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Returning 35 results for 'converse release guard to her renown'.
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converse released guild to her reborn
converse relate guild to her reborn
Monsters
The Wild Beyond the Witchlight
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
Magic Items
Keys from the Golden Vault
of 120 feet and has darkvision within a range of 60 feet, but it can’t see anything behind itself.
The painting can converse in Common, Draconic, and Elvish as if it were a living person
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Monsters
Fizban's Treasury of Dragons
of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
serves as a mobile rookery for a flock of pteranodon;pteranodons and eats fish they drop.
4
A young dragon turtle has been enslaved by an aboleth and forced to guard the creature’s lair
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
Monsters
Fizban's Treasury of Dragons
moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinx’s slain gynosphinx partner.
3
An ancient moonstone dragon is summoned to mediate a
and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
, chased horses, and spooked farmers. No people have been killed as yet, so the City Guard is dragging its heels. Something must be done!” Not one but three scarecrows are terrorizing Undercliff. One wears a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their renown score is high enough. Not every member of the Selesnya Conclave aspires to be a sagittar (an archer assigned to guard an important guild location), but any character who meets the
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor; their weapons and shields hang from hooks on the corners of their bunks. 32b. Guard Post Four hobgoblins stand guard here — two flanking the door to area 32a, and two flanking the door to area
32c. Any battle here brings reinforcements from those areas, as well as from area 20. 32c. Captains’ Quarters Two hobgoblin captains converse quietly in this room, which contains three beds. Other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor; their weapons and shields hang from hooks on the corners of their bunks. 32b. Guard Post Four hobgoblins stand guard here — two flanking the door to area 32a, and two flanking the door to area
32c. Any battle here brings reinforcements from those areas, as well as from area 20. 32c. Captains’ Quarters Two hobgoblin captains converse quietly in this room, which contains three beds. Other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
, chased horses, and spooked farmers. No people have been killed as yet, so the City Guard is dragging its heels. Something must be done!” Not one but three scarecrows are terrorizing Undercliff. One wears a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their renown score is high enough. Not every member of the Selesnya Conclave aspires to be a sagittar (an archer assigned to guard an important guild location), but any character who meets the
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
knock spell or similar magic). Reward: Each Bregan D’aerthe character gains 1 renown. 4th “We’ve captured a member of the Xanathar Guild, and I’d like you to guard him for three nights until I or another
offers them their first mission. Jarlaxle is a consummate actor who never lets down his guard. Even if the characters discern his true identity, he never admits to being anything other than what he
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Maestro Maestros are headlining performers who enjoy considerable renown. They might be theaters’ marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle
royals. Some share their techniques with apprentices, while others jealously guard their secrets. Performer Maestro Medium or Small Humanoid, Neutral
AC 18 Initiative +7 (17)
HP 110 (17d8 + 34)
Speed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Maestro Maestros are headlining performers who enjoy considerable renown. They might be theaters’ marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle
royals. Some share their techniques with apprentices, while others jealously guard their secrets. Performer Maestro Medium or Small Humanoid, Neutral
AC 18 Initiative +7 (17)
HP 110 (17d8 + 34)
Speed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
, so they won’t challenge characters who enter the camp, attack them, or even alert the cultists. They consider standing guard to be beneath them. They are a taciturn bunch, so they won’t be much help
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
knock spell or similar magic). Reward: Each Bregan D’aerthe character gains 1 renown. 4th “We’ve captured a member of the Xanathar Guild, and I’d like you to guard him for three nights until I or another
offers them their first mission. Jarlaxle is a consummate actor who never lets down his guard. Even if the characters discern his true identity, he never admits to being anything other than what he
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
, so they won’t challenge characters who enter the camp, attack them, or even alert the cultists. They consider standing guard to be beneath them. They are a taciturn bunch, so they won’t be much help
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ends, while dismissal from the alliance means a loss of membership and the loss of all renown in the faction. Lords’ Alliance Missions Party Level Mission Brief Mission Requirements and Reward 2nd
Tavern, on Ship Street in the Dock Ward, at six bells and guard them while they work. Do this every day for a tenday.” Each morning, the characters meet with a team of four dungsweepers (commoners) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ends, while dismissal from the alliance means a loss of membership and the loss of all renown in the faction. Lords’ Alliance Missions Party Level Mission Brief Mission Requirements and Reward 2nd
Tavern, on Ship Street in the Dock Ward, at six bells and guard them while they work. Do this every day for a tenday.” Each morning, the characters meet with a team of four dungsweepers (commoners) and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature’s life, it does
support for an orc horde or a hobgoblin army. Another could serve as a hunting companion for a hill giant chief, or guard the entrance to a lamia’s lair. The manticores’ greatest territorial rivals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature’s life, it does
support for an orc horde or a hobgoblin army. Another could serve as a hunting companion for a hill giant chief, or guard the entrance to a lamia’s lair. The manticores’ greatest territorial rivals