Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'converse drops'.
Other Suggestions:
convert drops
converse does
Monsters
Curse of Strahd
simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink, or sleep
.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to
Monsters
Curse of Strahd
best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature
. An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink
, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
description when the characters arrive: In this clean but stark and undecorated room converse two figures in comfortable chairs. One is a hound archon with long, straight hair, and the other is a
Longteeth’s wagon, drops whatever it was holding, and then flies back to the cage. Questioning Locals The characters might question Excelsior locals, witnesses Varrel knows were near a disappearance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghast Gravecaller Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires. Ghast Gravecaller Medium Undead, Chaotic Evil
AC 16 Initiative +3 (13)
HP
possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons. Constructed Nature. An animated object doesn’t
require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Images of pale drops hover over a skeleton, while black drops loom over a Returned. Any character who succeeds at a DC 15 Intelligence (Religion) check learns that the sarcophagus itself bears a
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
stone. Whenever a creature enters the area marked on the map, the trap magically triggers. That section of the ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC
position in defiance of the water’s swiftest currents. L13: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a glassy, ebon-hued lake. Drops of water fall from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
wide cavern is strewn with boulders. A gaping sinkhole drops down near the cave’s center and plummets into darkness.
Two gas spores grow in this cavern, one tucked among the boulders near the sinkhole
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) bludgeoning damage and has the
glassy, ebon-hued lake. Drops of water fall from the ceiling high above, rippling the mirrorlike surface of the water.
Two rivers flow out of the northern side of the lake, while a third flows out to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
later, the second mechanism releases a 5-foot-diameter stone sphere that drops into the cave (marked T on the map) and rolls into the wooden claw across the tunnel mouth, which is demolished by the
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
The temperature in the region drops by 10 degrees Fahrenheit every hour for the next 1d6 hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy






