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Returning 35 results for 'conviction resolve grant to her recover'.
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connection resolve great to her recover
classes
share the following tenets:
Reveal heresy and destroy those who practice it.
Show unwavering conviction and unflinching resolve.
Perform any sacrifice necessary to stop wickedness.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder — not an easy thing to do, I’ll grant — ye don’t know true paranoia.
— Elminster
Beholder Personality Traits d8 Personality Trait 1 I enjoy lording my superiority over others. 2 Cold
, powerful allies to destroy them. 2 I miss the kinship of my identical twin, who disappeared years ago. 3 I must recover an artifact that was stolen from me. 4 I have foreseen the moment of my death and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Demon Vestige of Evil Habitat: Planar (Abyss); Treasure: None Lars Grant-west Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their
profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do. Particularly powerful demons might return as multiple shadow demons after being defeated. These
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder — not an easy thing to do, I’ll grant — ye don’t know true paranoia.
— Elminster
Beholder Personality Traits d8 Personality Trait 1 I enjoy lording my superiority over others. 2 Cold
, powerful allies to destroy them. 2 I miss the kinship of my identical twin, who disappeared years ago. 3 I must recover an artifact that was stolen from me. 4 I have foreseen the moment of my death and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Demon Vestige of Evil Habitat: Planar (Abyss); Treasure: None Lars Grant-west Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their
profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do. Particularly powerful demons might return as multiple shadow demons after being defeated. These
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Taraz’s help, for the only way to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Taraz’s help, for the only way to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets that might be vital to countering the count’s plots or undoing other evils. Or Strahd might make good on an invitation to grant guests shelter and safety within the Castle Ravenloft—for a time
and drain the blood of nonbelievers in his name.
3 A merchant working for a mysterious patron hires the party to recover the bones of Tatsaul Eris, a noble buried in the catacombs of Castle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets that might be vital to countering the count’s plots or undoing other evils. Or Strahd might make good on an invitation to grant guests shelter and safety within the Castle Ravenloft—for a time
and drain the blood of nonbelievers in his name.
3 A merchant working for a mysterious patron hires the party to recover the bones of Tatsaul Eris, a noble buried in the catacombs of Castle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
Necromancy spells manipulate the energies of life and death. Such spells can grant
harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
Necromancy spells manipulate the energies of life and death. Such spells can grant
harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of ancient palaces or temples where they once held sway. Their age-old faith and ties to deathly forces grant them fearful magic, which they use to sow ruin and animate undead servants. A mummy lord’s
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of ancient palaces or temples where they once held sway. Their age-old faith and ties to deathly forces grant them fearful magic, which they use to sow ruin and animate undead servants. A mummy lord’s
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes, as Lolth does in the Abyss. Such deities can be encountered by mortals.
Quasi-deities have a divine origin, but they don’t hear or answer prayers, grant spells to clerics, or control aspects of
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes, as Lolth does in the Abyss. Such deities can be encountered by mortals.
Quasi-deities have a divine origin, but they don’t hear or answer prayers, grant spells to clerics, or control aspects of
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
the tomb is written in Common and reads as follows: Oh stranger, whom destiny hath led nigh,
Leave us interred in peace to lie.
If thou wouldst deign to grant our request,
Then fate will move
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
the tomb is written in Common and reads as follows: Oh stranger, whom destiny hath led nigh,
Leave us interred in peace to lie.
If thou wouldst deign to grant our request,
Then fate will move
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep the tavern solvent. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
. Several times, these con artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep the tavern solvent. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
. Several times, these con artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The parapet shown on map 5.5 in area Z2 connects the two arrow slits, which grant all of the creatures on the ledge three-quarters cover against attacks made from outside the outpost. The goblins are
pouches of the skeletons. However, a character who succeeds on a DC 15 Intelligence (Investigation) check can recover a cobweb-covered pair of bracers of celerity (see appendix B) from one of the duergar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The parapet shown on map 5.5 in area Z2 connects the two arrow slits, which grant all of the creatures on the ledge three-quarters cover against attacks made from outside the outpost. The goblins are
pouches of the skeletons. However, a character who succeeds on a DC 15 Intelligence (Investigation) check can recover a cobweb-covered pair of bracers of celerity (see appendix B) from one of the duergar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
.
Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages
the saving throw. If it isn’t charmed, the efreeti orders anyone present to grant it freedom and attacks if its demand isn’t met. The efreeti has no means to break the binding smoke. It knows, however
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
.
Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages
the saving throw. If it isn’t charmed, the efreeti orders anyone present to grant it freedom and attacks if its demand isn’t met. The efreeti has no means to break the binding smoke. It knows, however
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
track down and recover the missing kegs of smokepowder before it’s too late. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or
disaster for the whole neighborhood. Seatower of Balduran The headquarters of the Flaming Fist stands on a rocky islet in the harbor, its sheer walls erupting from the stone in such a way as to grant