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Returning 35 results for 'conviction reluctantly giant to have release'.
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Monsters
Storm King's Thunder
Amphibious. The giant can breathe air and water.Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction
":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.
Lightning Strike (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Strike"}. The giant hurls a magical
Monsters
Icewind Dale: Rime of the Frostmaiden
they can enter residences without invitation. When a gnoll vampire needs to travel quickly, it adopts the form of a giant, emaciated hyena. When it wants to catch its prey by surprise, it takes the
create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reluctantly admits that the Redbrands are making it hard on everyone, shaking down local businesses and flouting the townmaster’s authority. She knows that the Redbrands frequent the Sleeping Giant tap house.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reluctantly admits that the Redbrands are making it hard on everyone, shaking down local businesses and flouting the townmaster’s authority. She knows that the Redbrands frequent the Sleeping Giant tap house.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Stables The Blacktongue bullywugs raise “livestock” in this 20-foot-high, torch-lit cavern. If the bullywug handlers here are attacked, they release their carrion crawlers and shout for aid from
areas 19 and 23. 22a. Giant Frogs Six giant frogs hop through shallow water in this cavern, croaking loudly while four bullywugs dump food (mostly vermin) into a trough along the northwest wall. 22b
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Stables The Blacktongue bullywugs raise “livestock” in this 20-foot-high, torch-lit cavern. If the bullywug handlers here are attacked, they release their carrion crawlers and shout for aid from
areas 19 and 23. 22a. Giant Frogs Six giant frogs hop through shallow water in this cavern, croaking loudly while four bullywugs dump food (mostly vermin) into a trough along the northwest wall. 22b
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
covered by a 2-foot-thick layer of fog that obscures mounds of bat guano. (If the fog is cleared away, drow, quaggoth, and giant lizard tracks can be seen in the guano. The tracks go in all
agitated and expect to be fed whenever humanoids enter the cave.
Web Cables. The tunnels leading to areas 12a and 12b rise up out of the fog and are strung with web cables.
The drow release crickets
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Hark’s Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Hark’s beloved pets). When the characters
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Hark’s Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Hark’s beloved pets). When the characters
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
covered by a 2-foot-thick layer of fog that obscures mounds of bat guano. (If the fog is cleared away, drow, quaggoth, and giant lizard tracks can be seen in the guano. The tracks go in all
agitated and expect to be fed whenever humanoids enter the cave.
Web Cables. The tunnels leading to areas 12a and 12b rise up out of the fog and are strung with web cables.
The drow release crickets
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
her a visit. The weird magic at a hag’s disposal means that she might have almost any type of creature helping or serving her — fey, giant, undead, and so on. Even a creature much more powerful than
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
the chasm.
The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head. Frost giants who forsake their gods and turn to demon worship can summon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
the chasm.
The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head. Frost giants who forsake their gods and turn to demon worship can summon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rampaging Giant This encounter triggers possible side quests through which the characters can learn about the influence of Demogorgon in Gracklstugh. You can use this event any time during the
to look as a two-headed, gray-skinned giant bursts through a gate, howling madly and lashing out left and right, littering the plaza with rock and stone debris. As he bellows, one of his swings
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rampaging Giant This encounter triggers possible side quests through which the characters can learn about the influence of Demogorgon in Gracklstugh. You can use this event any time during the
to look as a two-headed, gray-skinned giant bursts through a gate, howling madly and lashing out left and right, littering the plaza with rock and stone debris. As he bellows, one of his swings
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Temple of Dumathoin This ancient temple of Dumathoin has been converted into a vile hatchery for giant spiders by T’rissa Auvryndar and her followers. It contains the following: Dais. T’rissa
Yriltorn) and three giant spiders. If the characters didn’t encounter the drow mage in area 5a, he is present as well.
Spiders. Scores of tarantula-sized baby giant spiders creep and crawl throughout
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
party, The adult bears chase down fleeing prey. The young bear remains in the cave. area 4 1 stone giant The giant pursues fleeing enemies but otherwise remains here. area 5 2 stone giants The giants
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
party, The adult bears chase down fleeing prey. The young bear remains in the cave. area 4 1 stone giant The giant pursues fleeing enemies but otherwise remains here. area 5 2 stone giants The giants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Temple of Dumathoin This ancient temple of Dumathoin has been converted into a vile hatchery for giant spiders by T’rissa Auvryndar and her followers. It contains the following: Dais. T’rissa
Yriltorn) and three giant spiders. If the characters didn’t encounter the drow mage in area 5a, he is present as well.
Spiders. Scores of tarantula-sized baby giant spiders creep and crawl throughout
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
her a visit. The weird magic at a hag’s disposal means that she might have almost any type of creature helping or serving her — fey, giant, undead, and so on. Even a creature much more powerful than
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for help. 20 2 lizardfolk, 1 lizardfolk shaman These lizardfolk go to 12, responding to the threat if alerted by the shaman that escaped from that area. 22 6 giant lizards The giant lizards remain here
flee to 23 and get help. 25 3 hatchlings The hatchlings (noncombatants) remain here. 26 5 giant poisonous snakes The snakes remain here. 27 1 lizardfolk, 1 lizardfolk render* These lizardfolk move
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for help. 20 2 lizardfolk, 1 lizardfolk shaman These lizardfolk go to 12, responding to the threat if alerted by the shaman that escaped from that area. 22 6 giant lizards The giant lizards remain here
flee to 23 and get help. 25 3 hatchlings The hatchlings (noncombatants) remain here. 26 5 giant poisonous snakes The snakes remain here. 27 1 lizardfolk, 1 lizardfolk render* These lizardfolk move
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 60 ft., passive Perception 21
Languages Common, Draconic, Dwarvish, Elvish, Giant, Infernal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 60 ft., passive Perception 21
Languages Common, Draconic, Dwarvish, Elvish, Giant, Infernal