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Returning 35 results for 'conviction reluctantly guarding to have release'.
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Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Survival Skills Nearly every activity in a kobold lair contributes to the tribe’s survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Survival Skills Nearly every activity in a kobold lair contributes to the tribe’s survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
, in addition to guarding the seals that bind the daelkyr and keep Xoriat at bay, the Gatekeepers remained vigilant against the possibility of worse to come. In the millennia since that struggle ended
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
, in addition to guarding the seals that bind the daelkyr and keep Xoriat at bay, the Gatekeepers remained vigilant against the possibility of worse to come. In the millennia since that struggle ended
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
imitate a couatl mentor and is searching for a magical location worth guarding.
3 A gold dragon wyrmling is venerated by a tribe of lizardfolk—much to the consternation of the priest who used to rule
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
imitate a couatl mentor and is searching for a magical location worth guarding.
3 A gold dragon wyrmling is venerated by a tribe of lizardfolk—much to the consternation of the priest who used to rule
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
against the railing on one balcony, a radiant flanged mace at its hip and its fiery wings folded behind it.
Omid the Deva The angel guarding the Jail Car is Omid, a deva with fiery instead of feathery
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
against the railing on one balcony, a radiant flanged mace at its hip and its fiery wings folded behind it.
Omid the Deva The angel guarding the Jail Car is Omid, a deva with fiery instead of feathery
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the
a d6. On a roll of 1, the silver fire disappears. Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1–2, the silver fire disappears. Release
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the
a d6. On a roll of 1, the silver fire disappears. Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1–2, the silver fire disappears. Release
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
to the monastery. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
to the monastery. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
overtake the Heralds of Dust exorcist (see the appendix) tasked with guarding this vault. If the characters don’t intervene, the Undead might destabilize the vault’s magic and release other creatures
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
overtake the Heralds of Dust exorcist (see the appendix) tasked with guarding this vault. If the characters don’t intervene, the Undead might destabilize the vault’s magic and release other creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
11 1 fire elemental myrmidon† guarding 1 azer (attitude for both: 1d6 + 2) that is gathering metal or other raw material
12 1 phoenix† (attitude: 1d8 + 3) traveling to or from a site of great
+ 1 fensir skirmishers* (attitude: 1d6 + 2) frantically gathering and hunting food to stockpile
7 1 firbolg wanderer* (attitude: 1d8) reluctantly bargaining with 1 green hag (attitude: 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
11 1 fire elemental myrmidon† guarding 1 azer (attitude for both: 1d6 + 2) that is gathering metal or other raw material
12 1 phoenix† (attitude: 1d8 + 3) traveling to or from a site of great
+ 1 fensir skirmishers* (attitude: 1d6 + 2) frantically gathering and hunting food to stockpile
7 1 firbolg wanderer* (attitude: 1d8) reluctantly bargaining with 1 green hag (attitude: 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as Waterdeep seduced by the air cult’s promises of power. From the backs of hippogriffs or giant vultures, they survey the land around Feathergale Spire, guarding the entrance to the air cult’s hidden
Kalinoth arose as the chosen prophet of air, Thurl reluctantly pledged the Feathergale Knights to the cause. He resents Aerisi Kalinoth’s rulership of the cult, but tells himself that he can use her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as Waterdeep seduced by the air cult’s promises of power. From the backs of hippogriffs or giant vultures, they survey the land around Feathergale Spire, guarding the entrance to the air cult’s hidden
Kalinoth arose as the chosen prophet of air, Thurl reluctantly pledged the Feathergale Knights to the cause. He resents Aerisi Kalinoth’s rulership of the cult, but tells himself that he can use her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
— and she wants nothing to do with it. Minghee wants to travel, see the world, and make a name for herself, settling down only when she’s ready. She works at the coster reluctantly, and tells anyone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
— and she wants nothing to do with it. Minghee wants to travel, see the world, and make a name for herself, settling down only when she’s ready. She works at the coster reluctantly, and tells anyone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
elf; the key to unlock his chains can be found in the captain’s writing desk drawer (see area 9). If the characters demonstrate friendship and release him, Oceanus (see appendix C) has an interesting
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
elf; the key to unlock his chains can be found in the captain’s writing desk drawer (see area 9). If the characters demonstrate friendship and release him, Oceanus (see appendix C) has an interesting
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
loft, supposedly guarding against horse thieves. He has nodded off but wakes if characters disturb the horses, make too much noise in the barn, or start a fire. In the event of trouble, Needly bangs a
, the animated skeleton in that area stops guarding the hallway and instead attacks that character. Secret Door. A secret door at the south end of the hallway is unlocked and can be pushed open to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
loft, supposedly guarding against horse thieves. He has nodded off but wakes if characters disturb the horses, make too much noise in the barn, or start a fire. In the event of trouble, Needly bangs a
, the animated skeleton in that area stops guarding the hallway and instead attacks that character. Secret Door. A secret door at the south end of the hallway is unlocked and can be pushed open to