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Monsters
Quests from the Infinite Staircase
magically gifts the target a measure of luck. The creature gains the leprechaun’s Astonishing Luck reaction. The creature can use the reaction three times, after which this gift goes away. The
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Backgrounds
Guildmasters’ Guide to Ravnica
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Zybilna’s Gifts Honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2), Zybilna offers her rescuers a gift. The nature of this gift depends on whether or not the characters destroyed her magnificent cauldron.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Zybilna’s Gifts Honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2), Zybilna offers her rescuers a gift. The nature of this gift depends on whether or not the characters destroyed her magnificent cauldron.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lineages and backgrounds that provide ominous pasts for any character as well as Dark Gifts and subclasses to shape their fates. Chapter 2 explores how Dungeon Masters can create their own new
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lineages and backgrounds that provide ominous pasts for any character as well as Dark Gifts and subclasses to shape their fates. Chapter 2 explores how Dungeon Masters can create their own new
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Etiquette. The rules in the archfey’s domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
elsewhere. Magical Gifts Some archfey have the power to give magical gifts to those they deem worthy. A gift could be anything from a trinket that grants safe passage through the archfey’s domain to a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Etiquette. The rules in the archfey’s domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
elsewhere. Magical Gifts Some archfey have the power to give magical gifts to those they deem worthy. A gift could be anything from a trinket that grants safe passage through the archfey’s domain to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
destructive energy stand in sharp opposition to Thassa’s gradual alterations. Purphoros regularly makes gifts for Thassa, most recently gifting her a new spear to replace her lost weapon. Thassa has little use
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
destructive energy stand in sharp opposition to Thassa’s gradual alterations. Purphoros regularly makes gifts for Thassa, most recently gifting her a new spear to replace her lost weapon. Thassa has little use
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
investment into their characters. Don’t impose rules on characters that might make players not want to play them anymore. For example, characters might gain any of the lineages and Dark Gifts from
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
investment into their characters. Don’t impose rules on characters that might make players not want to play them anymore. For example, characters might gain any of the lineages and Dark Gifts from
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you’ll need to make a character. It also introduces supernatural gifts available to starting characters—features that set Theros’s adventurers apart as true heroes. Chapter 2 introduces the gods of Theros
, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
might create ties with long-dead individuals using the Dark Gifts and backgrounds presented in chapter 1. But overall, spiritual stagnation in the Land of the Mists is meant to provide the opportunity
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
might create ties with long-dead individuals using the Dark Gifts and backgrounds presented in chapter 1. But overall, spiritual stagnation in the Land of the Mists is meant to provide the opportunity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you’ll need to make a character. It also introduces supernatural gifts available to starting characters—features that set Theros’s adventurers apart as true heroes. Chapter 2 introduces the gods of Theros
, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
). Runara says nothing about payment of any kind. If the characters offer to give money or perform services around the cloister in exchange for her hospitality, she accepts these gifts. Throughout this
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
). Runara says nothing about payment of any kind. If the characters offer to give money or perform services around the cloister in exchange for her hospitality, she accepts these gifts. Throughout this
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
town of cobblestone streets and simple buildings clustered around a colorless hill. Cursed farmlands lie beyond the town. Blightsteel Keep The archlector rules from an unyielding steel fortress on a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
given to other hags — as long as the oath isn’t given with the fingers crossed. Some humanoids make the mistake of thinking that the hags’ rules of conduct apply to all creatures. When confronted by such