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Returning 35 results for 'conviction return guarding to her release'.
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conviction returner guardians to her release
connection reborn guardians to her release
conviction returner guardian to her release
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Monsters
Candlekeep Mysteries
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
.”
Flaw. “The monks of my old temple know my shameful history. I can never return.”Poison, Psychic
Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
Monsters
The Wild Beyond the Witchlight
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
atop Telemy Hill, not too far from Slanty Tower.
Sir Talavar explains that he must be set free so that he can return to his queen and report the news that Zybilna has been overthrown by the
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
Monsters
Icewind Dale: Rime of the Frostmaiden
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the only solution is to venture to the Outer Planes to find the person’s spirit and either release it from some prison or convince the person to return to life. 2 People who venture into the woods keep
accidentally wandering into the Feywild or the Shadowfell. They might never return, return with no sense of how much time has passed, or return dramatically changed. 3 A long-dead oracle is the only
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarding the platform, any Silent Roar members who appear will fight to the death, and Artavazda is eager to rehabilitate these largely nonviolent rebels. In return for the characters’ help in this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarding the platform, any Silent Roar members who appear will fight to the death, and Artavazda is eager to rehabilitate these largely nonviolent rebels. In return for the characters’ help in this
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serve its own ends. The goal of the Lords of Dust is to release the overlords from their bindings and loose them upon Eberron in a new age of darkness. Despite this unified goal, the Lords of Dust
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serve its own ends. The goal of the Lords of Dust is to release the overlords from their bindings and loose them upon Eberron in a new age of darkness. Despite this unified goal, the Lords of Dust
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
terms, Aurinax could keep the dragonstaff of Ahghairon in exchange for guarding a vault beneath the city. When Neverember eventually removed the treasure from the vault, Aurinax and the dragonstaff could
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
terms, Aurinax could keep the dragonstaff of Ahghairon in exchange for guarding a vault beneath the city. When Neverember eventually removed the treasure from the vault, Aurinax and the dragonstaff could
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
, in addition to guarding the seals that bind the daelkyr and keep Xoriat at bay, the Gatekeepers remained vigilant against the possibility of worse to come. In the millennia since that struggle ended
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
, in addition to guarding the seals that bind the daelkyr and keep Xoriat at bay, the Gatekeepers remained vigilant against the possibility of worse to come. In the millennia since that struggle ended
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
their offer and produces a contract stating that she will release the city in exchange for the sword, delivered without any complications or deceit. Lulu rankles at the idea of the characters forging any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
their offer and produces a contract stating that she will release the city in exchange for the sword, delivered without any complications or deceit. Lulu rankles at the idea of the characters forging any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
return it to its place guarding the Underworld.
5 Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest.
6 Defeat an agent of a god who seeks to free a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
return it to its place guarding the Underworld.
5 Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest.
6 Defeat an agent of a god who seeks to free a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
it can be bribed with coin, gemstones, or shiny baubles. It gives up both the stone and the boy in return for 100 gp worth of treasure. If the characters and the kenku reach an impasse, Squiddly kicks
the kenku in the shin, causing it to release him, and hides under some old furniture. This act initiates combat as the kenku draws its sword. If he has a clear path to the stairs, Squiddly runs down
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outside the stalagmite tower long enough might see Ezzat open the outer door to release his pseudodragon, Ipses (see area 17). The lich stands in the open doorway while Ipses hunts vermin and gathers up
more information.)
In exchange for the pseudodragon’s safe return, the lich also offers to trade the potions in area 20. If the characters demand more, Ezzat throws in what he claims is a staff of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outside the stalagmite tower long enough might see Ezzat open the outer door to release his pseudodragon, Ipses (see area 17). The lich stands in the open doorway while Ipses hunts vermin and gathers up
more information.)
In exchange for the pseudodragon’s safe return, the lich also offers to trade the potions in area 20. If the characters demand more, Ezzat throws in what he claims is a staff of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
free Elturel and return it to the Material Plane, promising only one or the other in exchange for the shield alone.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
it can be bribed with coin, gemstones, or shiny baubles. It gives up both the stone and the boy in return for 100 gp worth of treasure. If the characters and the kenku reach an impasse, Squiddly kicks
the kenku in the shin, causing it to release him, and hides under some old furniture. This act initiates combat as the kenku draws its sword. If he has a clear path to the stairs, Squiddly runs down
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
free Elturel and return it to the Material Plane, promising only one or the other in exchange for the shield alone.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
they had longed to share with someone for so long.
Tinnel Lovitt
Asteria stayed until her wounds were healed. But rather than return to a father who was always disappointed in her, she
change them again.” Swayed by Asteria’s conviction, Istus reluctantly admitted that Asteria’s and Euryale’s fates could be rewritten, but the consequences of such an action were impossible to predict. Both
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guarding pose, but doesn’t move or respond. Another earth elemental then emerges from the wall of the chamber and attacks, when it is destroyed, a second stoic galeb duhr appears. This summoning
return to notify him of their success in the temple. He can sense whether or not the temple has been restored to its former glory, so if the characters fail to cleanse the temple but tell him they
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
forward-thinking ideas with open arms.
Local branch leaders don’t like to risk the lives of their specially trained forces on foolish missions: guarding the lives of the leaders and the safety of
truth. Someone who takes coin to do evil and keep secrets is just as likely to reveal those secrets for the right price. Even the most obsequious mercenaries working for the Trading Company find that after years of service, a mission is presented that they are not meant to return from.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guarding pose, but doesn’t move or respond. Another earth elemental then emerges from the wall of the chamber and attacks, when it is destroyed, a second stoic galeb duhr appears. This summoning
return to notify him of their success in the temple. He can sense whether or not the temple has been restored to its former glory, so if the characters fail to cleanse the temple but tell him they