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Returning 22 results for 'conviction realm gnomish to her refine'.
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Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I am never so content as when contemplating the beauty and wonders of the multiverse.
2 I am a sworn protector against the depredations of the Far Realm, and I
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I am never so content as when contemplating the beauty and wonders of the multiverse.
2 I am a sworn protector against the depredations of the Far Realm, and I
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome who hears about a master illusionist in a faraway realm could embark on a journey to find that person and learn new tricks. A rock gnome artificer might become determined to locate any deposits
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome who hears about a master illusionist in a faraway realm could embark on a journey to find that person and learn new tricks. A rock gnome artificer might become determined to locate any deposits
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
summit of Segojan’s hill opens onto a network of tunnels and burrows, illuminated by brilliant gems. All sorts of burrowing creatures live peaceably with gnomish souls here. The Workshop. Nebelun’s hill
is a realm burnished with soothing golden light at all times. Every hour is that of a warm autumn evening. It would be the most relaxing place in the multiverse, were not the hills each as busy as a beehive on the inside.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
summit of Segojan’s hill opens onto a network of tunnels and burrows, illuminated by brilliant gems. All sorts of burrowing creatures live peaceably with gnomish souls here. The Workshop. Nebelun’s hill
is a realm burnished with soothing golden light at all times. Every hour is that of a warm autumn evening. It would be the most relaxing place in the multiverse, were not the hills each as busy as a beehive on the inside.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Beastlands 16–18 Meticulously carved half doors in two colors Bustling gnomish factory on the plane of Bytopia 19–21 Barred jail cell door that locks when closed Unforgiving prison in the depths of
Plane of Water 99–00 Curtain of slime framed by writhing tentacles Puddle of brine within the folds of a giant brain in the Far Realm Irina Nordsol A cadre of marching modrons encounters a section of the Infinite Staircase engulfed by the Iron Shadow
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Beastlands 16–18 Meticulously carved half doors in two colors Bustling gnomish factory on the plane of Bytopia 19–21 Barred jail cell door that locks when closed Unforgiving prison in the depths of
Plane of Water 99–00 Curtain of slime framed by writhing tentacles Puddle of brine within the folds of a giant brain in the Far Realm Irina Nordsol A cadre of marching modrons encounters a section of the Infinite Staircase engulfed by the Iron Shadow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the god’s realm after death, but also
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the god’s realm after death, but also
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
collection of dwarven and gnomish fiefdoms in the southernmost reach of central Etharis. Their territories spread from the Rock-Teeth Mountains to the north and east as far as the Grey Spine. For
construction. The forge fires of Stehlenwald burned ceaselessly to fill the need for the weapons and tools required by a growing empire. In every realm the Bürach Empire has ruled, the touchmarks of Raulish
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
around svirfneblin and speaks Gnomish and Undercommon as well as Terran. If the characters parley with the elementals or Zoklork, the xorn can share the following information: Amethysts. Zoklork came
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
around svirfneblin and speaks Gnomish and Undercommon as well as Terran. If the characters parley with the elementals or Zoklork, the xorn can share the following information: Amethysts. Zoklork came
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
. This monument is now infused with evil Far Realm energy. The first time a character touches or examines the shrine, the character must make a DC 20 Charisma saving throw. On a failed save, the character
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
. This monument is now infused with evil Far Realm energy. The first time a character touches or examines the shrine, the character must make a DC 20 Charisma saving throw. On a failed save, the character
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
extraordinarily beautiful, these ancient folk believe they are descended from the nature spirits who cultivated the mortal realm. The elves claim the forests and river lands of Caer Neiada as their ancestral
, flintlocks, and explosives are all reputed to be results of gnomish crafting. The process of tinkering is as important as the result. Gnomes create new inventions simply to prove it can be done. It’s said