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Returning 4 results for 'conviction risking gleams to her require'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
to escape at the first opportunity. Doors. The doors to the temple are partially submerged and require a successful DC 13 Strength check to open. P4: Nave Murky water covers a triangular chamber. To
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
to escape at the first opportunity. Doors. The doors to the temple are partially submerged and require a successful DC 13 Strength check to open. P4: Nave Murky water covers a triangular chamber. To
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
do so. Portcullises. The gatehouse’s portcullises are so large that they each require two winches to operate, one on the second floor of each adjoining tower, and the two winches must be operated
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
do so. Portcullises. The gatehouse’s portcullises are so large that they each require two winches to operate, one on the second floor of each adjoining tower, and the two winches must be operated
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have