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Returning 35 results for 'conviction reappear gods to her roiling'.
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Monsters
Mythic Odysseys of Theros
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
Monsters
Mythic Odysseys of Theros
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages
Monsters
Mythic Odysseys of Theros
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
classes
Few gods embrace the Apocalypse Domain, yet in times of war, disease, or social upheaval, its Clerics appear at the head of grim cults that proclaim the world’s imminent demise. Devotes of the
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
classes
Few gods embrace the Apocalypse Domain, yet in times of war, disease, or social upheaval, its Clerics appear at the head of grim cults that proclaim the world’s imminent demise. Devotes of the
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Klothys Klothys doesn’t trace her origins to mortal devotion, and she has languished in obscurity for almost the whole of human history. Unlike the other gods (except Kruphix), she doesn’t
which it lies might give some hint—caverns burrowed deep into a mountain of petrified bodies, the twisted obsidian corpses of humanoids and animals alike.
Twins at War. The newly formed gods
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Klothys Klothys doesn’t trace her origins to mortal devotion, and she has languished in obscurity for almost the whole of human history. Unlike the other gods (except Kruphix), she doesn’t
which it lies might give some hint—caverns burrowed deep into a mountain of petrified bodies, the twisted obsidian corpses of humanoids and animals alike.
Twins at War. The newly formed gods
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
trait to a tight pantheon is that its worshipers embrace a single ethos or dogma that includes all the deities. The gods of the tight pantheon work as one to protect and guide their followers. You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
trait to a tight pantheon is that its worshipers embrace a single ethos or dogma that includes all the deities. The gods of the tight pantheon work as one to protect and guide their followers. You can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the Sundering and the Era of Upheaval also put an end to such direct meddling by the gods. Without powerful magic and mortal aid, Tiamat cannot travel from her home in Avernus into the world
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the Sundering and the Era of Upheaval also put an end to such direct meddling by the gods. Without powerful magic and mortal aid, Tiamat cannot travel from her home in Avernus into the world
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the legendary hydra Polukranos. Territorial
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conviction that they must slay the bakunawa as vengeance for wrongs done to their clan. All five dragon hunters are lawful neutral humans. They use the veteran stat block with the following adjustments
the profits with the characters. To anyone who speaks out against hunting the bakunawa, Paolo laughs and says: “Yes, yes. I hear those who speak of the monsters as though they’re gods. But Pangil ng
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the legendary hydra Polukranos. Territorial
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conviction that they must slay the bakunawa as vengeance for wrongs done to their clan. All five dragon hunters are lawful neutral humans. They use the veteran stat block with the following adjustments
the profits with the characters. To anyone who speaks out against hunting the bakunawa, Paolo laughs and says: “Yes, yes. I hear those who speak of the monsters as though they’re gods. But Pangil ng
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old. Artisans of the Archons. Legend
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old. Artisans of the Archons. Legend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
Temple stands as a reminder that the power of gods isn’t so permanent Lower Ward Locations Presented here are some noteworthy sites in the Lower Ward. Bones of the Night Along the banks of the Ditch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
Temple stands as a reminder that the power of gods isn’t so permanent Lower Ward Locations Presented here are some noteworthy sites in the Lower Ward. Bones of the Night Along the banks of the Ditch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack against a random creature within reach. If no other creatures are within reach, the creature does nothing this turn. The spirits vanish 1 round after appearing. They reappear after 24 hours if
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
, frost, fire, cloud, or storm variety (or a creature polymorphed into one of these forms) must take a weapon from one of the statues of the six lesser giant gods and touch it to the appropriate rune on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
, frost, fire, cloud, or storm variety (or a creature polymorphed into one of these forms) must take a weapon from one of the statues of the six lesser giant gods and touch it to the appropriate rune on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
names finds Knight Sarlamir on the list. Knight Spirit. The kneeling spirit is incorporeal and harmless. If attacked, she fades away and doesn’t reappear. This spirit was among those knights who journeyed
people from rampaging evil dragons. Sarlamir was entombed a hero. Jandin regrets this, knowing Sarlamir’s disobedience and deeds contributed to the gods’ disfavor—and ultimately to the Cataclysm. She
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
names finds Knight Sarlamir on the list. Knight Spirit. The kneeling spirit is incorporeal and harmless. If attacked, she fades away and doesn’t reappear. This spirit was among those knights who journeyed
people from rampaging evil dragons. Sarlamir was entombed a hero. Jandin regrets this, knowing Sarlamir’s disobedience and deeds contributed to the gods’ disfavor—and ultimately to the Cataclysm. She
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Clutched in one of its hands is an orb made of smoky-gray quartz.
A white weasel bursts from the snow near the corpse and stares at you with its beady eyes. A voice rings out. “Ye gods, I was afraid no
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Clutched in one of its hands is an orb made of smoky-gray quartz.
A white weasel bursts from the snow near the corpse and stares at you with its beady eyes. A voice rings out. “Ye gods, I was afraid no
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the chapel, and who requested to take their final rest alongside the poor they served. The holy symbols in this area once channeled the blessings of their gods, but that trace magic has been corrupted
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the chapel, and who requested to take their final rest alongside the poor they served. The holy symbols in this area once channeled the blessings of their gods, but that trace magic has been corrupted
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s