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                        Returning 35 results for 'convince with removed'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     right through it. The wall can be removed with a successful dispel magic spell (DC 14).
 Nylas plans to ambush and kill Turbulence (see area 17) when she enters the hall to drink from the cauldron
                                                
                                            
                                                
                                                    . If the characters catch Nylas here, he tries to convince them to kill Turbulence for him and attacks them if they refuse. The will-o’-wisps gang up on the enemy nearest to Nylas, protecting their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     sight of Rigus’s highest tower. Otherwise, we will defend ourselves with full martial force!”
 By pleading their case and succeeding on a DC 16 Charisma (Persuasion) check, a character can convince
                                                
                                            
                                                
                                                     medallion. A guard explains that the badge identifies the character as a visitor and must be worn at all times. Anyone found not wearing a gray badge is removed from town. The guards are humorless. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     damaged the Shrine of Luck 
when they removed the obelisk shard 
from the pinnacle of the arch Sister Garaele. Sister Garaele returned to Phandalin from a Harper mission a few hours after the shrine was
                                                
                                            
                                                
                                                     Alleys View Player Version Talking to Tamara Tamara, a precocious ten-year-old, is focused on rebuilding the shrine. A character can convince her to answer questions while she’s working by succeeding on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    . Now that Kelek has removed Uni’s horn, Grump plans to sell Uni as a packhorse and won’t let her go without a fight. Development. Once Uni is free of the Net, Grump realizes his plans are falling
                                                
                                            
                                                
                                                     apart. From that point on, a character can try to convince Grump to depart the clearing and take all remaining bullywugs with him; Grump is Hostile toward the characters (see appendix A). As an Influence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Xeleth. If the characters fail to convince the crowd of Xedalli’s innocence, Xedalli resorts to challenging her brother to a trial by combat. If the characters turn the crowd’s opinion against the
                                                
                                            
                                                
                                                     damage. Starlight Spellcasting. Water removed from the Astral Font glows faintly for 24 hours, shedding dim light in a 5-foot radius. A spellcaster who quaffs an ounce or more of the glowing water must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     removed, the poison mist ceases rising from the water. Snake’s Skin. Partially submerged in the pool is a 100-foot-long, opalescent skin shed by the gigantic anaconda Chimagua. The skin has AC 15, hp
                                                
                                            
                                                
                                                     40, immunity to poison and psychic damage, and vulnerability to fire if it is removed from the water. Creatures that touch the skin without protective gear must succeed on a DC 18 Constitution saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
                                                
                                            
                                                
                                                     side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
                                                
                                            
                                                
                                                     leather pouch containing 75 gp, and a pair of ruby earrings worth 150 gp. If the characters make a bargain with Bayleaf and convince him to leave peacefully, he takes his treasure with him. 9. Odium’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     allows the characters to earn Gideon’s trust. If they can convince him that they are here only to slay demons, he allows them to enter the crypt — and even provides them with the service of one mezzoloth
                                                
                                            
                                                
                                                     see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     can survive in this state for the remainder of its natural life, its mind and body nourished by the psipod’s psychic energy. If the psipod is shut down, or if the unconscious creature is removed from
                                                
                                            
                                                
                                                     convince Extremiton to let them back into the real world.
 Unconscious Humanoids Eight of the humanoids in the psipods are commoners of mixed race, alignment, and ethnicity. Their names are Daundarak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location
                                                
                                            
                                                
                                                     that spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
                                                
                                            
                                                
                                                     Neverwinter.”
 If the characters can’t convince Squid to talk to them, they can chat with others in the tavern. With the right motivation, another NPC can point the group in the right direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     feathers (a +3 Wand of the War Mage). A character who succeeds on a DC 15 Charisma (Persuasion) check can convince Abalahin to relinquish the wand voluntarily. The wand can also be removed without
                                                
                                            
                                                
                                                     condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     their loyalty and succeed on a DC 10 Charisma (Deception) check to convince him. Peluze attacks the characters if they fail to convince him. When a character claims loyalty to an element, Peluze offers
                                                
                                            
                                                
                                                     into the bowl and walk through the flames are teleported to the Primordial Nexus (see map 1.2). The portal remains as long as the key is in place and for 1 minute after the key is removed. T10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     creature is an alert Spectator, which was mistakenly summoned to guard the bookcases, not the books. When the githyanki abandoned Starglass Waypoint, they removed all the books so they wouldn’t be stolen
                                                
                                            
                                                
                                                     gate chamber (area S12) to steal more of his treasure, having succeeded at least once already. As an Influence action, a character can try to convince Ylagan they aren’t responsible for the thefts
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
                                                
                                            
                                                
                                                     functions as a familiar and has the statistics of a cat.
An exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
                                                
                                            
                                                
                                                     decorated with grim paintings, but all furnishings have been removed except a ten-foot-square rug in the middle of the floor and a sword mounted on the middle of the north wall.
 The rug is a rug of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ). Eyon’s mount, a hunter shark, swims in the lake nearby. The cultists challenge any strange boats that approach from the east and attack unless the characters convince them to parley. Roleplaying Eyon
                                                
