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Returning 28 results for 'conviction regions guarded to have reddit'.
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Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a mountain pass for
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Gatekeepers in the War The Last War had only minimal impact on the Gatekeepers, and vice versa. The druids’ primary concern was to prevent military activity from disrupting the seals they guarded
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Gatekeepers in the War The Last War had only minimal impact on the Gatekeepers, and vice versa. The druids’ primary concern was to prevent military activity from disrupting the seals they guarded
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Q’barra is split into three main regions. New Galifar is the original colony; it has a feudal structure and holds to the laws of the Treaty of Thronehold. To the north, Hope is a
collection of small mining towns. In Hope, the law goes only as far as the people willing to enforce it. Beyond these human regions lie the unexplored lands of the scales. Haka’torvhak Explorers tell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Q’barra is split into three main regions. New Galifar is the original colony; it has a feudal structure and holds to the laws of the Treaty of Thronehold. To the north, Hope is a
collection of small mining towns. In Hope, the law goes only as far as the people willing to enforce it. Beyond these human regions lie the unexplored lands of the scales. Haka’torvhak Explorers tell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the surrounding regions. Highest Towers,
Upper Central Council Hall The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery
a legendary wine cellar. Platinum Towers, Upper Central The Vaults Located below the Kundarak Bank, the Vaults are Kundarak’s heavily guarded storage facility. Korranath, Upper Central Wayfinder
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the surrounding regions. Highest Towers,
Upper Central Council Hall The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery
a legendary wine cellar. Platinum Towers, Upper Central The Vaults Located below the Kundarak Bank, the Vaults are Kundarak’s heavily guarded storage facility. Korranath, Upper Central Wayfinder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dwell in fiery regions such as volcanoes and the burning expanses of the world’s deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dwell in fiery regions such as volcanoes and the burning expanses of the world’s deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A ferry crossing allows traffic from Greyhawk and regions to the south to cross the Selintan River at its first major bend. The lord mayor of Greyhawk built Ford Keep here to protect the crossing
economy. Mistmarsh. This vast swamp holds the half-sunken ruins of an ancient city that is now shrouded by fog and guarded by a family of black dragons. Will-o’-wisps lure prey to the ruins, where doom
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A ferry crossing allows traffic from Greyhawk and regions to the south to cross the Selintan River at its first major bend. The lord mayor of Greyhawk built Ford Keep here to protect the crossing
economy. Mistmarsh. This vast swamp holds the half-sunken ruins of an ancient city that is now shrouded by fog and guarded by a family of black dragons. Will-o’-wisps lure prey to the ruins, where doom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nobility. Amid a large number of free cities and confederations, the monarchies of Furyondy and Celene are far more democratic in practice than those in other regions. Typical dress in the Central Flanaess
. Rumors suggest that a tome holding eldritch lore of unimaginable evil is held within, guarded by a powerful demon. Temple of Elemental Evil. The Temple of Elemental Evil, built long ago, spawned hordes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nobility. Amid a large number of free cities and confederations, the monarchies of Furyondy and Celene are far more democratic in practice than those in other regions. Typical dress in the Central Flanaess
. Rumors suggest that a tome holding eldritch lore of unimaginable evil is held within, guarded by a powerful demon. Temple of Elemental Evil. The Temple of Elemental Evil, built long ago, spawned hordes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies of late, and its numbers are dwindling. The tribe still maintains a permanent walled settlement in the Surbrin Hills called Griffon’s Nest, but it’s more of a guarded encampment than the
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies of late, and its numbers are dwindling. The tribe still maintains a permanent walled settlement in the Surbrin Hills called Griffon’s Nest, but it’s more of a guarded encampment than the
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a