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Returning 28 results for 'conviction rounded guarding to her reading'.
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Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Heinrich” feigns confusion. If the characters ask him why he attacked, he claims that he was guarding the temple. If the arcanaloth loses more than half of its hit points, it teleports to the temple
Master’s Guide for more information on each patch. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s lying on the floor inside the statue’s head.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Heinrich” feigns confusion. If the characters ask him why he attacked, he claims that he was guarding the temple. If the arcanaloth loses more than half of its hit points, it teleports to the temple
Master’s Guide for more information on each patch. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s lying on the floor inside the statue’s head.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southern nation long since buried by sand and time. Whatever his origin, scholars have recorded that Halaster brought with him seven apprentices to Mount Waterdeep. With the Seven guarding his back
, leaving the drow to fight Halaster and his minions alone. The Mad Mage rounded up the remaining dark elves, trapping some of their souls for use in his dark magic, while twisting the bodies and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
plan. Spread out between the two areas are cultists (one per character) with tridents, guarding several bound victims who will be sacrificed at the conclusion of the ritual.
The ritual takes 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southern nation long since buried by sand and time. Whatever his origin, scholars have recorded that Halaster brought with him seven apprentices to Mount Waterdeep. With the Seven guarding his back
, leaving the drow to fight Halaster and his minions alone. The Mad Mage rounded up the remaining dark elves, trapping some of their souls for use in his dark magic, while twisting the bodies and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
plan. Spread out between the two areas are cultists (one per character) with tridents, guarding several bound victims who will be sacrificed at the conclusion of the ritual.
The ritual takes 10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and to the sides of the platform are four deep, rounded alcoves.
A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. “More fools of Djaynai? I’m the
been guarding for so long. Derek then directs the characters’ attention to a shadowy shelf where rest two elegant tomes made from iron-bound pages of carved slate. These books bear the symbols the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and to the sides of the platform are four deep, rounded alcoves.
A spectral, armored figure with blazing emerald eyes appears from behind the throne and advances. “More fools of Djaynai? I’m the
been guarding for so long. Derek then directs the characters’ attention to a shadowy shelf where rest two elegant tomes made from iron-bound pages of carved slate. These books bear the symbols the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
robes and black-feathered cowls of air cultists, while others are dressed in the green of the water cultists. Each person bears a placard around his or her neck, reading “I am punished.”
The refugees
are cultists who fled the defeats at the Haunted Keeps and the elemental temples, but then got rounded up by Haayon. Those who Haayon finds worthy are welcomed into his camp. The unworthy are marked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
robes and black-feathered cowls of air cultists, while others are dressed in the green of the water cultists. Each person bears a placard around his or her neck, reading “I am punished.”
The refugees
are cultists who fled the defeats at the Haunted Keeps and the elemental temples, but then got rounded up by Haayon. Those who Haayon finds worthy are welcomed into his camp. The unworthy are marked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, he’s reading a historical text titled The Rise and Fall of Hellgate Keep and taking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, he’s reading a historical text titled The Rise and Fall of Hellgate Keep and taking
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
door can be forced open with a successful DC 20 Strength check, but doing so alerts the Ashen Heir veteran guarding the door in area A2. If the characters knock on the door or otherwise make
Baadi and the samovar are also present. If Baadi is here, read the following text after reading the initial boxed text: Several feet above the room’s other occupants, an 8-foot-tall man with blue skin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
door can be forced open with a successful DC 20 Strength check, but doing so alerts the Ashen Heir veteran guarding the door in area A2. If the characters knock on the door or otherwise make
Baadi and the samovar are also present. If Baadi is here, read the following text after reading the initial boxed text: Several feet above the room’s other occupants, an 8-foot-tall man with blue skin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters use the “Rime of the Frostmaiden” to cut a path to the dungeon. Reading the poem creates an opening in the ice wall that’s 100 feet high, 30 feet wide, and 20 feet deep. A tunnel at the back
scores of real icicles that festoon the ceiling. The ice mephits are tasked with guarding the cave but do not enter melee combat willingly. An ice mephit’s preferred tactic is to use its action to fly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters use the “Rime of the Frostmaiden” to cut a path to the dungeon. Reading the poem creates an opening in the ice wall that’s 100 feet high, 30 feet wide, and 20 feet deep. A tunnel at the back
scores of real icicles that festoon the ceiling. The ice mephits are tasked with guarding the cave but do not enter melee combat willingly. An ice mephit’s preferred tactic is to use its action to fly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
adventurers’ appearances. The doppelgangers play the role of grieving elves who have just found the bones of their long-lost kin, reading the characters’ thoughts to gain their pity and trust. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
adventurers’ appearances. The doppelgangers play the role of grieving elves who have just found the bones of their long-lost kin, reading the characters’ thoughts to gain their pity and trust. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
against this chamber’s wide, rounded wall. They merge seamlessly with the wrinkled, gray walls and floor as though melted into them. Only their upper torsos and heads remain free, and each lifeless face
unlocking the tome’s secret lore and believed it could be interpreted in this chamber. Alas, the magical nature of this room doesn’t enhance reading comprehension. Undaunted, Klaudel summoned Jomlus to read
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
against this chamber’s wide, rounded wall. They merge seamlessly with the wrinkled, gray walls and floor as though melted into them. Only their upper torsos and heads remain free, and each lifeless face
unlocking the tome’s secret lore and believed it could be interpreted in this chamber. Alas, the magical nature of this room doesn’t enhance reading comprehension. Undaunted, Klaudel summoned Jomlus to read
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
phosphorescent fungi from the grove below. They need its light for close work, such as reading, and the fungus is edible. Crude equipment for cooking, skinning game, tanning hides, and other basic gear fills the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
phosphorescent fungi from the grove below. They need its light for close work, such as reading, and the fungus is edible. Crude equipment for cooking, skinning game, tanning hides, and other basic gear fills the