                                            
                                                
                                                     a short rest, but an individual who benefits from the fountain’s magic can’t do so again for 24 hours. The water loses its healing power if removed from the fountain. North Tunnel. This tunnel leads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
                                                
                                            
                                                
                                                     can come up with others: Honorable Duel. The characters convince Mudlump to participate in an honorable duel against one of their own. If Mudlump wins, he gets Pollenella; if he loses, he lets Amidor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . If disguised, the characters must provide a halfway compelling story to convince Kaz to let them pass. If they fail to convince Kaz, he and his wyvern refuse to let them pass. The ceiling of the vault
                                                
                                            
                                                
                                                     furnishings and decorations have long since been removed. Shards of rubble, broken pottery, and bits of bone litter the floor.
 Air cultist use these areas as sleeping quarters. If the characters are disguised
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     are here to prevent ghouls, zombies, or other Undead from troubling their leader in his lair (area W19). Like area W6, this was formerly a barrack for miners. The bugbears removed the corpses they found
                                                
                                            
                                                
                                                     ghouls while seeing nothing strange about Undead roaming the mine. With a successful DC 15 Charisma (Deception) check, a character can convince the spectator that one or more party members are wizards or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , the succubus takes on a humanoid form. She attempts to convince the characters that she is being held prisoner. Pencheska isn’t pleased with her situation and won’t directly oppose the characters
                                                
                                            
                                                
                                                     magic on the chains renders them unbreakable, so they can’t be removed from this room. Dungeon State. If the glabrezu is left free in this area, it eventually frees the demons in area 8 from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of this room, all of them packed with books that deal with subjects of interest to wizards. Manshoon has amassed a sizable collection, including ten rare volumes he removed from Duhlark Kolat’s
                                                
                                            
                                                
                                                     his followers expendable. The characters’ best chance of survival is to convince Manshoon that they can be cowed or bribed into working for him. Weary of his conflict with the Xanathar Guild, Manshoon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     hold regular services, preach the gospel of Waukeen, and have gained the trust and favor of most of the townsfolk in the month the temple has been open. Ditch stays removed from public interactions
                                                
                                            
                                                
                                                    ). Savvy characters might convince Stuuzant to take a position in their franchise, with the ogre making a great sentry or bodyguard. However, the townspeople might need assurances to accept such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine.
 To convince unwelcome visitors that this cave is unused, the facility’s
                                                
                                            
                                                
                                                     be removed. Any character who touches one of the rubies must make a DC 20 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save or half as much damage on a successful one. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Vanthampur or one of her sons. If the characters have Amrik or Mortlock with them, they can convince either of the duke’s sons to talk them past the guards. Otherwise, the characters need to kill the
                                                
                                            
                                                
                                                     of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
                                                
                                            
                                                
                                                     fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. S20b: Dressing Room. Two intact security
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
                                                
                                            
                                                
                                                     "Rite of the Arcane Octad"), the orb provides a vision of where it fell inside the observatory (area Y15). The orb is magically anchored to this chamber and cannot be removed or destroyed. The only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the moon elf Morganna, talking to other guests and trying to convince likely prospects to indulge in the temple’s “special treatments.” She takes notice of the characters and welcomes them, playing
                                                
                                            
                                                
                                                     in the air.
 This bathhouse is built around a natural hot spring. The pool is 10 feet deep, and its magically infused waters grant several benefits. Water removed from the pool loses its magic in 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a
                                                
                                            
                                                
                                                    . Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     this. The modrons marching through the caverns are immune to the skull’s domination. The skull is impervious to damage. Beherit’s skull can be removed from its stalagmite. The skull seeks to restore
                                                
                                            
                                                
                                                     it from restoring itself. The demon lord tries to convince the characters to halt the modrons trampling it. If the characters can stop or reroute the modrons for 3 rounds, Arlgolcheir changes into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     members of the Emerald Enclave, the adventurers can easily convince Dasharra to help them fly to Svardborg, Lyn Armaal, or some other destination within a few hundred miles of Fireshear. Otherwise
                                                
                                            
                                                
                                                    , the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Charisma (Persuasion) check to convince Jomlus to hand over Klaudel’s other possessions. B11: Hidden Chamber The entrance to this alcove is difficult to find. Characters who have a passive Wisdom
                                                
                                            
                                                
                                                     and Gossa prefer the former course of action, but the characters can convince the pair to accompany them through the Briny Maze to attack the zealot while he’s digging. Activation Rods. These two rods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
                                                
                                            
                                                
                                                     Banishment spell—the xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    -quarters cover. A creature within 5 feet of a burrow can pull a cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds
                                                
                                            
                                                
                                                     character can convince the xorn to assist them in defeating a single threat elsewhere in the caverns with a successful DC 18 Charisma (Persuasion) check. Treasure. The xorn stashed 500 gp worth of uncut
                                                
                                            
                                        






