Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'conviction rites grim to her religions'.
Other Suggestions:
connection rites gain to her religious
connection rites gain to her religion
connection rites gain to her regions
conviction rites gain to her religious
conviction rites gain to her religion
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
classes
Few gods embrace the Apocalypse Domain, yet in times of war, disease, or social upheaval, its Clerics appear at the head of grim cults that proclaim the world’s imminent demise. Devotes of the
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
classes
Few gods embrace the Apocalypse Domain, yet in times of war, disease, or social upheaval, its Clerics appear at the head of grim cults that proclaim the world’s imminent demise. Devotes of the
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
(Religion) check you make when you take the Study action to recall lore about deities, rites and prayers, hierarchies, holy symbols, and the practices of secret cults. Enlarging the Facility. You can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, Athreos’s followers make grim opponents when they prioritize the needs of the dead over the living. Their mission also makes them ready foes of the Returned and their allies. Some seek to achieve
.
4 A group of cult fanatics charges exorbitant prices for funeral rites, threatening to lead the dead astray unless they’re shown proper respect.
5 A priest of Athreos speaks out against healers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
(Religion) check you make when you take the Study action to recall lore about deities, rites and prayers, hierarchies, holy symbols, and the practices of secret cults. Enlarging the Facility. You can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, Athreos’s followers make grim opponents when they prioritize the needs of the dead over the living. Their mission also makes them ready foes of the Returned and their allies. Some seek to achieve
.
4 A group of cult fanatics charges exorbitant prices for funeral rites, threatening to lead the dead astray unless they’re shown proper respect.
5 A priest of Athreos speaks out against healers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Minotaur A minotaur’s roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Minotaur A minotaur’s roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 3 Too long has the
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3
that awaits you.
Conspiracy Consequences Determine the challenge currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 3 Too long has the
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3
that awaits you.
Conspiracy Consequences Determine the challenge currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
concern directly competes with that of an established deity. The methods of resolving such conflicts range from friendly dueling festivals or rites meant to emphasize the glory of one god over another
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
concern directly competes with that of an established deity. The methods of resolving such conflicts range from friendly dueling festivals or rites meant to emphasize the glory of one god over another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
temple, sitting in a pew, and listening to a sermon is a mode of worship foreign to most fantasy religions. More commonly, celebrants offer sacrifices to their gods. The faithful bring animals to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
temple, sitting in a pew, and listening to a sermon is a mode of worship foreign to most fantasy religions. More commonly, celebrants offer sacrifices to their gods. The faithful bring animals to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls divide these catacombs, many lined with grave niches holding roughly humanoid shapes wrapped in tattered linen. More than one of these grim parcels floats freely in the stagnant water.
These
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls divide these catacombs, many lined with grave niches holding roughly humanoid shapes wrapped in tattered linen. More than one of these grim parcels floats freely in the stagnant water.
These
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
meditation and study room before the abbey burned. The clerics still perform what few rites and ceremonies they can, given the circumstances. The furnishings were salvaged from the rubble. A character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
meditation and study room before the abbey burned. The clerics still perform what few rites and ceremonies they can, given the circumstances. The furnishings were salvaged from the rubble. A character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Grim Hollow Heritages The following sections present the heritages available to players in a Grim Hollow campaign, divided into the three categories of common heritages, rare heritages, and eldritch
own religions to the dragonborn that remained—of the Aetheric War and the Divine Seraphs. The dragonborn came to believe that their gods had not abandoned them but had been destroyed by the Aether
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hidden chamber are lined with frescoes of grim githyanki warriors. A silvery sky studded with stars swirls above them. At the north end of the room, a low wall encircles a well. The floor behind it is
scout the gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hidden chamber are lined with frescoes of grim githyanki warriors. A silvery sky studded with stars swirls above them. At the north end of the room, a low wall encircles a well. The floor behind it is
scout the gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan