or mystery to the carnival’s frivolities. The three thieves are fiercely loyal to their hag mistresses and won’t willingly reveal anything if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these thieves. Some characters might catch glimpses of these spooky figures as reflections in mirrors, shadows in doorways, or out-of-place figures standing motionless in the moving crowd. Use these
thieves as you please to add an undercurrent of dread or mystery to the carnival’s frivolities. The three thieves are fiercely loyal to their hag mistresses and won’t willingly reveal anything if
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
venom. Those desperate for a cure to a rare affliction often pray to the goddess to reveal the monster that embodies the malady tormenting them. Such insight, though, rarely decreases the danger of
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
natures.
Germaine is gruff and doesn’t like wasting time. She gives the characters the information she has and tries to send them on their way before they can ask questions about her involvement in the
case. The sooner the characters solve her problem, the sooner she can get back to collecting extra money from the Boromar Clan for doing nothing other than ignoring their crimes. Germaine gives the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reveal this circle’s existence to outsiders unless absolutely necessary, and he never gives away its sigil sequence. VIZERAN'S TOWER: GENERAL FEATURES
The following features are found throughout the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
natures.
Germaine is gruff and doesn’t like wasting time. She gives the characters the information she has and tries to send them on their way before they can ask questions about her involvement in the
case. The sooner the characters solve her problem, the sooner she can get back to collecting extra money from the Boromar Clan for doing nothing other than ignoring their crimes. Germaine gives the