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Returning 35 results for 'convince when remaining'.
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Monsters
Fizban's Treasury of Dragons
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tow. Although Sartell knows Traevus, he doesn’t recognize her. Traevus is intent on saving himself and as much of his merchandise as possible. As an action, a character can try to convince him to take
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
High Overseer, Thavius Kreeg. Ravengard did not go eagerly, however. It took months of persuasion by his fellow dukes — the other three members of Baldur’s Gate’s ruling Council of Four — to convince
Gate continues to function under the three remaining dukes — Belynne Stelmane, Dillard Portyr, and Thalamra Vanthampur. Duke Portyr has gone so far as to recall his niece, Liara Portyr, from her post
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters free the prisoners, to get back at Garagai for his abuse. If the characters believe this story, Koran leads them to the lodge while Kanan follows their tracks and their scent, remaining
out of sight. If Koran is unable to convince the characters to follow it back to the frost giant’s lodge, Kanan steps in and plays the “bad” wolf, baring his fangs and threatening to eat the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
accomplished: Two of the factions (determined by you) are friendly toward the characters by virtue of their victory in the arena battles. The remaining three factions are indifferent toward the characters. If
Xaryxian Empire. To convince a faction to join the coalition, a character must make a case to the faction’s representative and succeed on a Charisma check using Deception, Intimidation, or Persuasion, as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
promptly arranges a meeting with the brigganocks to sort out their differences. Similarly, if the characters convince the brigganocks that the korreds don’t work for Endelyn, the brigganocks agree to
) prevents the korreds from harming the characters. Appendix D has additional roleplaying notes for Argantle. As an action, Argantle can call forth the remaining six leaders of the korred clans of Yon
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
apart. From that point on, a character can try to convince Grump to depart the clearing and take all remaining bullywugs with him; Grump is Hostile toward the characters (see appendix A). As an Influence
action (see appendix A), a character can convince Grump by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check. A character can instead make a DC 12 Charisma (Deception) check if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: “Right after the explosion, I ducked behind a rain barrel. Then I heard a ‘plop’ and found this in the barrel.” Martem produces a necklace of fireballs with two beads remaining and a broken clasp. As
what to make of this object but was planning to keep it. A character can snatch it from him or convince Martem to relinquish it with a successful DC 8 Charisma (Intimidation or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers. Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when
their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Personal Fleet. If a character asks Vogler’s fishers for help and succeeds on a DC 14 Charisma (Persuasion) check, the character can convince the villagers to lend their personal vessels to the
any luck, a show of force will convince the Dragon Army that Vogler isn’t an easy target. Just in case, her soldiers set up a small rear command tent near the River Gate. She’s posted a messenger
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of the adventure). Dean Tullus spread the curse to several students during the recent reception, and Murgaxor is now testing his magic’s power. The one remaining opponent reacts as follows: “What… what
the characters to fight the oni by themselves. In the course of the ensuing battle, a character can try to convince the opponent that the characters weren’t responsible for rendering the other
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
behalf. Xedalli’s ring looks no different from her brother’s, but a successful check is enough to convince the crew that the ring was entrusted to the characters by the princess. An indifferent crew
hungry serpents. Two of them break off from the others and head toward your ship.
Two of the seven solar dragons fly toward the party’s vessel while the remaining dragons harry other ships in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
failed save, or half as much damage on a successful one. If this effect reduces a creature to 0 hit points and there is damage remaining, the creature is turned to ashes if the remaining damage equals or
don’t have long to wait before someone arrives (see the “Werebear Visitor” sidebar). Characters in spirit form can convince the new arrival to do what they cannot, perhaps by writing messages in the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
toad-like bipeds chase a frantic puppy.
Four additional Bullywug Warriors are trying to recapture Nosey, but they quickly turn to attack intruders instead. If a bullywug dies, one remaining
!”
Development. As an Influence action (see appendix A), a character can convince King Gurgle to turn against Kelek with a lie or compelling argument and a successful DC 14 Charisma (Deception or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
north.
Captain Hask Captain Hask, an aurak draconian (see appendix B), is writing reports at the desk. Hask knows all the soldiers in his unit, and the characters can convince Hask they’re Dragon
three officers fight to the death. The last remaining officer surrenders when their allies are defeated. Collecting Intelligence. The clerks know considerable information about the Dragon Army’s plans
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can take an action and use trickery or intimidation to convince a guard to leave. The character must make a DC 10 Charisma (Deception, Intimidation, or Persuasion) check. If the check succeeds, the
, an additional 1d4 guards arrive each round until all the remaining museum guards are accounted for. If the guards incapacitate a character or a character surrenders, the guards haul that character to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters negotiate for more than Jalester’s goodwill, they’re also promised a luck blade with no wishes remaining. Jalester neglects to mention, however, that this weapon belongs to Mirt the Moneylender
from time to time. Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Seven Snakes are close enough to protect her. If the party includes one or more characters with strong ties to the Black Network, Kella tries to convince them to help secure the village as a Zhentarim
, Gurrash and his orcs try to fight their way into the village and make a stand there. Gurrash, the orc war chief, is bleeding from wounds inflicted by elven arrows and has 60 hit points remaining. He leads
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
preventing them from restoring the Mad Mage’s wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also
ascertain the cause of the spell’s failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage’s mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pass phrase, which is “Fire is eternal!” Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
. If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
support beam or bang against the remaining walls. The fissure has exposed access to a number of mysterious tunnels beneath the warehouse. It’s not known how long the tunnels have been there, who created
force and succeed on a DC 10 Charisma (Intimidation) check, they can convince Jolly to give up the one useful piece of information he knows. The tunnels beneath the warehouse were used by thieves at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the keep prepare for battle but remain where they are. They cannot be surprised, and any ability checks to convince residents that intruding characters are not a threat are made with disadvantage
, consort of Erelal Freth and the father of her unborn eleventh child. He is unarmed and unarmored, and has 3 hit points remaining. Erelal is torturing him because she received a report that someone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out the winners, collects all the golden goose chips, and gives the remaining spoils to Lord Drylund, who places them in a locked chest (in area 13). If Pow Ming suspects that a guest might be cheating
, she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distract enemies in combat. A character who makes a successful DC 12 Wisdom (Animal Handling) check can convince the mastiff to stay out of the fight and find shelter. Hezrou. On its turn, the demon
introductions happen, the original Hellriders (knights) appear on warhorses and kill any remaining demons and gnolls. One of these Hellriders, a woman in her thirties with a fresh, deep cut on her cheek
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who gets a failure on the check can’t try again, but they can still help another character who then tries to convince the planetar of its own guilt. On a successful check of this sort, a
forced to fight one marilith by itself, assume that Fazrian emerges victorious with 60 hit points remaining. If forced to fight both mariliths by itself, Fazrian is killed and each demon is left with 60
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
victorious with 30 hit points remaining. Characters have advantage on Dexterity (Stealth) checks made to sneak past the hezrous while the demons fight each other. Treasure. The half-eaten bearded
horses.
The chained fiend is Alazub, a barbed devil with 25 hit points remaining. The giant flies are three chasmes. Characters who enter the chamber are susceptible to the chasmes’ Drone trait. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Ruined Cellar The abbey’s remaining clerics and guards spend their days here in charred, uncomfortable quarters. 1. Rubble and Cellar Entrance All that remains of the abbey is a great square of
leather pouch containing 75 gp, and a pair of ruby earrings worth 150 gp. If the characters make a bargain with Bayleaf and convince him to leave peacefully, he takes his treasure with him. 9. Odium’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
addition, its hatred of the Red Wizards makes the aboleth a potential ally. With a successful DC 20 Charisma (Persuasion) check, or another successful and appropriate check, a character can convince
with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control of the globe while within 100 feet of it. Another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Neverwinter.”
If the characters can’t convince Squid to talk to them, they can chat with others in the tavern. With the right motivation, another NPC can point the group in the right direction
hide her interest, but any character who succeeds on a DC 14 Wisdom (Insight) check notes her surreptitiously remaining close and listening in when the group acquires the information they need. Moguhl
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
limit to how many times it can be used is how many eyeballs the party has remaining. Y12. Wellspring of Answers A deep well plunges through the city floor into darkness. Five crystal benches encircle it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
Torwyn (LN female dwarf priest with no remaining spell slots and the iconic documancer feature; see “Iconic Faction Features” in appendix B). She brought a curse down on her ship, the Kraken’s Lament
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If disguised, the characters must provide a halfway compelling story to convince Kaz to let them pass. If they fail to convince Kaz, he and his wyvern refuse to let them pass. The ceiling of the vault
water that flows into the moat. Shutting the valves empties the moat as the remaining water flows over the waterfall to the west. Characters with light sources who examine the moat notice the glint
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
members of the Emerald Enclave, the adventurers can easily convince Dasharra to help them fly to Svardborg, Lyn Armaal, or some other destination within a few hundred miles of Fireshear. Otherwise
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, the succubus takes on a humanoid form. She attempts to convince the characters that she is being held prisoner. Pencheska isn’t pleased with her situation and won’t directly oppose the characters
without stepping onto the invisible field over one of the false pits is hurled toward the ceiling, taking 10 (3d6) piercing damage from the stalactites and remaining restrained on the ceiling for 1