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Returning 35 results for 'conviction returned guardians to her require'.
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connection returned guardians to her required
Monsters
Mythic Odysseys of Theros
identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they're
disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the
Monsters
Mythic Odysseys of Theros
":"piercing"} piercing damage.The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra's temples. But as others have been created, some have
most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a
Monsters
Mythic Odysseys of Theros
, it has advantage on the attack roll.When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While
death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose.
Undead
Monsters
Mythic Odysseys of Theros
metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars
stoic guardians.
A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to
Monsters
Mythic Odysseys of Theros
vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its
role, with some behaving like companionable creatures or stoic guardians.
A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent
Monsters
Mythic Odysseys of Theros
facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
PoisonRadiant
Monsters
Mythic Odysseys of Theros
creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and
guardians.
A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to the
Monsters
Mythic Odysseys of Theros
of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
PoisonNecrotic
Monsters
Fizban's Treasury of Dragons
saving throws against spells and other magical effects.
Unusual Nature. The golem doesn’t require air, food, drink, or sleep.Multiattack. The golem makes one Pinion attack and two Rend attacks
through the golem’s form.
Dragonbone golems’ resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion.Poison
Monsters
Guildmasters’ Guide to Ravnica
guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which
specter and its gloamwing mount don't require air, food, drink, or sleep.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Guildmasters’ Guide to Ravnica
memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called
and its gloamwing mount don’t require air, food, drink, or sleep.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
ability check.
Unusual Nature. The necrichor doesn’t require air, food, drink, or sleep.Multiattack. The necrichor makes two attacks.
Pseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
Monsters
Mythic Odysseys of Theros
times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
Fire, Poison
Monsters
Mythic Odysseys of Theros
facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn’t require food, drink, or sleep.
PoisonPsychic
Monsters
Guildmasters’ Guide to Ravnica
regains hit points equal to half the amount of damage the target takes)
1/day each: sanctuary, spirit guardians (at 4th level)
Legendary Resistance (1/Day). If the ghost fails a saving throw, it
Orzhov oligarchs, and his many centuries as a spirit have not diminished his hunger for more wealth.
Undead Nature. An Obzedat ghost doesn’t require air, food, drink, or sleep.
The Ghost
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Monsters
Icewind Dale: Rime of the Frostmaiden
against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her talons.
Talons. Melee Weapon Attack: +7
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Monsters
Icewind Dale: Rime of the Frostmaiden
to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Icewind Dale: Rime of the Frostmaiden
effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her ice morningstar or hurls three ice darts.
Ice Morningstar. Melee Weapon Attack
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
archlich turned some of his victims into undead and flesh golems, then locked them inside the tomb to serve as guardians. Acererak then resumed his wanderings. In Acererak’s absence, the tomb snared
adventurers from faraway lands and harvested their souls to feed the archlich’s phylactery, which remained hidden on another plane. Every few decades, Acererak returned to tinker with his dungeon’s traps
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyas’s gold mask bears a code on it, one that points
reaching the Court of Orestes. Once at the lost holy site, the characters discover ancient guardians, as well as an unliving entity with the potential to reveal Phenax’s lost secret.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
archlich turned some of his victims into undead and flesh golems, then locked them inside the tomb to serve as guardians. Acererak then resumed his wanderings. In Acererak’s absence, the tomb snared
adventurers from faraway lands and harvested their souls to feed the archlich’s phylactery, which remained hidden on another plane. Every few decades, Acererak returned to tinker with his dungeon’s traps
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyas’s gold mask bears a code on it, one that points
reaching the Court of Orestes. Once at the lost holy site, the characters discover ancient guardians, as well as an unliving entity with the potential to reveal Phenax’s lost secret.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serve as mounts or guardians, relying on their speed, keen senses, and ability to fit in kobold-sized tunnels. Other tribes use giant bats as mounts and guard animals, but the bats require a lot of
, these animals help the kobolds with pest control and are occasionally used as food. Giant rats and similarly sized lizards are also used as pack animals and guardians. Some tribes train giant weasels to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serve as mounts or guardians, relying on their speed, keen senses, and ability to fit in kobold-sized tunnels. Other tribes use giant bats as mounts and guard animals, but the bats require a lot of
, these animals help the kobolds with pest control and are occasionally used as food. Giant rats and similarly sized lizards are also used as pack animals and guardians. Some tribes train giant weasels to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here: The artifact must be melted
creature. The artifact must be bathed in the blood of a god or an angel. The artifact must be struck and shattered by a special weapon crafted for that purpose. The artifact must be pulverized between the titanic gears of Mechanus. The artifact must be returned to its creator, who can destroy it by touch.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here: The artifact must be melted
creature. The artifact must be bathed in the blood of a god or an angel. The artifact must be struck and shattered by a special weapon crafted for that purpose. The artifact must be pulverized between the titanic gears of Mechanus. The artifact must be returned to its creator, who can destroy it by touch.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures d6 Adventure
1 The party learns how to destroy the Heart of the Abyss, a relic held by the Order of the Guardians and hunted by a demon called the Whistling Fiend.
2 The
protection from the pirate ship Bountiful. Captain Damon Skragg raids not for loot, but for flesh to feed his ghoul crew.
5 Researchers from the Brautslava Institute require assistants to aid in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures d6 Adventure
1 The party learns how to destroy the Heart of the Abyss, a relic held by the Order of the Guardians and hunted by a demon called the Whistling Fiend.
2 The
protection from the pirate ship Bountiful. Captain Damon Skragg raids not for loot, but for flesh to feed his ghoul crew.
5 Researchers from the Brautslava Institute require assistants to aid in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
. Within the Underworld, characters who entered bodily are still fully alive. They age, suffer damage, heal naturally, and require air, food, drink, and sleep as normal. The Underworld isn’t conducive to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
. Within the Underworld, characters who entered bodily are still fully alive. They age, suffer damage, heal naturally, and require air, food, drink, and sleep as normal. The Underworld isn’t conducive to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
whispers advice to you in dreams or visitations, taking on different guises and speaking through others. Skull You were returned to life through resurrection magic, divine intervention, or a mysterious