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Returning 35 results for 'conviction radiate gain to have reddit'.
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Backgrounds
Planescape: Adventures in the Multiverse
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Magic Items
Baldur’s Gate: Descent into Avernus
shield’s appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing ways.
While holding this shield, you gain a +2 bonus to AC and
during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet
feats
Xanathar's Guide to Everything
When angered, you can radiate menace. You gain the following benefits:
Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
Instead of exhaling destructive energy
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Dragon Fear Prerequisite: Dragonborn When angered, you can radiate menace. You gain the following benefits: Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20. Instead
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Dragon Fear Prerequisite: Dragonborn When angered, you can radiate menace. You gain the following benefits: Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20. Instead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). You gain the following benefits. Blinding Glory. Enemies that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
spell must have the Ritual tag. Level 15: Magical Aegis You gain the ability to extend a protective charm. You radiate an unseeable aura in a 20-foot Emanation that originates from you. The aura is
spells are used to detect and defend against dangerous arcana, and, above all, magic is used to destroy monsters that can’t be harmed by steel.
Level 3: Acolyte of the Occult You gain proficiency in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feasting Orchard Music and mirth radiate from this park. The heady scents of flowers, mead, and berry pie waft through the air. Stilt-walkers pluck fruit from trees; musicians drum, pipe, and strum
functions like a potion of invisibility. The whole cupcake must be eaten to gain its benefit. Ellywick Tumblestrum This gnome bard (“Tumblestrum” to her friends) is in the Feasting Orchard when the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feasting Orchard Music and mirth radiate from this park. The heady scents of flowers, mead, and berry pie waft through the air. Stilt-walkers pluck fruit from trees; musicians drum, pipe, and strum
functions like a potion of invisibility. The whole cupcake must be eaten to gain its benefit. Ellywick Tumblestrum This gnome bard (“Tumblestrum” to her friends) is in the Feasting Orchard when the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ways.
Shield of the Hidden Lord
While holding this shield, you gain a +2 bonus to AC and resistance to fire damage. Sentience. The Shield of the Hidden Lord is sentient as long as it imprisons
concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ways.
Shield of the Hidden Lord
While holding this shield, you gain a +2 bonus to AC and resistance to fire damage. Sentience. The Shield of the Hidden Lord is sentient as long as it imprisons
concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chamber. (See area 13b for details.)
All three pillars and their silver knobs radiate auras of transmutation magic under the scrutiny of a detect magic spell. Any creature that touches a pillar’s
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chamber. (See area 13b for details.)
All three pillars and their silver knobs radiate auras of transmutation magic under the scrutiny of a detect magic spell. Any creature that touches a pillar’s
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
at the start of each of its turns until the slime is scraped off or destroyed. Pushing Vines. A detect magic spell reveals that the vines directly above the slime pools radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
at the start of each of its turns until the slime is scraped off or destroyed. Pushing Vines. A detect magic spell reveals that the vines directly above the slime pools radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends. Aquatic Adaptation. You gain a
. You gain a Fly Speed equal to your Speed, and you can hover. As you fly, your skin glistens with mucus or otherworldly light. See the Invisible. You can see any Invisible creature within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends. Aquatic Adaptation. You gain a
. You gain a Fly Speed equal to your Speed, and you can hover. As you fly, your skin glistens with mucus or otherworldly light. See the Invisible. You can see any Invisible creature within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
drinks the wine gains 15 temporary hit points. The creature must finish a long rest before it can gain this benefit again. Secret Doors. A secret door in the west wall leads to area B24, and a secret
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
drinks the wine gains 15 temporary hit points. The creature must finish a long rest before it can gain this benefit again. Secret Doors. A secret door in the west wall leads to area B24, and a secret
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
DC 20 Strength check, or it can be battered down (AC 13, 50 hit points, immunity to poison and psychic damage). Ground Floor When the characters gain access to the ground floor, they can see what’s
damage. Necromantic Lens. Hoobur Gran’Shoop has scribed the magic lens atop the lighthouse with faint runes that cause it to radiate necromantic energy. In addition to filling the area with shadow, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
DC 20 Strength check, or it can be battered down (AC 13, 50 hit points, immunity to poison and psychic damage). Ground Floor When the characters gain access to the ground floor, they can see what’s
damage. Necromantic Lens. Hoobur Gran’Shoop has scribed the magic lens atop the lighthouse with faint runes that cause it to radiate necromantic energy. In addition to filling the area with shadow, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, paintings, and tapestries of the cathedral radiate auras of illusion magic. These effects end if Elturel is freed from the chains of Avernus.
Dimensions. Each of the three levels of the cathedral is set
the same hand. When a citizen of Elturgard places a hand on the book and recites the oath, its name magically appears in the book as a signature. The book can magically gain new pages as needed to