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Returning 22 results for 'conviction reluctantly gloom to have receive'.
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Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
classes
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
classes
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
built a kingdom unchallenged by any other god. But he grew tired of his duties, for he knew them too well, and without challenge there is nothing — and in nothingness there is only gloom. In such a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
built a kingdom unchallenged by any other god. But he grew tired of his duties, for he knew them too well, and without challenge there is nothing — and in nothingness there is only gloom. In such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
receive the sacrifices and respect they are due. As new religions spread through animist lands, those religions typically win adherents but not converts. People incorporate new spirits and deities into
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
receive the sacrifices and respect they are due. As new religions spread through animist lands, those religions typically win adherents but not converts. People incorporate new spirits and deities into
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Neverwinter A short while ago, Neverwinter was beset by all manner of damage, danger, and gloom. Now, the orcs that once menaced the city have moved east to join their brethren in being crushed by
guests they will receive, or merchants simply run out of goods to sell. It’s likely to be a few years before the city entirely shakes itself of these ills, but for some, the uncertainties of life in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
diamond seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive ether cyclone known as the Keening Gloom—a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Neverwinter A short while ago, Neverwinter was beset by all manner of damage, danger, and gloom. Now, the orcs that once menaced the city have moved east to join their brethren in being crushed by
guests they will receive, or merchants simply run out of goods to sell. It’s likely to be a few years before the city entirely shakes itself of these ills, but for some, the uncertainties of life in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
away the shark-like creatures.
The woman is Topolah, a chaotic good mage. She is elated to receive visitors, especially since one of them is her old friend Krux. After welcoming Krux and his
finds out that Krux was expecting her to have a map of Doomspace, Topolah reluctantly says she doesn’t have one. But to take its place, she is willing to part with the Wildspace orrery she keeps in her
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
away the shark-like creatures.
The woman is Topolah, a chaotic good mage. She is elated to receive visitors, especially since one of them is her old friend Krux. After welcoming Krux and his
finds out that Krux was expecting her to have a map of Doomspace, Topolah reluctantly says she doesn’t have one. But to take its place, she is willing to part with the Wildspace orrery she keeps in her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceiling above.
In the gloom, you can see three hammocks — one at each end of the cabin slung between the bulkhead and one of the ship’s ribs, and the third hanging across the corner of the cabin from
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceiling above.
In the gloom, you can see three hammocks — one at each end of the cabin slung between the bulkhead and one of the ship’s ribs, and the third hanging across the corner of the cabin from
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flees to Thither on her bobbing lily pad (in area B1) and reluctantly takes refuge with her older sister, Skabatha (see chapter 3 for details). If she has no option but to fight, Bavlorna doesn’t
covered in a layer of straw.
This is Bavlorna’s aviary, where she uses taxidermy birds to send and receive messages from her coven sisters. Outside two of the room’s windows are small wooden balconies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flees to Thither on her bobbing lily pad (in area B1) and reluctantly takes refuge with her older sister, Skabatha (see chapter 3 for details). If she has no option but to fight, Bavlorna doesn’t
covered in a layer of straw.
This is Bavlorna’s aviary, where she uses taxidermy birds to send and receive messages from her coven sisters. Outside two of the room’s windows are small wooden balconies