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Returning 26 results for 'conviction replacing growing to have resist'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
growth sprouted from the wood, growing into a sapling infused with the vampire’s evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could
healthy plants, replacing them with brambles, toxic weeds, and others of their kind. In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
growth sprouted from the wood, growing into a sapling infused with the vampire’s evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could
healthy plants, replacing them with brambles, toxic weeds, and others of their kind. In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
members of the conclave dream of embracing all of Ravnica in their peaceful union. In the meantime, they are growing an army, preparing to resist the ambition and destructive impulses of the other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
members of the conclave dream of embracing all of Ravnica in their peaceful union. In the meantime, they are growing an army, preparing to resist the ambition and destructive impulses of the other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once it leaves the sphere, which is generated by the mithral spindle. No saving throw is allowed to resist the shrinking effect, and nothing short of divine intervention can suppress the spindle’s magic
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once it leaves the sphere, which is generated by the mithral spindle. No saving throw is allowed to resist the shrinking effect, and nothing short of divine intervention can suppress the spindle’s magic
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terribly complex; the biggest difficulty comes from the lichens and moss growing over them. If these are cleared away with a knife or other tool before tracing the maze, it can be traced properly with a
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terribly complex; the biggest difficulty comes from the lichens and moss growing over them. If these are cleared away with a knife or other tool before tracing the maze, it can be traced properly with a
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
water of area C7 and then disposing of them via magic. Ghost Orchids. The pale flowers growing on the tree are ghost orchids. A character who succeeds on a DC 18 Intelligence (Nature) check
death. If the creature is unaware of the pod’s effects or does not wish to be affected, it can resist the effect by succeeding on a DC 16 Constitution saving throw. Otherwise, it is considered to be a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
water of area C7 and then disposing of them via magic. Ghost Orchids. The pale flowers growing on the tree are ghost orchids. A character who succeeds on a DC 18 Intelligence (Nature) check
death. If the creature is unaware of the pod’s effects or does not wish to be affected, it can resist the effect by succeeding on a DC 16 Constitution saving throw. Otherwise, it is considered to be a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Darkvision. While entirely in Darkness, you have the Invisible condition to any creature that relies on Darkvision to see you in that Darkness. Level 7: Iron Mind You have honed your ability to resist
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Darkvision. While entirely in Darkness, you have the Invisible condition to any creature that relies on Darkvision to see you in that Darkness. Level 7: Iron Mind You have honed your ability to resist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
locations are keyed to map 1.13. V1. Three Entrances The ogre’s tracks lead characters to a frozen stream, then along it to the verbeeg’s lair: The trail culminates at a rocky hillside with pines growing
. Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
locations are keyed to map 1.13. V1. Three Entrances The ogre’s tracks lead characters to a frozen stream, then along it to the verbeeg’s lair: The trail culminates at a rocky hillside with pines growing
. Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.
Two violet
, magic missile,suggestion
Roleplaying Nezznar. Even though he intends to kill the characters, Nezznar can’t resist being curious about them. Given the chance, he quizzes the characters at length
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“disgorges its young to feed.” He speaks like a deluded prophet and encourages the characters to feed the smallest among them to his gemmule. If the characters resist or threaten them, Falfark and the
on a DC 14 Wisdom (Insight) check predicts his impending treachery. The Spigots. Only the fungus-choked spigot remains operational. The fast-growing fungus is edible, and the water passing through it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.
Two violet
, magic missile,suggestion
Roleplaying Nezznar. Even though he intends to kill the characters, Nezznar can’t resist being curious about them. Given the chance, he quizzes the characters at length
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“disgorges its young to feed.” He speaks like a deluded prophet and encourages the characters to feed the smallest among them to his gemmule. If the characters resist or threaten them, Falfark and the
on a DC 14 Wisdom (Insight) check predicts his impending treachery. The Spigots. Only the fungus-choked spigot remains operational. The fast-growing fungus is edible, and the water passing through it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
growing interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
growing interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
living from her business, but all that changed when Baldur’s Gate forged a lucrative trade alliance with the merchant princes of Port Nyanzaru in Chult. Shilvin quickly capitalized on the growing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
living from her business, but all that changed when Baldur’s Gate forged a lucrative trade alliance with the merchant princes of Port Nyanzaru in Chult. Shilvin quickly capitalized on the growing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
gardens and bowers are everywhere. The town replaced its earthen rampart with a wall years ago, but the wall has flowers growing along its foundations both inside and outside the settlement. The river
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(healthy and mature ones) growing out of it. Buried beneath the outermost ring are the moldy bones of long-dead Uthgardt, most of them from the Tree Ghost tribe. Tree Ghosts patrol the woods
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their