Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conviction revealing grove to have realm'.
Other Suggestions:
connection reveling group to have realm
connection revealing grave to have realm
connection repelling grows to have realm
condition reverting grove to have reach
connection repelling grave to have realm
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Monsters
Mythic Odysseys of Theros
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
Monsters
Mythic Odysseys of Theros
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the woods, descending gradually until the trees part, revealing a mist-shrouded meadow. The trail splits. One branch heads west into the valley, and the other leads south into dark woods. A wooden
beckoning figure is one of nine wereravens (LG male and female humans) hiding in the grove north of the vineyard. If the characters ignore the cloaked figure and continue on to the winery, the wereravens keep their distance and wait to see what happens.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the woods, descending gradually until the trees part, revealing a mist-shrouded meadow. The trail splits. One branch heads west into the valley, and the other leads south into dark woods. A wooden
beckoning figure is one of nine wereravens (LG male and female humans) hiding in the grove north of the vineyard. If the characters ignore the cloaked figure and continue on to the winery, the wereravens keep their distance and wait to see what happens.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
volcanoes. 5 Remake life on a mass scale, altering other creatures’ bodies or spiritual beings. 6 Summon their deity or its herald, weapon, or realm into their world.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklord. A description of the domain’s Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
the domain. Domain Focus. For most domains, this final section highlights specific story elements and provides domain-specific tools to aid you in creating adventures around the domain’s Darklord and the horror of their realm.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklord. A description of the domain’s Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
the domain. Domain Focus. For most domains, this final section highlights specific story elements and provides domain-specific tools to aid you in creating adventures around the domain’s Darklord and the horror of their realm.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
opens, revealing a nightmarish realm of torment and slaughter. 20 Typically, a Frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Monster Manual
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
volcanoes. 5 Remake life on a mass scale, altering other creatures’ bodies or spiritual beings. 6 Summon their deity or its herald, weapon, or realm into their world.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
been captured and imprisoned in a menagerie.
2 Investigate reports of unnatural horrors infesting the Nessian Wood.
3 Plant a golden acorn in a distant grove guarded by monsters.
4
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ancient grudges and petty atrocities in a land of bitterly feuding royal families. Infamous but respected, Drakov amassed a fortune and planned to retire young, buying a title and a realm to rule. The
an unfamiliar land, Drakov and her troops wasted little time subjugating it. The realm fell quickly, even easily, and upon taking the city of Lekar, Drakov prepared to name herself ruler of her new
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ancient grudges and petty atrocities in a land of bitterly feuding royal families. Infamous but respected, Drakov amassed a fortune and planned to retire young, buying a title and a realm to rule. The
an unfamiliar land, Drakov and her troops wasted little time subjugating it. The realm fell quickly, even easily, and upon taking the city of Lekar, Drakov prepared to name herself ruler of her new
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
been captured and imprisoned in a menagerie.
2 Investigate reports of unnatural horrors infesting the Nessian Wood.
3 Plant a golden acorn in a distant grove guarded by monsters.
4
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
, revealing a secret that could kill someone but avert a larger conflict, or standing in judgment over whether knowledge is safe or unsafe. At the beginning of the campaign, the characters might be united by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
, revealing a secret that could kill someone but avert a larger conflict, or standing in judgment over whether knowledge is safe or unsafe. At the beginning of the campaign, the characters might be united by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, verdant glen. There, she set to scribing her secrets into the garden’s fruits, hiding within each a dozen deaths and their cures. When she retired wearily to bathe, a lizard crept into her grove and
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, verdant glen. There, she set to scribing her secrets into the garden’s fruits, hiding within each a dozen deaths and their cures. When she retired wearily to bathe, a lizard crept into her grove and
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
considered Caer Neiada to be their birthright. Humankind first appeared in Caer Neiada like the embers of a forthcoming wildfire, drifting in from beyond the Grove Maze. When they first encountered the ulufey
feared the wrath of the archfey. Conflict between cultures was inevitable, as the elves tried to expel these foreigners from their realm and the northerners clung to their new homes. Armies arose on
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Provinces Charneault is comprised of seven provinces, each with its own expressions of elven and northern culture. Gran Croix is the realm of the Grove Maze. The western provinces of Beaumont, De la
is common in the streets of Camont. Sometimes it’s a knight singing ballads by a fountain, reciting the deeds of the Iron Sparrow that keep the realm safe. Duchess Sylvana Briar Lorraine. The young
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
who once guarded the treants’ grove.
Ancient Green Dragon Connections d4 Connected Creatures
1 An ancient green dragon returns to the same sylvan forest every year to feed upon a herd of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
who once guarded the treants’ grove.
Ancient Green Dragon Connections d4 Connected Creatures
1 An ancient green dragon returns to the same sylvan forest every year to feed upon a herd of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea, merchant vessels can reach almost every important trading realm in the world of Greyhawk. Shipwrecks The waters of the Azure Sea have claimed many ships, whether through natural causes or as
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea, merchant vessels can reach almost every important trading realm in the world of Greyhawk. Shipwrecks The waters of the Azure Sea have claimed many ships, whether through natural causes or as
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, revealing huge structures at its bottom. 2 A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths. 3 An eccentric aristocrat
when they play out on the stage of a giant’s realm. The Giant-Sized Schemes table offers suggestions, including several inspired by the plots of famous dramas. Giant-Sized Schemes d6 Adventure Hook