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Returning 27 results for 'converse rallying groups to her ripe'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Captain Hobgoblin captains are battlefield tacticians. They lead their allies to victory by employing martial skill and rallying others with orders and threats. Hobgoblin captains usually
oversee hobgoblin battle groups or gangs of weaker monsters. Hobgoblin Captain Medium Fey (Goblinoid), Lawful Evil
AC 17 Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Captain Hobgoblin captains are battlefield tacticians. They lead their allies to victory by employing martial skill and rallying others with orders and threats. Hobgoblin captains usually
oversee hobgoblin battle groups or gangs of weaker monsters. Hobgoblin Captain Medium Fey (Goblinoid), Lawful Evil
AC 17 Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
Mod Save
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The One-Hour Guideline A D&D game session usually starts with some out-of-game chatter as everyone settles down to play. Once the session gets underway, most groups can accomplish at least three
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The One-Hour Guideline A D&D game session usually starts with some out-of-game chatter as everyone settles down to play. Once the session gets underway, most groups can accomplish at least three
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founded by devoted worshipers of the Blood of Vol. These groups included necromancers and bone knights that were trained to raise and command the undead troops used during the war. The Order of the Emerald
Claw was one of the most infamous of these groups, renowned for its fighting skills but often sanctioned for its brutal treatment of enemy soldiers. The Emerald Claw were also accused of slaughtering
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founded by devoted worshipers of the Blood of Vol. These groups included necromancers and bone knights that were trained to raise and command the undead troops used during the war. The Order of the Emerald
Claw was one of the most infamous of these groups, renowned for its fighting skills but often sanctioned for its brutal treatment of enemy soldiers. The Emerald Claw were also accused of slaughtering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session gets underway, most groups can accomplish at least three things during one hour of play, where each “thing” might be any of the following:
Explore a location such as a chamber in a castle
or a cave Converse with an intelligent creature Reach consensus on a divisive issue Solve a tricky riddle or puzzle Survive a deadly trap Fight a low-difficulty combat encounter A more difficult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session gets underway, most groups can accomplish at least three things during one hour of play, where each “thing” might be any of the following:
Explore a location such as a chamber in a castle
or a cave Converse with an intelligent creature Reach consensus on a divisive issue Solve a tricky riddle or puzzle Survive a deadly trap Fight a low-difficulty combat encounter A more difficult
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
divides a hoard into separate caches often imagines those caches as individuals (or even groups of people) with independent personalities, and the dragon might spend time in different lairs to socialize
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
divides a hoard into separate caches often imagines those caches as individuals (or even groups of people) with independent personalities, and the dragon might spend time in different lairs to socialize
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
at interpreting one another’s glances and gestures, the sounds they make to communicate complex ideas or emotions can be succinct. Groups of kenku also develop secret codes. For example, a cat’s meow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
at interpreting one another’s glances and gestures, the sounds they make to communicate complex ideas or emotions can be succinct. Groups of kenku also develop secret codes. For example, a cat’s meow
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
Faunel where sapient animals overcome their instincts and live communally. If the characters converse with her, she shares the following information: She’s saddened to hear about Oka’s death but
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
Faunel where sapient animals overcome their instincts and live communally. If the characters converse with her, she shares the following information: She’s saddened to hear about Oka’s death but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atash are powerful, they are too few to support the Brightguard’s rank-and-file members during times of trouble. With tensions between the Brightguard and rebel groups running high, Artavazda seeks
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atash are powerful, they are too few to support the Brightguard’s rank-and-file members during times of trouble. With tensions between the Brightguard and rebel groups running high, Artavazda seeks
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
perspective, all other living creatures are nothing more than sheep ripe for slaughter, and demonic cultists share this view. These fanatics don’t hesitate to slay other mortals if given the chance — and if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
perspective, all other living creatures are nothing more than sheep ripe for slaughter, and demonic cultists share this view. These fanatics don’t hesitate to slay other mortals if given the chance — and if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
attack on sight. Lizardfolk The Scaly Death lizardfolk tribe has no leader. Pharblex killed its shaman, Suncaller, and the death left the tribe with an inferiority complex that was ripe for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
attack on sight. Lizardfolk The Scaly Death lizardfolk tribe has no leader. Pharblex killed its shaman, Suncaller, and the death left the tribe with an inferiority complex that was ripe for
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
the chamber in soft light, and the scent of orange blossoms perfumes the air. Plump cushions surround a low table heaped with ripe fruits, refreshing beverages, and succulent meats. Low sofas and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
the chamber in soft light, and the scent of orange blossoms perfumes the air. Plump cushions surround a low table heaped with ripe fruits, refreshing beverages, and succulent meats. Low sofas and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
heaped with ripe fruits, refreshing beverages, and succulent meats. Low sofas and comfortable chairs dot the walls of the
lounge, and side tables between these sitting areas overflow with gemstones
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
heaped with ripe fruits, refreshing beverages, and succulent meats. Low sofas and comfortable chairs dot the walls of the
lounge, and side tables between these sitting areas overflow with gemstones
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
in the outer wall. The negotiation lasts only a few minutes. Fylo pledges the assistance of the Zhentarim to keep the Lords’ Alliance and other groups from interfering in the fire giants’ search for