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Returning 35 results for 'convince relative gar to have reaction'.
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convinced relatively gar to have reaction
continue relate gar to have reactions
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
obvious that wasn’t the source of their demise. A successful DC 12 Wisdom (Medicine) check allows a character to recognize that these sailors died by drowning. Development When he arrived, Gar
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
obvious that wasn’t the source of their demise. A successful DC 12 Wisdom (Medicine) check allows a character to recognize that these sailors died by drowning. Development When he arrived, Gar
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
bring the machine online. However, he is also able to deactivate the machine, or even cause it to self-destruct—if the characters can convince him to do so with appropriate roleplaying or Charisma checks of your determination.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
bring the machine online. However, he is also able to deactivate the machine, or even cause it to self-destruct—if the characters can convince him to do so with appropriate roleplaying or Charisma checks of your determination.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
intelligent, telepathic gelatinous cube is something beyond their understanding. The characters have to convince the svirfneblin to allow their unusual companion inside, or tell it to remain outside
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
intelligent, telepathic gelatinous cube is something beyond their understanding. The characters have to convince the svirfneblin to allow their unusual companion inside, or tell it to remain outside
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be required to convince a friendly creature to take that risk. An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial. A creature’s indifference
and violence. The adventurers need to succeed on one or more challenging Charisma checks to convince a hostile creature to do anything on their behalf. That said, a hostile creature might be so ill
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be required to convince a friendly creature to take that risk. An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial. A creature’s indifference
and violence. The adventurers need to succeed on one or more challenging Charisma checks to convince a hostile creature to do anything on their behalf. That said, a hostile creature might be so ill
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see “Social Interaction” in the Basic Rules
can try to convince a hostile kobold to have a conversation or to allow the characters to explore the area, doing so on a successful DC 15 Charisma check. Depending on the character’s approach, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
minus the Acquisitions Incorporated fee). If the characters were only partly successful, adjust Omin’s reaction and what follows as necessary. Having since learned about the initial mistaken identity
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see “Social Interaction” in the Basic Rules
can try to convince a hostile kobold to have a conversation or to allow the characters to explore the area, doing so on a successful DC 15 Charisma check. Depending on the character’s approach, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
minus the Acquisitions Incorporated fee). If the characters were only partly successful, adjust Omin’s reaction and what follows as necessary. Having since learned about the initial mistaken identity
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
Charisma (Persuasion) check, a character can convince the noble to confess the following truths: He was personally responsible for undermining Won-Ha’s work and crediting her successes to his sister
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
Charisma (Persuasion) check, a character can convince the noble to confess the following truths: He was personally responsible for undermining Won-Ha’s work and crediting her successes to his sister
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Eyon’s mount, a hunter shark, swims in the lake nearby. The cultists challenge any strange boats that approach from the east and attack unless the characters convince them to parley. Roleplaying Eyon
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
promptly arranges a meeting with the brigganocks to sort out their differences. Similarly, if the characters convince the brigganocks that the korreds don’t work for Endelyn, the brigganocks agree to
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
promptly arranges a meeting with the brigganocks to sort out their differences. Similarly, if the characters convince the brigganocks that the korreds don’t work for Endelyn, the brigganocks agree to
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Eyon’s mount, a hunter shark, swims in the lake nearby. The cultists challenge any strange boats that approach from the east and attack unless the characters convince them to parley. Roleplaying Eyon
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Constitution modifier to the damage dealt. Water. You have Resistance to Cold damage. In addition, whenever a creature within 30 feet regains Hit Points, you can use a Reaction to imbue them with healing
gains a bonus equal to your Constitution modifier. Forged in Fire. When an ally within 10 feet of you deals damage with a melee attack, you can use a Reaction to make the attack deal Fire damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
her belt. If asked, she lends the characters the lantern but is hesitant to lend the gem. A character can convince her to lend them the Gem of Seeing by succeeding on a DC 18 Charisma (Persuasion
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
her belt. If asked, she lends the characters the lantern but is hesitant to lend the gem. A character can convince her to lend them the Gem of Seeing by succeeding on a DC 18 Charisma (Persuasion
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pass phrase, which is “Fire is eternal!” Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
. If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pass phrase, which is “Fire is eternal!” Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
. If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
. The creature must use its action praising Oddlewin. Oddlewin can’t regain hit points, including through magical healing, except through his Reversal of Fortune reaction.
Actions
Fool’s Scepter
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s backstory, someone the character wronged on a previous quest, or a relative of someone the character killed or brought to ruin. This person might seek revenge in combat or through social sabotage
. The creature must use its action praising Oddlewin. Oddlewin can’t regain hit points, including through magical healing, except through his Reversal of Fortune reaction.
Actions
Fool’s Scepter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
have proof they have done so, might be able to convince Drexa to help them. Drexa has seen failed coups before, and he sides with the characters only if he’s sure to wind up on top. Narrow Tunnel. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
have proof they have done so, might be able to convince Drexa to help them. Drexa has seen failed coups before, and he sides with the characters only if he’s sure to wind up on top. Narrow Tunnel. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
the deans they depict and are generally stodgy and pedantic. However, characters who succeed on a DC 16 Charisma (Persuasion) check can convince the portraits that the party belongs there. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
the deans they depict and are generally stodgy and pedantic. However, characters who succeed on a DC 16 Charisma (Persuasion) check can convince the portraits that the party belongs there. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, but characters can convince them to stand down with a successful DC 15 Charisma (Persuasion) check. Characters who mention Shalfey have advantage on this check. If hostilities are defused, Captain
can easily convince Mainwaring to give them the benefit of the doubt, and she agrees to overlook the characters’ activities as they seek answers in the tower. If combat breaks out in this room, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, but characters can convince them to stand down with a successful DC 15 Charisma (Persuasion) check. Characters who mention Shalfey have advantage on this check. If hostilities are defused, Captain
can easily convince Mainwaring to give them the benefit of the doubt, and she agrees to overlook the characters’ activities as they seek answers in the tower. If combat breaks out in this room, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
can come up with others: Honorable Duel. The characters convince Mudlump to participate in an honorable duel against one of their own. If Mudlump wins, he gets Pollenella; if he loses, he lets Amidor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
can come up with others: Honorable Duel. The characters convince Mudlump to participate in an honorable duel against one of their own. If Mudlump wins, he gets Pollenella; if he loses, he lets Amidor