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Returning 35 results for 'continuing reaching gentle to have rules'.
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Mordenkainen Presents: Monsters of the Multiverse
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Iggwilv and Natasha from the characters’ memories before continuing the conversation as if nothing had happened. Inform the players that this effect has occurred—the names Iggwilv and Natasha no longer
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Iggwilv and Natasha from the characters’ memories before continuing the conversation as if nothing had happened. Inform the players that this effect has occurred—the names Iggwilv and Natasha no longer
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-long stretch of it is buried under rubble that is difficult terrain (see the Basic Rules). Reaching the Gatehouse.The trail ends at the outer door of the gatehouse. This door can be barred shut from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-long stretch of it is buried under rubble that is difficult terrain (see the Basic Rules). Reaching the Gatehouse.The trail ends at the outer door of the gatehouse. This door can be barred shut from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the factions described below, provided the character meets the faction’s prerequisites. If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player
is 0. Characters who have renown greater than 0 in a faction can gain its support in times of need by reaching out to an influential NPC member of that faction. As a character’s renown improves, so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the factions described below, provided the character meets the faction’s prerequisites. If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player
is 0. Characters who have renown greater than 0 in a faction can gain its support in times of need by reaching out to an influential NPC member of that faction. As a character’s renown improves, so
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
modifier increases to +4. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
: Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination. When awarding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
: Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination. When awarding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
modifier increases to +4. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in this guardhouse, believing that act would prevent the will-o’-wisp from reaching him. An examination of his corpse and a successful DC 12 Wisdom (Medicine) check reveals that he died from several
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in this guardhouse, believing that act would prevent the will-o’-wisp from reaching him. An examination of his corpse and a successful DC 12 Wisdom (Medicine) check reveals that he died from several
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Why Transformations? The following rules provide players and GMs with the tools to see their characters slowly become grim monsters. From dread-inducing werewolves to all-powerful liches, and
the most inopportune time.
In addition to the issues of power, the roleplaying and narrative consequences of transformed characters can be far reaching and devastating. A character whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hide-and-seek with my gentle friends?”
Madam Kulp is an elderly gnome woman (neutral noble). If the characters accept her challenge, she hops up and opens a trapdoor at the center of the tent. A ladder
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
already have Athreos’s Devotee Piety 3+ Athreos trait Your life is intertwined with the fate of the dead. You can cast gentle repose with this trait, requiring no material components, a number of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
already have Athreos’s Devotee Piety 3+ Athreos trait Your life is intertwined with the fate of the dead. You can cast gentle repose with this trait, requiring no material components, a number of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hide-and-seek with my gentle friends?”
Madam Kulp is an elderly gnome woman (neutral noble). If the characters accept her challenge, she hops up and opens a trapdoor at the center of the tent. A ladder
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the city is filled with tall spires, and homes both great and small are carved into the stalagmites and stalactites that pierce the darkness. Gentle illumination from magic or glowing fungus decorates
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the city is filled with tall spires, and homes both great and small are carved into the stalagmites and stalactites that pierce the darkness. Gentle illumination from magic or glowing fungus decorates
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.
One-Time
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
without reaching for milk or leaving the table until the three rounds are over is declared a winner. Violence and magic are not permitted during the event, but no one checks for magic effects cast
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take part in the snail racing, as the experience might prove useful in chapter 2 (see “Reaching the Bottom”). If at least half the characters participate in a snail race, the carnival’s mood rises by
1 step (see “Tracking Mood” earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of