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Returning 35 results for 'conviction retain gem to have read'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20
rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain
Magic Items
Fizban's Treasury of Dragons
This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you transform into an adult dragon of the same kind as
the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can’t use a dragon's Change Shape or its legendary or lair actions.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
temporary hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bites. Melee Weapon Attack: +5
constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
Species
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
races
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Potion of Dragon’s Majesty Potion, Legendary This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you
ground (your choice). For the duration, you use the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can’t use a dragon’s Change Shape or its legendary or lair actions.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Potion of Dragon’s Majesty Potion, Legendary This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you
ground (your choice). For the duration, you use the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can’t use a dragon’s Change Shape or its legendary or lair actions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
only after completing the Trial of Truth (see area P57). When they arrive, read or paraphrase the following text: The water lifts you up the shaft into the south end of this corridor and splashes
desert landscape, as if through a window in the sky. P67: Floating Boat When the characters first look through the mural in area P66, read or paraphrase the following text: You peer from a hazy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
only after completing the Trial of Truth (see area P57). When they arrive, read or paraphrase the following text: The water lifts you up the shaft into the south end of this corridor and splashes
desert landscape, as if through a window in the sky. P67: Floating Boat When the characters first look through the mural in area P66, read or paraphrase the following text: You peer from a hazy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
into a tragedy. Gem You inherited land containing the ruins of a temple where a coveted relic was hidden. Jester You were brought up to believe in a prophecy of impending doom, but you perceive
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
layout of Revel’s End and a few useful tricks.”
Give the players a copy of map 4.1 (see “The Breaker’s Map” below), and read the following text: Varrin retrieves a faceted sapphire the size of a small
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
layout of Revel’s End and a few useful tricks.”
Give the players a copy of map 4.1 (see “The Breaker’s Map” below), and read the following text: Varrin retrieves a faceted sapphire the size of a small
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
layout of Revel’s End and a few useful tricks.”
Give the players a copy of map 4.1 (see “The Breaker’s Map” below), and read the following text: Varrin retrieves a faceted sapphire the size of a small
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
layout of Revel’s End and a few useful tricks.”
Give the players a copy of map 4.1 (see “The Breaker’s Map” below), and read the following text: Varrin retrieves a faceted sapphire the size of a small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and armor—a thoroughly awful and frightening sight. A character who comes close enough to examine the remains will find a huge, glowing orange gem at the center of the destruction. Cursed Gem. The gem
can be easily claimed. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjuration—so strong that the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and armor—a thoroughly awful and frightening sight. A character who comes close enough to examine the remains will find a huge, glowing orange gem at the center of the destruction. Cursed Gem. The gem
can be easily claimed. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjuration—so strong that the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
into a tragedy. Gem You inherited land containing the ruins of a temple where a coveted relic was hidden. Jester You were brought up to believe in a prophecy of impending doom, but you perceive
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clash of Fallen Flames Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
gem of seeing is embedded in her left eye socket. The gem can be removed only if Kansaldi is dead. When used, the gem grows uncomfortably warm to the touch. If Kansaldi is dead, this gem of seeing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clash of Fallen Flames Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
gem of seeing is embedded in her left eye socket. The gem can be removed only if Kansaldi is dead. When used, the gem grows uncomfortably warm to the touch. If Kansaldi is dead, this gem of seeing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the horn. A character who understands Dwarvish can translate the horn’s runes, not all of which are visible from the floor. The runes visible from the floor read, “If you blind us.” A character must fly
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the horn. A character who understands Dwarvish can translate the horn’s runes, not all of which are visible from the floor. The runes visible from the floor read, “If you blind us.” A character must fly
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically