Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continued rolling glared to her refuge'.
Other Suggestions:
contained rolling guarded to her rebuke
convinced rolling guarded to her rebuke
contained rolling guard to her rebuke
convinced rolling guard to her rebuke
contained rolling guarded to her refuges
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Thayan agent working for Szass Tam, the most powerful lich in Thay. Danae was planted in Icewind Dale years ago to watch for enemies of Szass Tam who might seek refuge in Ten-Towns. No one else in Ten-Towns knows her secret, and those she has marked as enemies in the past have quietly vanished.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Thayan agent working for Szass Tam, the most powerful lich in Thay. Danae was planted in Icewind Dale years ago to watch for enemies of Szass Tam who might seek refuge in Ten-Towns. No one else in Ten-Towns knows her secret, and those she has marked as enemies in the past have quietly vanished.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halaster’s goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the land flattens out into gently rolling, fertile hills dotted with forests and patches of grassland. Communities of halflings occupy the polar areas, while the barren wastes are populated by
. Garden is a refuge for spacefaring pirates, who hide their spelljamming ships in the maze of passageways that run between Yggdrasil’s Child and the planetoids, and might do the same in the craters and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halaster’s goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
succeeds on a DC 20 Intelligence (Investigation) check finds some hidden treasure determined by rolling on the Treasure Hoard: Challenge 5–10 table in the Dungeon Master’s Guide. Up to four such hoards
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
she has learned (determine each piece by rolling on the Ythryn Lore table). Unlike Vellynne, who accompanies the characters, Avarice prefers to remain in her glass chamber atop Skydock Spire and stay
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
she has learned (determine each piece by rolling on the Ythryn Lore table). Unlike Vellynne, who accompanies the characters, Avarice prefers to remain in her glass chamber atop Skydock Spire and stay
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
succeeds on a DC 20 Intelligence (Investigation) check finds some hidden treasure determined by rolling on the Treasure Hoard: Challenge 5–10 table in the Dungeon Master’s Guide. Up to four such hoards
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the land flattens out into gently rolling, fertile hills dotted with forests and patches of grassland. Communities of halflings occupy the polar areas, while the barren wastes are populated by
. Garden is a refuge for spacefaring pirates, who hide their spelljamming ships in the maze of passageways that run between Yggdrasil’s Child and the planetoids, and might do the same in the craters and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dispute. Their use of the facility doesn’t interrupt any orders you’ve issued to it. Guest A Friendly guest comes to stay at your Bastion. Determine the guest by rolling on the following table, and work
of your choice at no cost to you. The magic item must be a Potion or Scroll. Refugees A group of 2d4 refugees fleeing from a monster attack, a natural disaster, or some other calamity seeks refuge in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dispute. Their use of the facility doesn’t interrupt any orders you’ve issued to it. Guest A Friendly guest comes to stay at your Bastion. Determine the guest by rolling on the following table, and work
of your choice at no cost to you. The magic item must be a Potion or Scroll. Refugees A group of 2d4 refugees fleeing from a monster attack, a natural disaster, or some other calamity seeks refuge in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
oversized elf heads with fangs, or any other horrific form you can imagine. Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
secrets of the multiverse. If you want your archfey to have an obsession, you can determine it randomly by rolling on the Archfey Obsession table. Archfey Obsession d8 Obsession 1 Beauty. The
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
oversized elf heads with fangs, or any other horrific form you can imagine. Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
secrets of the multiverse. If you want your archfey to have an obsession, you can determine it randomly by rolling on the Archfey Obsession table. Archfey Obsession d8 Obsession 1 Beauty. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
a refuge fairly close by, in a cellar complex under the Southern Ward. “Laeral” suggests that the characters search for the stone there. (Jarlaxle doesn’t want Nar’l to know that he’s onto him, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
a refuge fairly close by, in a cellar complex under the Southern Ward. “Laeral” suggests that the characters search for the stone there. (Jarlaxle doesn’t want Nar’l to know that he’s onto him, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee Ranch Nettlebee Ranch sprawls over a series of low, rolling hills where the forest has been cleared away for crops of oats and barley. The Nettlebees’ prize livestock — sheep, ponies, and
few days later, Watson noticed the brand on the cattle. Nettlebees took turns guarding the livestock by night. Slowly but surely, the brands continued to appear. Watson investigated the barrow and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee Ranch Nettlebee Ranch sprawls over a series of low, rolling hills where the forest has been cleared away for crops of oats and barley. The Nettlebees’ prize livestock — sheep, ponies, and
few days later, Watson noticed the brand on the cattle. Nettlebees took turns guarding the livestock by night. Slowly but surely, the brands continued to appear. Watson investigated the barrow and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see “Githzerai Zerths”). Using psionics, they hide themselves from the scrying eyes of Halaster. They
but can’t be surprised. Teleport Trap. This trap fills a 10-foot-square section of the passage leading to area 24d. A creature teleported by this trap arrives at a location determined by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see “Githzerai Zerths”). Using psionics, they hide themselves from the scrying eyes of Halaster. They
but can’t be surprised. Teleport Trap. This trap fills a 10-foot-square section of the passage leading to area 24d. A creature teleported by this trap arrives at a location determined by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
pockets a random trinket (determined by rolling on the Trinkets table in the Player’s Handbook). On a failed check, the character sends a pile of dusty items spilling to the floor and earns a stern look
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
pockets a random trinket (determined by rolling on the Trinkets table in the Player’s Handbook). On a failed check, the character sends a pile of dusty items spilling to the floor and earns a stern look
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a successful one. Whether the save succeeds or fails, a creature subjected to the hour-long probe also gains a randomly determined form of long-term madness, determined by rolling on the Long-Term
the benefit of a special charm (see “Supernatural Gifts” in the Dungeon Master’s Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a successful one. Whether the save succeeds or fails, a creature subjected to the hour-long probe also gains a randomly determined form of long-term madness, determined by rolling on the Long-Term
the benefit of a special charm (see “Supernatural Gifts” in the Dungeon Master’s Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“To be continued!” unfurls in front of the scene, and then the curtains close. From the folds of its robes, the hooded figure presents a document to each character. Each one looks like a ticket with a
them are swept away by the tornado. If less than half of them succeed on the saving throw, the tornado whisks the group to a location determined by rolling on the Tornado Destinations table. Each party
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“To be continued!” unfurls in front of the scene, and then the curtains close. From the folds of its robes, the hooded figure presents a document to each character. Each one looks like a ticket with a
them are swept away by the tornado. If less than half of them succeed on the saving throw, the tornado whisks the group to a location determined by rolling on the Tornado Destinations table. Each party
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch