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Returning 19 results for 'conviction reciting giant to have reapers'.
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condition resting giant to have reappears
connection reining gain to have reapers
connection reciting gain to have reapers
condition receiving giant to have reappears
condition reciting giant to have reappears
Monsters
Bigby Presents: Glory of the Giants
gains temporary hit points equal to the damage dealt.Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the magic of shadow, which lets
Multiattack. The giant makes two Scythe or Soul Bolt attacks.
Scythe. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Scythe"} to hit, reach 15 ft., one target
Monsters
Fizban's Treasury of Dragons
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
Monsters
Fizban's Treasury of Dragons
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
denying that death giants can make excellent use of it.
—Bigby
Death Giant Reaper Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
denying that death giants can make excellent use of it.
—Bigby
Death Giant Reaper Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
admitting giant-craft to be superior to dwarf-craft 2 A strong working animal 3 Multiple barrels of ale 4 Treasure stolen from a rival giant Humanoids d4 Desired Offering 1 Promising to find a lost
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
admitting giant-craft to be superior to dwarf-craft 2 A strong working animal 3 Multiple barrels of ale 4 Treasure stolen from a rival giant Humanoids d4 Desired Offering 1 Promising to find a lost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
her a visit. The weird magic at a hag’s disposal means that she might have almost any type of creature helping or serving her — fey, giant, undead, and so on. Even a creature much more powerful than
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
her a visit. The weird magic at a hag’s disposal means that she might have almost any type of creature helping or serving her — fey, giant, undead, and so on. Even a creature much more powerful than
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden cage in which squawk a dozen irritable waterfowl.
The open barrels contain apples, pears, mixed nuts, and the carcass of a giant constrictor snake pickled in brine. The wicker basket holds
carcasses include those of a manta ray, a giant frog, an adult male hobgoblin, two sharks, and a giant crayfish. One of the sharks has a mostly smashed armor plate embedded in its side. The plate is made
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden cage in which squawk a dozen irritable waterfowl.
The open barrels contain apples, pears, mixed nuts, and the carcass of a giant constrictor snake pickled in brine. The wicker basket holds
carcasses include those of a manta ray, a giant frog, an adult male hobgoblin, two sharks, and a giant crayfish. One of the sharks has a mostly smashed armor plate embedded in its side. The plate is made
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
roots stretch across the floor and coil around the large table, but not around a smaller, rectangular wheeled table that has three trussed-up giant rats on it.
The eight pixies work for Zybilna as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
roots stretch across the floor and coil around the large table, but not around a smaller, rectangular wheeled table that has three trussed-up giant rats on it.
The eight pixies work for Zybilna as