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Returning 10 results for 'conviction releasing gaining to have reapers'.
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conviction revealing gaining to have reapers
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connection releasing grinding to have repairs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the runes, releasing the hell hounds. Dispel magic can remove the runes from one stair. It takes a successful DC 15 Strength (Athletics) check to climb the stairwell walls and avoid the stairs
lighthouse. In that basement, Hoobur Gran’Shoop conducts his dark experiments. (If the characters came up unlucky in gaining information from Rainbow and have no inclination to further investigate the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the runes, releasing the hell hounds. Dispel magic can remove the runes from one stair. It takes a successful DC 15 Strength (Athletics) check to climb the stairwell walls and avoid the stairs
lighthouse. In that basement, Hoobur Gran’Shoop conducts his dark experiments. (If the characters came up unlucky in gaining information from Rainbow and have no inclination to further investigate the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
15 Wisdom (Perception) check. Developments. The orcs use the rock outcroppings on their side for shelter from attacks, gaining half cover. They throw their javelins at characters trying to cross the
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
15 Wisdom (Perception) check. Developments. The orcs use the rock outcroppings on their side for shelter from attacks, gaining half cover. They throw their javelins at characters trying to cross the
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack