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Returning 35 results for 'conviction rolling ghosts to have ritual'.
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Monsters
The Book of Many Things
Gremorly, who became a victim of his own ritual.
Gremorly is now one of the many ghosts that haunt the keep. Locals have renamed the keep Harrowhall, as they dread the spectral figures moving through the
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the grounds and many of the castle’s rooms. The fog is a side effect of the ritual. As long as Gremorly’s ritual remains in effect, the keep remains cold, foggy, and inhospitable. Trapped Ghosts Three
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the grounds and many of the castle’s rooms. The fog is a side effect of the ritual. As long as Gremorly’s ritual remains in effect, the keep remains cold, foggy, and inhospitable. Trapped Ghosts Three
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
usual. Countdown. Introduce a countdown to keep the characters from taking too many short rests. Gremorly is trying to break his ritual with a new one that takes 3 hours to complete. The other ghosts
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
usual. Countdown. Introduce a countdown to keep the characters from taking too many short rests. Gremorly is trying to break his ritual with a new one that takes 3 hours to complete. The other ghosts
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Gremorly murdered them and trapped their ghosts. But fortune recently turned against Gremorly when a behir entered the keep seeking a nest. It slew Gremorly, who became a victim of his own ritual
misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly performed a ritual that turned Sovereign Keep into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ghosts are alarmed by the unholy magic gathering in the keep’s chapel (area 11), a side effect of Gremorly’s ghost trap ritual being unsupervised for so long. They want to purify the chapel and
asks for aid. She tries to be warm and friendly, but her imprisonment in Harrowhall has damaged her memory. She explains that none of the ghosts can escape the keep or pass on due to a ritual
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ghosts are alarmed by the unholy magic gathering in the keep’s chapel (area 11), a side effect of Gremorly’s ghost trap ritual being unsupervised for so long. They want to purify the chapel and
asks for aid. She tries to be warm and friendly, but her imprisonment in Harrowhall has damaged her memory. She explains that none of the ghosts can escape the keep or pass on due to a ritual
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Gremorly murdered them and trapped their ghosts. But fortune recently turned against Gremorly when a behir entered the keep seeking a nest. It slew Gremorly, who became a victim of his own ritual
misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly performed a ritual that turned Sovereign Keep into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
to remain here. They yearn for the afterlife, but the oath they swore to Zariel binds them to her service. They beg the characters to help them find rest. If the characters promise to help the ghosts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
to remain here. They yearn for the afterlife, but the oath they swore to Zariel binds them to her service. They beg the characters to help them find rest. If the characters promise to help the ghosts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of sea hags. 4 Lizardfolk marauders raid farms in lands adjacent to Djaynai, and the Lightsea Lancers seek adventurers to help repel them. 5 A botched memorial ritual at the Ancestors’ Danse House
ghosts. The spirits wish to be put to rest, but the adult bronze dragon that sank the ship considers them part of its hoard.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of sea hags. 4 Lizardfolk marauders raid farms in lands adjacent to Djaynai, and the Lightsea Lancers seek adventurers to help repel them. 5 A botched memorial ritual at the Ancestors’ Danse House
ghosts. The spirits wish to be put to rest, but the adult bronze dragon that sank the ship considers them part of its hoard.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Augury 2nd-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting
gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Augury 2nd-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting
gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Augury 2nd-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting
gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Augury 2nd-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting
gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ghosts quickly attacks. Start with a total number of ghosts equal to the number of intruders present, then add two new ghosts for each ghost destroyed. Iron Tabernacle Random Encounters The Iron
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ghosts quickly attacks. Start with a total number of ghosts equal to the number of intruders present, then add two new ghosts for each ghost destroyed. Iron Tabernacle Random Encounters The Iron
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
to other stone giants of Clan Cairngorm. The derro might have other items depending on whether he is allowed to make his deliveries and collect his payments, as follows. Delivery to the Gray Ghosts
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
to other stone giants of Clan Cairngorm. The derro might have other items depending on whether he is allowed to make his deliveries and collect his payments, as follows. Delivery to the Gray Ghosts
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5–10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5–10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
level 1 spell slots. Once you use this feature, you can’t do so again until you finish a Long Rest. Level 1: Ritual Adept You can cast any spell as a Ritual if that spell has the Ritual tag and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
level 1 spell slots. Once you use this feature, you can’t do so again until you finish a Long Rest. Level 1: Ritual Adept You can cast any spell as a Ritual if that spell has the Ritual tag and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
offerings made. The Red Wizards of Thay commonly erect such shrines outside their ritual chambers to guard against unfortunate mistakes. Few dare to take Beshaba as a patron. The rare clerics of the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
offerings made. The Red Wizards of Thay commonly erect such shrines outside their ritual chambers to guard against unfortunate mistakes. Few dare to take Beshaba as a patron. The rare clerics of the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell