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Returning 18 results for 'continue revelation gar to have rejection'.
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continue revelations gar to have rejection
continues revelation gar to have reflection
Monsters
Princes of the Apocalypse
Amphibious. Gar can breathe air and water.
Legendary Resistance (2/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a 9th-level spellcaster. His
, hold person, protection from poison
3rd level (3 slots): call lightning, sleet storm, tidal wave*
4th level (3 slots): control water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can
Monsters
Quests from the Infinite Staircase
can continue to feed on a corpse’s memories for days after its death.
If a memory web is slain, any memories it consumed over the last day are discharged from its body in a telepathic deluge
3
The details of an unfinished quest
4
A revelation about an impending upheaval
FireDrain Memories. The memory web targets one creature grappled by it. The target must make a DC 12
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
ship, and then another band of pirates left him to die at sea, where he lost his arm to a shark. Gar sees the elemental power of water as the only thing of value in his life and has gathered others
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
ship, and then another band of pirates left him to die at sea, where he lost his arm to a shark. Gar sees the elemental power of water as the only thing of value in his life and has gathered others
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in sticky, cord-like fibers. The web then drains its victim’s memories, sapping the creature’s life force in the process. A memory web can continue to feed on a corpse’s memories for days after its
Memories d4 Memory
1 The location of a powerful magic item
2 A secret betrayal by a beloved public figure
3 The details of an unfinished quest
4 A revelation about an impending
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in sticky, cord-like fibers. The web then drains its victim’s memories, sapping the creature’s life force in the process. A memory web can continue to feed on a corpse’s memories for days after its
Memories d4 Memory
1 The location of a powerful magic item
2 A secret betrayal by a beloved public figure
3 The details of an unfinished quest
4 A revelation about an impending
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, and the fish-folk continue to do so out of habit or some deep-seated need. Certainly, their relative usefulness to the other races of the Underdark has served the kuo-toa well. Only the
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, and the fish-folk continue to do so out of habit or some deep-seated need. Certainly, their relative usefulness to the other races of the Underdark has served the kuo-toa well. Only the
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
least one character’s dream-self escapes from the sludge. Dream 5: Revelation Characters who are conscious when the fourth dream ends proceed to the fifth and final dream, which is as follows: Lulu
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
continue to help the characters as described in area E11. None of the armor and weapons currently being forged here is near enough to completion to be used effectively. An iron talking tube runs between the
characters. If the characters seem amenable to conversation, she vows to take her cult far away from the Sumber Hills if they do her the favor of killing Gar Shatterkeel and delivering his claw as proof of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
continue to help the characters as described in area E11. None of the armor and weapons currently being forged here is near enough to completion to be used effectively. An iron talking tube runs between the
characters. If the characters seem amenable to conversation, she vows to take her cult far away from the Sumber Hills if they do her the favor of killing Gar Shatterkeel and delivering his claw as proof of