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Returning 35 results for 'conviction riding gain to her reapers'.
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Monsters
Baldur’s Gate: Descent into Avernus
blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest
Aura of Murder. As long as the night blade is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such
Monsters
Baldur’s Gate: Descent into Avernus
blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade
Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Innate
Monsters
Baldur’s Gate: Descent into Avernus
darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade suspicion. The highest rank are the death's heads, who
Aura of Murder. As long as the death's head is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage
Magic Items
Descent into the Lost Caverns of Tsojcanth
. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000
Monsters
Guildmasters’ Guide to Ravnica
equipment it is wearing or carrying.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount gain advantage on Dexterity saving throws. If the archon is reduced to
0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The archon makes two Hammer of Justice attacks.
Hammer of Justice. Melee Weapon Attack: +10
Backgrounds
Planescape: Adventures in the Multiverse
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20.
Mounted Strike. While
effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition. Veer. While mounted, you can force an attack that hits your mount to hit you instead if you don’t have the Incapacitated condition.
Mounted Combatant General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20. Mounted
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition. Veer. While mounted, you can force an attack that hits your mount to hit you instead if you don’t have the Incapacitated condition.
Mounted Combatant General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20. Mounted
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Green Reaper Slay with Nature’s Venom
Green Reapers are assassins who specialize in harnessing the toxic elements of flora and fauna. These Rangers often work as killers for hire utilizing their
extensive knowledge to end lives discreetly or with gory panache, depending on the poison used and the client’s wishes. Green Reapers exhibit a morbid curiosity when encountering a toxin they’re
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
issue the Recruit order to this facility, choose one of the following options: Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and
days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
issue the Recruit order to this facility, choose one of the following options: Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and
days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). You gain the following benefits. Blinding Glory. Enemies that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jetty extends ahead, at the end of which a waiting swan preens its feathers.
Riding a gondola costs 1 ticket punch. Each ride is an hour long; it starts and ends at the jetty, and the gondola follows
, note the names of any characters who impress Feathereen with their conversation. These characters gain debating talents that might prove useful in chapter 5 (see area P41). Development If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jetty extends ahead, at the end of which a waiting swan preens its feathers.
Riding a gondola costs 1 ticket punch. Each ride is an hour long; it starts and ends at the jetty, and the gondola follows
, note the names of any characters who impress Feathereen with their conversation. These characters gain debating talents that might prove useful in chapter 5 (see area P41). Development If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section, each dragonnel a character is riding has advantage on the first attack roll or ability check it makes. Characters gain no benefit for a loss.
At the end of the scenario, skip the “Over Enemy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
still enter the mine, at the cost of having a much less exhilarating experience. Riding the Mystery Mine Each mine cart holds up to eight Medium creatures. As the characters pass through the dragon’s
gain 1d3 levels of exhaustion. On the Story Tracker, record the character’s name and the number of days remaining until the nightmares cease, reducing that number by 1 after each long rest. Any spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
still enter the mine, at the cost of having a much less exhilarating experience. Riding the Mystery Mine Each mine cart holds up to eight Medium creatures. As the characters pass through the dragon’s
gain 1d3 levels of exhaustion. On the Story Tracker, record the character’s name and the number of days remaining until the nightmares cease, reducing that number by 1 after each long rest. Any spell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn’t provoke opportunity attacks
of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn’t provoke opportunity attacks
of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section, each dragonnel a character is riding has advantage on the first attack roll or ability check it makes. Characters gain no benefit for a loss.
At the end of the scenario, skip the “Over Enemy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
identification, an iron pot, an herbalism kit, a school uniform, and a pouch containing 15 gp Feature: Witherbloom Initiate You gain the Strixhaven Initiate feat (presented later in the chapter) and must choose
healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character. Witherbloom Personality