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Returning 35 results for 'conviction reflection grappling to have red'.
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connection reflections grasping to have red
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connection reflective grappling to have red
Species
Sword Coast Adventurer's Guide
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Species
Sword Coast Adventurer's Guide
; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Monsters
Quests from the Infinite Staircase
at its full speed while dragging creatures it is grappling.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 19
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
within 5 feet of the door. Brian Valeza The Cave of Shattered Reflection
is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
within 5 feet of the door. Brian Valeza The Cave of Shattered Reflection
is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
area 12 (which they’ve never seen). Treasure Issar carries an iron key that unlocks the double door to area 13. His red cloth headdress is sewn with malachite gemstones (250 gp), and he preens in a golden hand mirror (75 gp).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
area 12 (which they’ve never seen). Treasure Issar carries an iron key that unlocks the double door to area 13. His red cloth headdress is sewn with malachite gemstones (250 gp), and he preens in a golden hand mirror (75 gp).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) psychic damage on a failed save or half as much damage on a successful one. K3: Receiving Room An armored knight with red, glowing eyes stands on the dais at the far end of this vaulted chamber.
The
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) psychic damage on a failed save or half as much damage on a successful one. K3: Receiving Room An armored knight with red, glowing eyes stands on the dais at the far end of this vaulted chamber.
The
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered, fighting is the only option in her mind. Mayor Raven Uth Vogler. If the characters attacked the Dragon Army soldiers, Mayor Raven is grappling with the fact they just started a war. Otherwise
: Becklin has heard about war and unstoppable armies in the east. She fears these Red Dragon Army soldiers are part of that greater force. She’s lived in Vogler for decades and knows its people aren’t
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered, fighting is the only option in her mind. Mayor Raven Uth Vogler. If the characters attacked the Dragon Army soldiers, Mayor Raven is grappling with the fact they just started a war. Otherwise
: Becklin has heard about war and unstoppable armies in the east. She fears these Red Dragon Army soldiers are part of that greater force. She’s lived in Vogler for decades and knows its people aren’t
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Charisma modifier plus your Transformation Stage. Stage 1 Boon: The Red Sisterhood Hag Stage 1 Boon Red Hags are sometimes called the “nice” hags due to their ability to pretend to be helpful, but
(Persuasion) checks. You cannot stand to look upon your own reflection. The first time you see your reflection after a Short Rest or Long Rest, you must succeed on a DC 18 Wisdom saving throw or gain 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it
Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First Failure: The target has the Restrained condition and repeats the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it
Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First Failure: The target has the Restrained condition and repeats the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with his own ferocity, remaking him as a reflection of Mogis’s wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
weapon with which to kill his brother. Mogis assembled his champions and sent them out to battlefields, where they collected the essences of rage, hatred, and bloodlust. Under a blood-red moon, Mogis used those ingredients to forge a black iron greataxe of manifest violence, Wrathbringer.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with his own ferocity, remaking him as a reflection of Mogis’s wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
weapon with which to kill his brother. Mogis assembled his champions and sent them out to battlefields, where they collected the essences of rage, hatred, and bloodlust. Under a blood-red moon, Mogis used those ingredients to forge a black iron greataxe of manifest violence, Wrathbringer.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Heads. Mounted to the walls are the stuffed heads of several bugbears, hobgoblins, and goblins.
Chest. A locked chest of dark wood, carved in the likeness of a spider with eyes of red crystal, rests
knock spell or similar magic. Treasure. The eight red crystal eyes on the chest can be pried loose and are worth 5 gp each. Inside the chest are three shelves stacked vertically. The top shelf holds an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Heads. Mounted to the walls are the stuffed heads of several bugbears, hobgoblins, and goblins.
Chest. A locked chest of dark wood, carved in the likeness of a spider with eyes of red crystal, rests
knock spell or similar magic. Treasure. The eight red crystal eyes on the chest can be pried loose and are worth 5 gp each. Inside the chest are three shelves stacked vertically. The top shelf holds an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
adorned with skulls, with a gaping mouth wide enough to swallow a horse whole. It is seated atop a huge basin of red-hot coals, more than ten feet in diameter.
Around the statue is a pile of splintered
twenty-five-foot-high ceiling, a five-foot-wide opening can be discerned in the red light of the room.
The statue represents Xipe, “Our Lord of the Flayed Skins.” The chamber serves as the foyer to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
adorned with skulls, with a gaping mouth wide enough to swallow a horse whole. It is seated atop a huge basin of red-hot coals, more than ten feet in diameter.
Around the statue is a pile of splintered
twenty-five-foot-high ceiling, a five-foot-wide opening can be discerned in the red light of the room.
The statue represents Xipe, “Our Lord of the Flayed Skins.” The chamber serves as the foyer to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Wanewort is scrying sees the same creature or location that she does. When not actively being used to scry, the pool’s surface shows a reflection of the moon in its current phase. 13: Armory The wereboar
in charge of the armory keeps it stocked with daggers, cloaks, thieves’ tools, grappling hooks, and other equipment the Moonstalkers don’t want to hide at their homes. The wereboar can usually be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Wanewort is scrying sees the same creature or location that she does. When not actively being used to scry, the pool’s surface shows a reflection of the moon in its current phase. 13: Armory The wereboar
in charge of the armory keeps it stocked with daggers, cloaks, thieves’ tools, grappling hooks, and other equipment the Moonstalkers don’t want to hide at their homes. The wereboar can usually be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
, each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
, each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, but the vaulted ceiling provides places where a grappling hook might catch. Beyond the secret door, a teleportation circle set into the floor of a small chamber glows with a deep red light. A creature
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
dragon’s lair can forge connections to other worlds of the Material Plane or even other planes of existence. Magic portals to the Elemental Plane of Fire often appear around a red dragon’s lair, for example
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
dragon’s lair can forge connections to other worlds of the Material Plane or even other planes of existence. Magic portals to the Elemental Plane of Fire often appear around a red dragon’s lair, for example