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Returning 6 results for 'conviction reserves guarding to have reforms'.
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connection reserves guardians to have records
connection reserves guardian to have reforms
connection reserves guardian to have records
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conviction reserves guardians to have reforms
Classes
Sword Coast Adventurer's Guide
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Classes
Sword Coast Adventurer's Guide
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
Silverhand (in area C4) are placed next to their sisters (see “Statues” below) in the divots, the wall is destroyed. The wall reforms if any of the statues on the plateau are removed. If a statue other
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
Silverhand (in area C4) are placed next to their sisters (see “Statues” below) in the divots, the wall is destroyed. The wall reforms if any of the statues on the plateau are removed. If a statue other