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Returning 24 results for 'contrast rages guild to her rusting'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Middle Tavick’s Landing In contrast to the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. There’s a host of lively taverns and excellent inns. The Cornerstone is a massive arena
that hosts everything from circuses to aerial jousting. The Deathsgate district caters to adventurers, much like the Clifftop district of Upper Dura. Like Clifftop, it has an adventurer’s guild
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Middle Tavick’s Landing In contrast to the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. There’s a host of lively taverns and excellent inns. The Cornerstone is a massive arena
that hosts everything from circuses to aerial jousting. The Deathsgate district caters to adventurers, much like the Clifftop district of Upper Dura. Like Clifftop, it has an adventurer’s guild
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
such interest in Baldur’s Gate. Prominent Guild Kingpins
All Guild operations are overseen by kingpins, a handful of which are described below.
Goblin Behnie. Most are surprised to find Goblin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
such interest in Baldur’s Gate. PROMINENT GUILD KINGPINS
All Guild operations are overseen by kingpins, a handful of which are described below.
Goblin Behnie. Most are surprised to find Goblin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
such interest in Baldur’s Gate. PROMINENT GUILD KINGPINS
All Guild operations are overseen by kingpins, a handful of which are described below.
Goblin Behnie. Most are surprised to find Goblin
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
such interest in Baldur’s Gate. Prominent Guild Kingpins
All Guild operations are overseen by kingpins, a handful of which are described below.
Goblin Behnie. Most are surprised to find Goblin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, strapping female human who has seen her share of scuffles and doesn’t back down from a fight. If something took her out, it must be powerful. By contrast, Constable Boot is a runty male human, and
thug) maintains this business as a front for the Xanathar Guild. The number of lamps in the so-called Lamp Emporium totals exactly six. From the looks of those wares, it’s not clear that any of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, strapping female human who has seen her share of scuffles and doesn’t back down from a fight. If something took her out, it must be powerful. By contrast, Constable Boot is a runty male human, and
thug) maintains this business as a front for the Xanathar Guild. The number of lamps in the so-called Lamp Emporium totals exactly six. From the looks of those wares, it’s not clear that any of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patrol Table I: Outer City Threats d10 Threat 1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a “street use” tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Threats d10 Threat
1 2d4 giant rats
2 1 bandit captain and 1d6 bandits demand a “street use” tax
3 1d6 Guild pickpockets (spies)
4 1d4 ghouls picking at corpses left in the
conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Threats d10 Threat
1 2d4 giant rats
2 1 bandit captain and 1d6 bandits demand a “street use” tax
3 1d6 Guild pickpockets (spies)
4 1d4 ghouls picking at corpses left in the
conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patrol Table I: Outer City Threats d10 Threat 1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a “street use” tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
that the Guild of Wizardry teaches magic and sells spellcasting services. Extensive codes of law govern the use and abuse of magic. The law treats magical coercion as a major crime, and punishes the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
that the Guild of Wizardry teaches magic and sells spellcasting services. Extensive codes of law govern the use and abuse of magic. The law treats magical coercion as a major crime, and punishes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Zhents. Vevette and Agorn are two of Manshoon’s most trusted followers. Vevette commands the wizard’s forces against the Xanathar Guild, while Agorn commands those who oppose the Zhents that aren’t loyal
wooden chairs. The table stands out in stark contrast against the alabaster walls and floor. If they haven’t been drawn elsewhere, two of Manshoon’s followers are sparring and engaged in mock
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(or unlucky) ones who survived? Describe what the area looks like after the disaster, in contrast to how it looked before. 4. Assault or Invasion One of the most common world-shaking events, an
one) can shape the destiny of nations. The scale of a revolution need not involve the common masses against the nobility. A revolution can be as small as a merchants’ guild revolting against its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Zhents. Vevette and Agorn are two of Manshoon’s most trusted followers. Vevette commands the wizard’s forces against the Xanathar Guild, while Agorn commands those who oppose the Zhents that aren’t loyal
wooden chairs. The table stands out in stark contrast against the alabaster walls and floor. If they haven’t been drawn elsewhere, two of Manshoon’s followers are sparring and engaged in mock
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(or unlucky) ones who survived? Describe what the area looks like after the disaster, in contrast to how it looked before. 4. Assault or Invasion One of the most common world-shaking events, an
one) can shape the destiny of nations. The scale of a revolution need not involve the common masses against the nobility. A revolution can be as small as a merchants’ guild revolting against its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
whirlwind rages, four flying swords animate from the debris scattered around the cave. The flying swords attack creatures outside the whirlwind. F4. Harpy Nest Characters spot the light in this chamber
the south, petering out to the north. Stone doors lead to the east, west, and south. Rusting iron rails are anchored to the floor, and a pair of ancient ore carts still rest on the rails. The dust on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
whirlwind rages, four flying swords animate from the debris scattered around the cave. The flying swords attack creatures outside the whirlwind. F4. Harpy Nest Characters spot the light in this chamber
the south, petering out to the north. Stone doors lead to the east, west, and south. Rusting iron rails are anchored to the floor, and a pair of ancient ore carts still rest on the rails. The dust on