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Returning 18 results for 'conviction rendering ghostly to have rivals'.
Other Suggestions:
connection revering ghostly to have rituals
condition rendering ghostly to have reveals
connection rendering ghostly to have rivals
connection rendering ghostly to have rituals
condition rendering ghost to have reveals
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, preventing the Jewels’ controls from functioning and rendering the vessels stranded. The Speaker who deactivated the Concord Jewels can reactivate the Jewels. (The rightful successor of a
and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, preventing the Jewels’ controls from functioning and rendering the vessels stranded. The Speaker who deactivated the Concord Jewels can reactivate the Jewels. (The rightful successor of a
and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
other servant at the royal household far exceed their title. 5 Envoy. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo. 6 Spectral Assembly. A ghostly council of the
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereign’s nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
other servant at the royal household far exceed their title. 5 Envoy. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo. 6 Spectral Assembly. A ghostly council of the
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereign’s nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
unnerving but harmless. Scrying Sensor. The ghostly eyestalk is a magical sensor that allows one of the apprentice wizards in area X16 to monitor this hall. The eyestalk functions as an extra eye with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
unnerving but harmless. Scrying Sensor. The ghostly eyestalk is a magical sensor that allows one of the apprentice wizards in area X16 to monitor this hall. The eyestalk functions as an extra eye with
Magic Items
Infernal Machine Rebuild
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
, causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor. Lutecia has estranged
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
tempest spirit* (attitude: 1d6) searching for lost magical knowledge
10 1 spectral cloud* (attitude: 1d12) wandering with a ghostly green lantern
*See chapter 6. Too much of the legacy of my
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
tempest spirit* (attitude: 1d6) searching for lost magical knowledge
10 1 spectral cloud* (attitude: 1d12) wandering with a ghostly green lantern
*See chapter 6. Too much of the legacy of my
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
powerful connections up and down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor. Lutecia has estranged
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
powerful connections up and down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
limited. A foe might become distracted the first time a ghostly figure appears in a haunted tavern, but the quality of the illusion is such that it doesn’t stand up to continued scrutiny. Cosmetic effects
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
limited. A foe might become distracted the first time a ghostly figure appears in a haunted tavern, but the quality of the illusion is such that it doesn’t stand up to continued scrutiny. Cosmetic effects
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) “brigands” lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If you’re looking for NPCs to deliver more fanciful
rivals) out of business. An old cellar door in the back of his cluttered work yard actually covers a tunnel leading to area T9 in the Tomb of Moving Stones (see chapter 6). Trouble in Red Larch. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) “brigands” lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If you’re looking for NPCs to deliver more fanciful
rivals) out of business. An old cellar door in the back of his cluttered work yard actually covers a tunnel leading to area T9 in the Tomb of Moving Stones (see chapter 6). Trouble in Red Larch. The