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Returning 35 results for 'conviction resolve growing to her ruin'.
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connection resolve growing to her ruins
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connection resolve glowing to her rule
connection resolve growing to her rune
Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo
monsters
Legacy of Ruin. The colour out of space drains the life from the region it infests, the growing corruption and ecological ruin mirroring its ability to drain the area’s life and vitality
classes
share the following tenets:
Reveal heresy and destroy those who practice it.
Show unwavering conviction and unflinching resolve.
Perform any sacrifice necessary to stop wickedness.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
of the city. But Mount Hotenow erupted thirty years ago, devastating Neverwinter and erasing Corlinn Hill. Instead of growing up on an estate, you were raised in a small townhouse in Waterdeep. As an
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
of the city. But Mount Hotenow erupted thirty years ago, devastating Neverwinter and erasing Corlinn Hill. Instead of growing up on an estate, you were raised in a small townhouse in Waterdeep. As an
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
seemingly deserted chapel that has been burnt down and rebuilt a thousand times
2 A hag’s hut that stands atop a growing hill of rotten sweets
3 A whispering pit once plugged by a
monolith covered in prayer scrolls
4 A field where paths grow in corridor-like patterns leading to a ruin at the center
5 A mansion built incorporating a stone circle
6 A cavern where the glowing bones of an otherworldly being jut from the walls
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
seemingly deserted chapel that has been burnt down and rebuilt a thousand times
2 A hag’s hut that stands atop a growing hill of rotten sweets
3 A whispering pit once plugged by a
monolith covered in prayer scrolls
4 A field where paths grow in corridor-like patterns leading to a ruin at the center
5 A mansion built incorporating a stone circle
6 A cavern where the glowing bones of an otherworldly being jut from the walls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
just enough to cause friction. House Orien’s control of transportation and shipping is threatened by the growing reach of House Lyrandar’s airships. House Tharashk’s arrangement with Droaam threatens
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
just enough to cause friction. House Orien’s control of transportation and shipping is threatened by the growing reach of House Lyrandar’s airships. House Tharashk’s arrangement with Droaam threatens
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sythian stop growing olives. Joster wants Sythian to use connections gained through the students’ elite families to earn their patronage. With that newfound wealth and influence, Sythian could ruin lives
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sythian stop growing olives. Joster wants Sythian to use connections gained through the students’ elite families to earn their patronage. With that newfound wealth and influence, Sythian could ruin lives
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
revealed themself to be false, a disciple of a power opposed to your beliefs. Ruin You were once a favored adherent of a religious order, but you’ve been cast out in disgrace. Sage An otherworldly being
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hills northeast of the city. But Mount Hotenow erupted thirty years ago, devastating Neverwinter and erasing Corlinn Hill from the map. Instead of growing up on an estate, you were raised in a small
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
occupies the lair. Ularan Mortus pays the criminals to guard a growing horde of undead that the necromancer stores in the towers for an imminent attack on Phandalin. The bandits have also decided to make
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hills northeast of the city. But Mount Hotenow erupted thirty years ago, devastating Neverwinter and erasing Corlinn Hill from the map. Instead of growing up on an estate, you were raised in a small
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
occupies the lair. Ularan Mortus pays the criminals to guard a growing horde of undead that the necromancer stores in the towers for an imminent attack on Phandalin. The bandits have also decided to make
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
Waterdeep and Neverwinter to the north while contending with the aggressive mercantile nation of Amn to the south. Amn seeks to dominate trade on the Sea of Swords and views Baldur’s Gate as a growing threat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
Waterdeep and Neverwinter to the north while contending with the aggressive mercantile nation of Amn to the south. Amn seeks to dominate trade on the Sea of Swords and views Baldur’s Gate as a growing threat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
Waterdeep and Neverwinter to the north while contending with the aggressive mercantile nation of Amn to the south. Amn seeks to dominate trade on the Sea of Swords and views Baldur’s Gate as a growing threat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Neighbors, Rivals, and Allies Other cities and nations keep a watchful eye on Baldur’s Gate, which is growing in wealth, power, and influence. Baldur’s Gate trades with the coastal cities of
Waterdeep and Neverwinter to the north while contending with the aggressive mercantile nation of Amn to the south. Amn seeks to dominate trade on the Sea of Swords and views Baldur’s Gate as a growing threat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
revealed themself to be false, a disciple of a power opposed to your beliefs. Ruin You were once a favored adherent of a religious order, but you’ve been cast out in disgrace. Sage An otherworldly being
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
check must be made every 500 yards. The stag leads hunters on a 1,500-yard chase to a moss-grown, ivy-draped ruin in the forest. There, one of three things can happen. Choose the one that best suits
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
check must be made every 500 yards. The stag leads hunters on a 1,500-yard chase to a moss-grown, ivy-draped ruin in the forest. There, one of three things can happen. Choose the one that best suits
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
quell the angry spirit. As a former magistrate herself, though, Won-Ha’s spirit managed to avoid the spirit arbiters and is growing in power. Just as Won-Ha was intentionally removed from Yeonido’s
story during her lifetime, her gwishin believes she has been forgotten by the city’s people. In response, Won-Ha’s gwishin has cursed the city’s people, causing them to forget the source of the ruin she brings down upon them.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
neighbors, secretly motivated by the desire to access an ancient ruin in neighboring territory. 5 Humanoids mobilize to overthrow their giant oppressors, but the Humanoids are hopelessly outmatched in
by Humanoids, marking each people’s first awareness of the other and the lands they inhabit. 8 A small but growing number of giants believe the adventurers might be the fulfillment of an ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
neighbors, secretly motivated by the desire to access an ancient ruin in neighboring territory. 5 Humanoids mobilize to overthrow their giant oppressors, but the Humanoids are hopelessly outmatched in
by Humanoids, marking each people’s first awareness of the other and the lands they inhabit. 8 A small but growing number of giants believe the adventurers might be the fulfillment of an ancient