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Returning 35 results for 'continues of deals'.
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continue of death
continue of deeds
continues of death
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Backgrounds
Spelljammer: Adventures in Space
provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking
, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available
inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the scion continues to pursue the art that ornamented its dreams
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature
violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill
Monsters
Van Richten’s Guide to Ravenloft
with advantage. If the attack hits, but is not a critical hit, the attack deals an extra 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Head Hunt","rollDamageType":"necrotic
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Monsters
Fizban's Treasury of Dragons
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8;{"diceNotation":"1d8", "rollType":"roll
. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
Monsters
Mythic Odysseys of Theros
beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes two Slam or Spit Rock attacks.
Slam
scion continues to pursue the art that ornamented its dreams, seeking to mold and shape stone into beautiful elegance. If it needs more raw materials, the scion can transform a living creature in its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
(either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage. Movement. A creature can use an action to push off something heavier than itself
and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
(either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage. Movement. A creature can use an action to push off something heavier than itself
and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Fey Step (Recharge 4–6). As a bonus action, the eladrin can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Fey Step (Recharge 4–6). As a bonus action, the eladrin can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over
motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks.
Slam
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
which the banyan tree grew is now dead and has rotted away, leaving a large columnar shaft within the trunk of the banyan that the dragon has expanded into a subterranean lair. The banyan continues to
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hit, he deals 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) necrotic damage. He has the locate creature spell prepared instead of banishment. He
purpose of the obelisk. If the party includes no evil characters, Tezca-Zyanya offers to accompany its rescuers and assist them until its services are no longer required. It continues to pass itself
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
which the banyan tree grew is now dead and has rotted away, leaving a large columnar shaft within the trunk of the banyan that the dragon has expanded into a subterranean lair. The banyan continues to
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over
motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks.
Slam
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clockwork won’t willingly harm that creature for 1 minute or until that creature attacks it or deals damage to it. 5 Leaking Lubricant. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
in combat, roll a d6. If you roll a 1, it retreats from combat. If retreat isn’t possible, it continues fighting. 8 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hit, he deals 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) necrotic damage. He has the locate creature spell prepared instead of banishment. He
purpose of the obelisk. If the party includes no evil characters, Tezca-Zyanya offers to accompany its rescuers and assist them until its services are no longer required. It continues to pass itself
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clockwork won’t willingly harm that creature for 1 minute or until that creature attacks it or deals damage to it. 5 Leaking Lubricant. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
in combat, roll a d6. If you roll a 1, it retreats from combat. If retreat isn’t possible, it continues fighting. 8 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
continues to be Arcane Armor until you don another suit of armor or you die. Armorers, a Drow Infiltrator and a Tiefling Guardian Armor Model 3rd-level Armorer feature You can customize your Arcane Armor
counts as a simple melee weapon while you aren’t holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
continues to be Arcane Armor until you don another suit of armor or you die. Armorers, a Drow Infiltrator and a Tiefling Guardian Armor Model 3rd-level Armorer feature You can customize your Arcane Armor
counts as a simple melee weapon while you aren’t holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disputes, to ensure that peace continues to reign. Autumn Eladrin
Medium Fey (Elf), Typically Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
12 (+1
Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
psionic power into—typically a weapon or other item from the dragon’s hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8 force damage on a hit. The creature gains resistance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neutralized by these limitations, Baalzebul continues to ensure that the devils’ bureaucracy runs smoothly. He focuses most of his attention on gathering souls from the Material Plane, a task to which his
desperate for another chance at making his fortune or the once-traitorous knight eager to restore her honor are examples of the individuals he deals with. What those folk don’t know is that Baalzebul
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
hit, the attack deals an extra 27 (6d8) necrotic damage.
Mythic Actions
If the dullahan’s Headless Summoning trait is active, it can use the options below as legendary actions.
Coordinated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
the clan, and stone carvers start using short cuts that compromise their constructions. If such a decline continues for too long and becomes too severe, the result could be a schism within the clan
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and tremendous power, Niv-Mizzet is the ancient dragon who founded and continues to control the Izzet League. From his
concentration on spells.
Magic Resistance. Niv-Mizzet has advantage on saving throws against spells and other magical effects.
Master Chemister. When Niv-Mizzet casts a spell that deals damage, he can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
psionic power into—typically a weapon or other item from the dragon’s hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8 force damage on a hit. The creature gains resistance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
the clan, and stone carvers start using short cuts that compromise their constructions. If such a decline continues for too long and becomes too severe, the result could be a schism within the clan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disputes, to ensure that peace continues to reign. Autumn Eladrin
Medium Fey (Elf), Typically Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
12 (+1
Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
hit, the attack deals an extra 27 (6d8) necrotic damage.
Mythic Actions
If the dullahan’s Headless Summoning trait is active, it can use the options below as legendary actions.
Coordinated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neutralized by these limitations, Baalzebul continues to ensure that the devils’ bureaucracy runs smoothly. He focuses most of his attention on gathering souls from the Material Plane, a task to which his
desperate for another chance at making his fortune or the once-traitorous knight eager to restore her honor are examples of the individuals he deals with. What those folk don’t know is that Baalzebul
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and tremendous power, Niv-Mizzet is the ancient dragon who founded and continues to control the Izzet League. From his
concentration on spells.
Magic Resistance. Niv-Mizzet has advantage on saving throws against spells and other magical effects.
Master Chemister. When Niv-Mizzet casts a spell that deals damage, he can