Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'conviction rolling grove to have reddit'.
Other Suggestions:
connection rolling group to have reddit
connection rolling gnome to have reddit
connection rallying grave to have reddit
connection rolling grace to have reddit
connection rolling grown to have reddit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Assault on Hawker’s Grove Hawker’s Grove is depicted on map 7.1. As the characters near Hawker’s Grove, read the following text: Kalaman’s scouts weren’t the only ones to notice Clystran and his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Assault on Hawker’s Grove Hawker’s Grove is depicted on map 7.1. As the characters near Hawker’s Grove, read the following text: Kalaman’s scouts weren’t the only ones to notice Clystran and his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar attacked. 6a. Svirfneblin Fungi Grove The fungal grove in the deep gnome enclave has been left to grow wild. Strewn about the grove are the corpses of a dozen dead svirfneblin, all of whom were
svirfneblin carries a pouch that contains 1d4 50 gp gems. In addition to species of edible fungi, the svirfneblin grove contains the following exotic fungi (as described in the “Fungi of the Underdark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar attacked. 6a. Svirfneblin Fungi Grove The fungal grove in the deep gnome enclave has been left to grow wild. Strewn about the grove are the corpses of a dozen dead svirfneblin, all of whom were
svirfneblin carries a pouch that contains 1d4 50 gp gems. In addition to species of edible fungi, the svirfneblin grove contains the following exotic fungi (as described in the “Fungi of the Underdark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
frothy Darklake Stout ale. 5a. Duergar Fungi Grove An iron-wrought fence encloses this fungal grove, through which the duergar have carved narrow aisles. The grove contains a host of edible fungi and is
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
frothy Darklake Stout ale. 5a. Duergar Fungi Grove An iron-wrought fence encloses this fungal grove, through which the duergar have carved narrow aisles. The grove contains a host of edible fungi and is
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a successful one. Whether the save succeeds or fails, a creature subjected to the hour-long probe also gains a randomly determined form of long-term madness, determined by rolling on the Long-Term
, harmed, or otherwise disturbed. H36. Frozen Grove If the characters make it this far and haven’t yet faced Tekeli-li, the gnoll vampire (see appendix C) confronts them here in its Large hyena form. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a successful one. Whether the save succeeds or fails, a creature subjected to the hour-long probe also gains a randomly determined form of long-term madness, determined by rolling on the Long-Term
, harmed, or otherwise disturbed. H36. Frozen Grove If the characters make it this far and haven’t yet faced Tekeli-li, the gnoll vampire (see appendix C) confronts them here in its Large hyena form. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
History Before there was a kingdom called Charneault, there was Caer Neiada, the “land of countless rivers” in the Elvish tongue. A verdant paradise of rolling hills and fertile wilderness that was
considered Caer Neiada to be their birthright. Humankind first appeared in Caer Neiada like the embers of a forthcoming wildfire, drifting in from beyond the Grove Maze. When they first encountered the ulufey
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
emerald the size of a halfling’s head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoria’s Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
emerald the size of a halfling’s head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoria’s Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Player’s Handbook). M4: Cold Locker Six mortuary stretchers, chilled
) poison damage on a failed save, or half as much damage on a successful one. Treasure. The silverware on the table is collectively worth 200 gp. M8: Burial Grove Snow blankets this quiet, indoor grove
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
low-growing grove of trees. The branches move in the wind and emulate the motion of the sea. 9 A 40-foot-tall sculpture of a toad made from animal waste emits a foul smell discernible from up to a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
low-growing grove of trees. The branches move in the wind and emulate the motion of the sea. 9 A 40-foot-tall sculpture of a toad made from animal waste emits a foul smell discernible from up to a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Player’s Handbook). M4: Cold Locker Six mortuary stretchers, chilled
) poison damage on a failed save, or half as much damage on a successful one. Treasure. The silverware on the table is collectively worth 200 gp. M8: Burial Grove Snow blankets this quiet, indoor grove
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“Madness” in chapter 8 of the Dungeon Master’s Guide). Sladis happily accompanies the party and graciously offers his services as a guide. He knows how to get to Neverlight Grove, Blingdenstone, Gracklstugh
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“Madness” in chapter 8 of the Dungeon Master’s Guide). Sladis happily accompanies the party and graciously offers his services as a guide. He knows how to get to Neverlight Grove, Blingdenstone, Gracklstugh
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with a Pearl of Power. G11: Barkburrs’ Grove Matias Tapia Spooky faces haunt the burled trees of the barkburrs’ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye
, the trees resemble looming figures with crooked fingers. A singularly gnarled and ancient oak rises from the center of the grove. Clusters of mistletoe grow all over its branches, and something
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with a Pearl of Power. G11: Barkburrs’ Grove Matias Tapia Spooky faces haunt the burled trees of the barkburrs’ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye
, the trees resemble looming figures with crooked fingers. A singularly gnarled and ancient oak rises from the center of the grove. Clusters of mistletoe grow all over its branches, and something
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
G8, inside the inn)
Lifferlas, awakened tree (starts at area G6, in the grove of trees)
Zi Liang, acolyte of Chauntea (starts at area G7)
Miros Xelbrin, innkeeper (starts at area G8, inside the
through the air (maximum 20d6).
Treasure Each hill giant carries a sack that holds 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and 1d4 - 1 art objects
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
G8, inside the inn)
Lifferlas, awakened tree (starts at area G6, in the grove of trees)
Zi Liang, acolyte of Chauntea (starts at area G7)
Miros Xelbrin, innkeeper (starts at area G8, inside the
through the air (maximum 20d6).
Treasure Each hill giant carries a sack that holds 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and 1d4 - 1 art objects
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
tribe lies in a grove of oak trees surrounded by the tall pines of the Moonwood, west of the Redrun River. The Sky Ponies’ spirit mound is a two-tiered plateau. On the lower tier, cairns cover the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
even though the air is deathly still.
The grove is nestled in a hollow in the city floor. Vents spaced around its perimeter wall emit puffy gray vapor, which rises above the treetops and disperses as
pulled the lever. Determine the creature by rolling a d6 and consulting the Chimeric Creations table. The chimeric creator needs 8 hours to recharge before it can be used again. A gauge on the device
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
tribe lies in a grove of oak trees surrounded by the tall pines of the Moonwood, west of the Redrun River. The Sky Ponies’ spirit mound is a two-tiered plateau. On the lower tier, cairns cover the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
even though the air is deathly still.
The grove is nestled in a hollow in the city floor. Vents spaced around its perimeter wall emit puffy gray vapor, which rises above the treetops and disperses as
pulled the lever. Determine the creature by rolling a d6 and consulting the Chimeric Creations table. The chimeric creator needs 8 hours to recharge before it can be used again. A gauge on the device