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Returning 35 results for 'conviction relying glass to have rule'.
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Classes
Sword Coast Adventurer's Guide
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Classes
Sword Coast Adventurer's Guide
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dungeon Master’s Guide. Optional Rule: Pressure and Objects With this optional rule, characters who dive deep in the ocean require specialized equipment that can withstand the ocean’s pressure. Nonmagical
Objects and Water Pressure table. Objects made of other materials break at the DM’s discretion. Objects and Water Pressure Material Destructive Depth Glass, crystal, ice 100 ft. Wood, bone 500 ft. Stone 1,000 ft. Iron, steel 1,500 ft. Mithral 2,000 ft. Adamantine 2,500 ft.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dungeon Master’s Guide. Optional Rule: Pressure and Objects With this optional rule, characters who dive deep in the ocean require specialized equipment that can withstand the ocean’s pressure. Nonmagical
Objects and Water Pressure table. Objects made of other materials break at the DM’s discretion. Objects and Water Pressure Material Destructive Depth Glass, crystal, ice 100 ft. Wood, bone 500 ft. Stone 1,000 ft. Iron, steel 1,500 ft. Mithral 2,000 ft. Adamantine 2,500 ft.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rule, surrounding themselves with sycophants. Lamias rely on jackalweres to perform various tasks, sending them across the wastes to capture thralls or steal treasures from caravans, encampments, or
with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
but unleashes an inescapable punishment upon any devil that breaches such a contract. He Who Would Rule Asmodeus wants to rule the cosmos. Under his watch, he believes, the universe would take on a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
but unleashes an inescapable punishment upon any devil that breaches such a contract. He Who Would Rule Asmodeus wants to rule the cosmos. Under his watch, he believes, the universe would take on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
maintaining those places for years. A simpleminded creature such as a fish, though, might have less than a minute before the pocket of water surrounding it freezes, vanishes, or turns to glass. The
slaadi live here and swim amid this chaos, creating nothing, whereas githzerai monks build entire monasteries with their minds. Optional Rule: Power of the Mind As an action, a creature on Limbo can make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
maintaining those places for years. A simpleminded creature such as a fish, though, might have less than a minute before the pocket of water surrounding it freezes, vanishes, or turns to glass. The
slaadi live here and swim amid this chaos, creating nothing, whereas githzerai monks build entire monasteries with their minds. Optional Rule: Power of the Mind As an action, a creature on Limbo can make
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rule, surrounding themselves with sycophants. Lamias rely on jackalweres to perform various tasks, sending them across the wastes to capture thralls or steal treasures from caravans, encampments, or
with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
something in return, such as fresh milk or some other tasty treat. (“It’s the rule of recip—… recip—… give-and-get,” he says.) Boggles. Three boggles (see appendix C) lurk in the shadows, intending to play
, hoping to earn their freedom. Treasure. Characters who ransack the workshop uncover the following valuables: A jar of iridescent glass eyes (10 gp) A silver hammer and chisel in a green leather tool belt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
something in return, such as fresh milk or some other tasty treat. (“It’s the rule of recip—… recip—… give-and-get,” he says.) Boggles. Three boggles (see appendix C) lurk in the shadows, intending to play
, hoping to earn their freedom. Treasure. Characters who ransack the workshop uncover the following valuables: A jar of iridescent glass eyes (10 gp) A silver hammer and chisel in a green leather tool belt
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Master’s Guide. This is
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Master’s Guide. This is
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and easily controlled. The clever duergar threw off the long-ago attempt by the mind flayers to rule them and have been enemies of the illithids ever since. Grimlocks The first grimlocks were descended
modifications. The quaggoths’ chaotic tendencies eventually motivate most colonies to convert them into thralls or food, rather than relying on the quaggoth thonot to keep them under control. Humanoids Only
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
brilliant as stained-glass windows, and alighting briefly to drop off and pick up excited passengers.
Near the entrance, a small, smiling tree turns your way and beckons you over. A red squirrel clings
or what has become of Prismeer or its archfey ruler; it thinks the domain is still thriving under Zybilna’s rule.