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Returning 22 results for 'conviction regarding gaining to have rebuke'.
Other Suggestions:
condition reading gaining to have reduce
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condition regaining gaining to have reduce
connection reading giving to have rebuke
conviction reading gaining to have rebuke
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
prior to gaining entrance.
Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though they’re the most important person in all the planes of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
feet. Scornful Rebuke Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
feet. Scornful Rebuke Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, wizard and majordomo to Head Office (see appendix A), has been dispatched to assist the characters with the goal of gaining the final orrery component from Horn Enclave. Mister Snibbly has no agenda
(see “Dhargun Ironworks” below), he can relay that information as well. Flabbergast can also provide or reinforce the backstory regarding Acquisitions Incorporated’s well-known incursion of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, wizard and majordomo to Head Office (see appendix A), has been dispatched to assist the characters with the goal of gaining the final orrery component from Horn Enclave. Mister Snibbly has no agenda
(see “Dhargun Ironworks” below), he can relay that information as well. Flabbergast can also provide or reinforce the backstory regarding Acquisitions Incorporated’s well-known incursion of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.
Reactions
Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.
Reactions
Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
System” in the second part of this adventure for more information. THE CURSED LUCKSTONE
Do nothing to prevent the characters from being misled regarding the stone carried by the alchemist in area
recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
System” in the second part of this adventure for more information. THE CURSED LUCKSTONE
Do nothing to prevent the characters from being misled regarding the stone carried by the alchemist in area
recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
area V22. These cult members are lawful evil humans wearing black robes and thin gold devil masks. Some have dozed off, while others are sitting on their beds, sharing rumors regarding Thavius Kreeg’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
area V22. These cult members are lawful evil humans wearing black robes and thin gold devil masks. Some have dozed off, while others are sitting on their beds, sharing rumors regarding Thavius Kreeg’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character can, as an action, use thieves’ tools to try to pick the door’s lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaro’s Trust. Figaro deactivates the cube’s
writings in Common and Celestial regarding her experiments with the rod piece. A character who spends 10 minutes reading the journal learns the pass phrase needed to deactivate the ward runes protecting the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character can, as an action, use thieves’ tools to try to pick the door’s lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaro’s Trust. Figaro deactivates the cube’s
writings in Common and Celestial regarding her experiments with the rod piece. A character who spends 10 minutes reading the journal learns the pass phrase needed to deactivate the ward runes protecting the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
MINISTER
Sauriv, the lizardfolk minister, offers the characters the most direct route to gaining a peaceful audience with the queen and a positive resolution for both Saltmarsh and the lizardfolk. In
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
MINISTER
Sauriv, the lizardfolk minister, offers the characters the most direct route to gaining a peaceful audience with the queen and a positive resolution for both Saltmarsh and the lizardfolk. In
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding their kind. While a grudgel working as a bodyguard or mercenary can make use
-stricken regions, gaining a measure of respect—or even admiration—from those able to see beyond their tragic origins. However, even wechselkind who are accepted among other folk often remain wary, fearing